Search results for "Cybernetics"

showing 10 items of 331 documents

Platforms for Human-Human Interaction in Large Social Events

2012

In this paper we present the evolution of QRouteMe, an information system built to provide people with rich user experiences when attending museums or exhibits. QRouteMe is a platform for indirect, mediated, and facilitated interactions among humans during large social events, by means of a wide variety of concurrent technologies and devices. The system evolution is analyzed according to the new human-to-human interaction (HHI) research domain. In particular, we show how QRouteMe has been adapted for the different events in which it has been used. We analyze and describe social interaction aspects during the events and we discuss some data and results. Finally we outline some possible futur…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniContext-aware pervasive systemsUbiquitous computingConcurrent engineeringComputer sciencebusiness.industrycloud computingCloud computingSocial relationVariety (cybernetics)QR-codehuman-human interactionHuman–computer interactionpervasive computingInformation systemsocial networkUser interfacebusiness2012 Seventh International Conference on Broadband, Wireless Computing, Communication and Applications
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A Simulation Software for the Evaluation of Vulnerabilities in Reputation Management Systems

2019

Multi-agent distributed systems are characterized by autonomous entities that interact with each other to provide, and/or request, different kinds of services. In several contexts, especially when a reward is offered according to the quality of service, individual agents (or coordinated groups) may act in a selfish way. To prevent such behaviours, distributed Reputation Management Systems (RMSs) provide every agent with the capability of computing the reputation of the others according to direct past interactions, as well as indirect opinions reported by their neighbourhood. This last point introduces a weakness on gossiped information that makes RMSs vulnerable to malicious agents’ intent …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniGeneral Computer ScienceDistributed algorithmComputer scienceMulti-agent systemQuality of servicemedia_common.quotation_subjectNetwork simulation020206 networking & telecommunications02 engineering and technologycomputer.software_genreVariety (cybernetics)Simulation softwareDistributed systems security.Risk analysis (engineering)Software deploymentRobustness (computer science)020204 information systems0202 electrical engineering electronic engineering information engineeringDisseminationcomputerReputationmedia_common
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Simulation and anticipation as tools for coordinating with the future

2013

A key goal in designing an artificial intelligence capable of performing complex tasks is a mechanism that allows it to efficiently choose appropriate and relevant actions in a variety of situations and contexts. Nowhere is this more obvious than in the case of building a general intelligence, where the contextual choice and application of actions must be done in the presence of large numbers of alternatives, both subtly and obviously distinct from each other. We present a framework for action selection based on the concurrent activity of multiple forward and inverse models. A key characteristic of the proposed system is the use of simulation to choose an action: the system continuously sim…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMechanism (biology)Computer sciencebusiness.industryAction selectionOutcome (game theory)AnticipationVariety (cybernetics)Domain (software engineering)Action SelectionAction (philosophy)Anticipation (artificial intelligence)Key (cryptography)Artificial intelligencebusinessMachine learning techniquesSimulation
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Novel Human-to-Human Interactions from the Evolution of HCI

2011

The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediaComputer sciencebusiness.industryPost-WIMPmediated social interactionscomputer.software_genreField (computer science)Variety (cybernetics)novel interfacehuman-computer interactionHuman–computer interactionHuman interactionUser interfacebusinesscomputerBrain–computer interfaceGraphical user interfaceGesture2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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Human-to-human interfaces: emerging trends and challenges

2011

We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediabusiness.industryComputer scienceHHIhuman-to-human interfacePost-WIMPcomputer.software_genreField (computer science)Variety (cybernetics)Domain (software engineering)Human–computer interactionUser interfacebusinesscomputerhuman-to-computer interfacesGraphical user interfaceBrain–computer interfaceGesture
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Municipal Integrated Coastal Management Facilitation in Latvia: Piloting Public Multi-Thematical Monitoring

2021

This paper contains a pilot study on coastal values and potential means of determining and characterising them in the terms of coastal planning and management. The research case study took place in the coastal region of North East Latvia – in the municipality of Salacgriva. The municipality coast is very diverse: coastal access, landscape and the whole biogeography is changing very much along the whole 54 km, being also rich in various natural and cultural heritage assets. Such great coastal variety in the limits of one administrative territory does require very selective governance approaches and dynamic management to be realized by local administration, which has very limited necessary ca…

