Search results for "DDE"
showing 10 items of 1858 documents
Lithiasis and Spontaneous Hemobilia
2015
Learning objectives Background Findings and procedure details Conclusion Personal information References
An Assessment of Carousel Value-Added Tax Fraud in The European Carbon Market
2017
AbstractThe literature on the European Union Emission Trading System (EU ETS) is by now very rich. Much is known about the efficiency, the effectiveness, and the environmental and distributional impacts of the EU ETS. Less, however, is known about the carousel value-added-tax (VAT) fraud phenomena in the European carbon market. This article evaluates the welfare effects of carousel VAT fraud in the EU ETS using a computable general equilibrium (CGE) analysis. According to our findings, if VAT fraud occurs in the EU ETS, the effects on welfare for the EU Member States are negative, with welfare loss significantly higher than the VAT fraud value. This article also discusses the reverse charge…
A grid representation for distributed virtual environments
2004
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to new grid computing applications where concepts such as sharing and high scalability are extremely exploited. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective DVE system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the arbiters (servers) in the system. As an alternative to the ad-hoc heuristic proposed in the l…
Use of wavelet for image processing in smart cameras with low hardware resources
2013
International audience; Images from embedded sensors need digital processing to recover high-quality images and to extract features of a scene. Depending on the properties of the sensor and on the application, the designer fits together different algorithms to process images. In the context of embedded devices, the hardware supporting those applications is very constrained in terms of power consumption and silicon area. Thus, the algorithms have to be compliant with the embedded specifications i.e. reduced computational complexity and low memory requirements. We investigate the opportunity to use the wavelet representation to perform good quality image processing algorithms at a lower compu…
Creation and cognition for humanoid live dancing
2016
Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.
An automatic system for humanoid dance creation
2016
Abstract The paper describes a novel approach to allow a robot to dance following musical rhythm. The proposed system generates a dance for a humanoid robot through the combination of basic movements synchronized with the music. The system made up of three parts: the extraction of features from audio file, estimation of movements through the Hidden Markov Models and, finally, the generation of dance. Starting from a set of given movements, the robot choices sequence of movements a suitable Hidden Markov Model, and synchronize them processing musical input. The proposed approach has the advantage that movement execution probabilities could be changed according evaluation of the dance executi…
Cluster-based RF fingerprint positioning using LTE and WLAN signal strengths
2017
Wireless Local Area Network (WLAN) positioning has become a popular localization system due to its low-cost installation and widespread availability of WLAN access points. Traditional grid-based radio frequency (RF) fingerprinting (GRFF) suffers from two drawbacks. First it requires costly and non-efficient data collection and updating procedure; secondly the method goes through time-consuming data pre-processing before it outputs user position. This paper proposes Cluster-based RF Fingerprinting (CRFF) to overcome these limitations by using modified Minimization of Drive Tests data which can be autonomously collected by cellular operators from their subscribers. The effect of environmental…
A group-based wireless body sensors network using energy harvesting for soccer team monitoring
2016
[EN] In team-based sports, it is difficult to monitor physical state of each athlete during the match. Wearable body sensors with wireless connections allow having low-power and low-size devices, that may use energy harvesting, but with low radio coverage area but the main issue comes from the mobility. This paper presents a wireless body sensors network for soccer team players' monitoring. Each player has a body sensor network that use energy harvesting and each player will be a node in the wireless sensor network. This proposal is based on the zone mobility of the players and their dynamism. It allows knowing the physical state of each player during the whole match. Having fast updates an…
Server implementations for improving the performance of CAR systems based on mobile phones
2014
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…
A new system architecture for crowd simulation
2009
Crowd simulation requires both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allows them to simultaneously handle these two requirements. Although several proposals have focused on the software architectures for these systems, no proposals have focused on the computer systems supporting them. In this paper, we analyze the computer architectures used in the literature to support distributed virtual environments. Also, we propose a distributed computer architecture which is efficient enough to support simulations of thousand of autonomous agents. This proposal consists of a cluster of interconnec…