Search results for "DDE"
showing 10 items of 1858 documents
Bluetooth throughput measures for cardiomyocyte extracellular signal telemetry
2006
In this contribution the suitability of the Bluetooth transmission system is analyzed for its application to the realtime transmission of cardiac signals captured by micro-electrode array sensors. The required data rates for this type of cardiac signals are calculated to be 180 kbps for every single micro- electrode. The mean throughput value varies with the selected packet size: for packet sizes less than 1000 bytes the mean throughput is smaller than 180 kbps while for packet sizes greater than 1000 bytes the mean throughput saturates at around 230 kbps. This mean throughput value is guaranteed for over 80% of the time. Compression algorithms running on the sensor array allow the reductio…
Face Processing on Low-Power Devices
2009
The research on embedded vision-based techniques is considered nowadays as one of the most interesting matters of computer vision. In this work we address the scenario in which a real-time face processing system is needed to monitor people walking through some locations. Some face detection (e.g., Viola-Jones face detector) and face recognition (e.g., eigenfaces) approaches have reached a certain level of maturity, so we focused on the development of such techniques on embedded systems taking into account both hardware and software constraints. Our goal is to detect the presence of some known individuals inside some sensitive areas producing a compact description of the observed people. Cap…
An adaptive probabilistic approach to goal-level imitation learning
2010
Imitation learning has been recognized as a promising technique to teach robots advanced skills. It is based on the idea that robots could learn new behaviors by observing and imitating the behaviors of other skilled actors. We propose an adaptive probabilistic graphical model which copes with three core issues of any imitative behavior: observation, representation and reproduction of skills. Our model, Growing Hierarchical Dynamic Bayesian Network (GHDBN), is hierarchical (i.e. able to characterize structured behaviors at different levels of abstraction), and growing (i.e. skills are learned or updated incrementally - and at each level of abstraction - every time a new observation sequence…
A Novel Approach for Accelerating Bitstream Relocation in Many-core Partially Reconfigurable Applications
2013
International audience; Partial Bitstream Relocation (PBR) has been introduced in recent years, as a means to overcome the limitations of the traditional Xilinx Partial Reconfiguration flow, particularly in terms of the limited module placement, a fact that can greatly reduce the memory footprint of applications which require multiple implementations of the same module... However, PBR consumes scarce resources in hardware implementations, and introduces a prohibitive time overhead when done in software. This is particularly true in applications such as large scalable systems, which typically require multiple copies of the same module to accelerate a task, but in which the relocation time ov…
An adaptive probabilistic graphical model for representing skills in PbD settings
2010
Learning from Errors: Detecting ZigBee Interference in WiFi Networks
2014
In this work we show how to detect ZigBee interference on commodity WiFi cards by monitoring the reception errors, such as synchronization errors, invalid header formats, too long frames, etc., caused by ZigBee transmissions. Indeed, in presence of non-WiFi modulated signals, the occurrence of these types of errors follows statistics that can be easily recognized. Moreover, the duration of the error bursts depends on the transmission interval of the interference source, while the error spacing depends on the receiver implementation. On the basis of these considerations, we propose the adoption of hidden Markov chains for characterizing the behavior of WiFi receivers in presence of controlle…
Graphical user interface for serial protocols through a USB link
2012
In this work, a graphical user interface to communicate with three common serial protocols is presented. With one tool, the user may be able to control several evaluation boards from different manufacturers or evaluate and program integrated circuits of complex board prototypes. It provides a user-friendly interface to communicate with several chips using the USB port. The program has been used for the first stages in the qualification process of electronic boards for the Advanced GAmma Tracking Array (AGATA).
An Empirical Set of Metrics for Embedded Systems Testing
2018
Editor’s note: Selecting the right platform for an embedded system is a challenging task, because there are no systematic methodologies for comprehensive evaluation and comparison of competing alternatives. This article partially addresses this problem by formulating a set of relevant metrics and an evaluation methodology. By applying their concepts to the evaluation of two alternative platforms, the Raspberry Pi3 and the Intel Edison boards, the authors demonstrate the utility of their approach and show under which objectives one is preferable over the other. —Axel Jantsch, TU Wien
Hardware and software designing of USB based plug n play data acquisition device with C# and LabView compatibility
2015
As interdisciplinary sciences getting popular with every passing day, the need of electronic devices interfacing with a PC is also increasing. Very useful products (Arduino, RasberryPi, etc) made their way in commercial market to cater such needs however they require programming skills, specific IDE's (integrated development environments) and lack compatibility with useful tools such as NI (National Instrument) LabView[1] and C#. Since these two (C# and LabView) are supposed to be widely used for their user friendliness, but unfortunately are not prioritised as a development option due to lack of supporting hardware which is either too expensive, rare or too complex. Hence in this research …
On the Characterization of Distributed Virtual Environment Systems
2003
Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and cost-effective DVE systems is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system, and some techniques have been already proposed for solving it.