Shoregeographygeography.geographical_feature_categorybusiness.industryCorporate governanceEnvironmental resource managementStakeholderDistribution (economics)Variety (cybernetics)Cultural heritageCitizen scienceGeneral Earth and Planetary SciencesbusinessCoastal managementGeneral Environmental ScienceRegional Formation and Development Studies
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Special Issue on Signal Processing and Machine Learning for Biomedical Data

2021

This Special Issue is focused on advanced techniques in signal processing, analysis, modelling, and classification, applied to a variety of medical diagnostic problems. Biomedical data play a fundamental role in many fields of research and clinical practice. Very often the complexity of these data and their large volume makes it necessary to develop advanced analysis techniques and systems. Furthermore, the introduction of new techniques and methodologies for diagnostic purposes, especially in the field of medical imaging, requires new signal processing and machine learning methods. The recent progress in machine learning techniques, and in particular deep learning, revolutionized various f…

Signal processingMedical diagnosticComputer science02 engineering and technologyMachine learningcomputer.software_genrelcsh:Technologylcsh:ChemistryBiomedical data0202 electrical engineering electronic engineering information engineeringGeneral Materials Sciencebiomedical dataInstrumentationlcsh:QH301-705.5Fluid Flow and Transfer ProcessesSignal processingbusiness.industrylcsh:TProcess Chemistry and TechnologyGeneral Engineering021001 nanoscience & nanotechnologylcsh:QC1-999Computer Science ApplicationsVariety (cybernetics)machine learningn/alcsh:Biology (General)lcsh:QD1-999lcsh:TA1-2040020201 artificial intelligence & image processingArtificial intelligence0210 nano-technologybusinesslcsh:Engineering (General). Civil engineering (General)computerlcsh:Physicsdeep learnigApplied Sciences
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“Ciberneretica” simondoniana

2023

This paper analyses the reception of Norbert Wiener’s cybernetics in France with particular attention to the perspective proposed by Gilbert Simondon. The debate that has emerged since the 1950s among the philosophers of the so-called French Theory opens up the possibility of speaking of a revised cybernetics on the basis of the need to go beyond the structural analogy between living being and machine. The present paper investigates the relationship between Simondon and cybernetics by considering his 1953 manuscript, his two doctoral theses and his speech at the Royaumont conference in 1962. It also focuses on the concept of ecceità that Simondon uses in order to speak from the qualitative …

Simondon information cybernetics french theory machineSettore M-FIL/06 - Storia Della Filosofia
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From Technology to the Human User

2008

When thinking of users, it is possible to look at them from a variety of perspectives. One essential way of considering users within the human–technology environment involves technical concepts. In this manner, we define what users should be able to do with a particular technical system. As such, there are tasks to accomplish and goals to reach by means of some technology, and therefore specific operations must be carried out in order to reach those goals or fulfill those tasks. For example, if someone wishes to buy boots from an eShop, it is necessary to get onto the Internet, find the eShop, find the boots, load them into a virtual shopping cart, and follow the process to check out. Savvy…

Social Psychologybusiness.industryComputer scienceProcess (engineering)CommunicationUser modelingUser requirements documentVariety (cybernetics)User interface designHuman-Computer InteractionUser experience designHuman–computer interactionUser interfacebusinessDesign technologyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Die Qual der Wahl: Die Bedeutung des Regret bei Kaufentscheidungen

2003

Regret results from comparing the outcome of a chosen alternative to the outcome of a foregone alternative. Research shows that this emotion is highly relevant for consumer behavior and decision making, but in consumer research, only a few studies deal with regret. Most of these studies do not measure regret explicitly. And none of these studies include the antecedents of regret. They only examine the consequences of regret on consumer behavior, such as satisfaction. In contrast, the antecedents of regret, but not the consequences, has been a topic of interest in social psychology. Our research indicates that it is fruitful to analyze the antecedents of regret and its consequences together.…

Social psychology (sociology)05 social sciencesConsumer researchRegret050201 accountingGeneral Business Management and AccountingOutcome (game theory)Variety (cybernetics)Management of Technology and Innovation0502 economics and businessPsychologyGeneral Economics Econometrics and FinanceSocial psychology050203 business & managementConsumer behaviourSchmalenbachs Zeitschrift für betriebswirtschaftliche Forschung
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