Search results for "DISEGNO"
showing 10 items of 1330 documents
I paesaggi di Roberto Raviola
2020
Tra le varie espressioni del disegno, quella del fumetto costituisce un connubio indissolubile tra immagine e testo che insieme formano la narrazione. Disegnare fumetti è un’arte, la costruzione di una letteratura disegnata che lascia sempre spazio all’immaginazione. Tra i fumettisti italiani più famosi, Roberto Raviola trova un posto di riguardo. Conosciuto con lo pseudonimo di Magnus, il percorso della sua vita lavorativa è stato straordinario. Il saggio vuole descrivere parte della sua opera. Among the various expressions of drawing, that of comics constitutes an indissoluble union between image and text that together form the narrative. Drawing comics is an art, the construction of a dr…
Sustainable design: study of the life cycle assessment of the production and packaging of wine
2003
The object of the study is the identification of the factors that interact with the environment during the production and the packaging of wine. For this aim is use an Economic Input-Output Life -Cycle assessment (EIO-LCA) and I-LCA database to access both the direct and indirect effects of supply chain on the environment and economy. In this phase is examines the impact on the environment by different types of packaging, and transport, the comparisons are made analyses energy, materials consumption and emissions in the environment.
Layering. Stratificazione debole nell'involucro contemporaneo.
2011
HIGH QUALITY TEXTURE MAPPING PROCESS AIMED AT THE OPTIMIZATION OF 3D STRUCTURED LIGHT MODELS
2019
Abstract. This article presents the evaluation of a pipeline to develop a high-quality texture mapping implementation which makes it possible to carry out a semantic high-quality 3D textured model. Due to geometric errors such as camera parameters or limited image resolution or varying environmental parameters, the calculation of a surface texture from 2D images could present several color errors. And, sometimes, it needs adjustments to the RGB or lightness information on a defined part of the texture. The texture mapping procedure is composed of mesh parameterization, mesh partitioning, mesh segmentation unwraps, UV map and projection of island, UV layout optimization, mesh packing and mes…
3D MODELING of A COMPLEX BUILDING: From MULTI-VIEW IMAGE FUSION to GOOGLE EARTH PUBLICATION
2019
Abstract. This paper presents a pipeline that aims at illustrating the procedure to realize a 3D model of a complex building integrating the UAV and terrestrial images and modifying the 3D model in order to publish to Google Earth in an interactive modality so as to provide better available models for visualization and use. The main steps of the procedure are the optimization of the UAV flight, the integration of the different UAV and ground floor images and the optimization of the model to be published to GE. The case study has been identified in a building, The Eremo di Santa Rosalia Convent in Sicily which hash more staggered elevations and located in the hills of the hinterland and of w…
FROM SFM TO 3D PRINT: AUTOMATED WORKFLOW ADDRESSED TO PRACTITIONER AIMED AT THE CONSERVATION AND RESTAURATION
2017
Abstract. In In the last years there has been an increasing use of digital techniques for conservation and restoration purposes. Among these, a very dominant rule is played by the use of digital photogrammetry packages (Agisoft Photoscan, 3D Zephir) which allow to obtain in few steps 3D textured models of real objects. Combined with digital documentation technologies digital fabrication technologies can be employed in a variety of ways to assist in heritage documentation, conservation and dissemination. This paper will give to practitioners an overview on the state of the art available technologies and a feasible workflow for optimizing point cloud and polygon mesh datasets for the purpose …
SCAN-TO-BIM FOR THE MANAGEMENT OF HERITAGE BUILDINGS: THE CASE STUDY OF THE CASTLE OF MAREDOLCE (PALERMO, ITALY)
2020
Abstract. Conservation and preservation of heritage buildings require the knowledge and sharing of a great deal of data and information about buildings. Such information comes from the different disciplines involved in the restoration and maintenance processes. The integration and use of all this information in a single working environment is a key factor for the success of historical building conservation and management projects. Heritage (or Historic) Building Information Modelling (HBIM) is nowadays the most appropriate tool to collect and manage all data related to Architectural Heritage. The HBIM process requires an in-depth knowledge of the historical building that can be achieved usi…
3D DIGITAL MODELS FOR A WIDESPREAD MUSEUM: THE RENON’S “BAUERNHÖFE”
2019
Abstract. The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory of South Tyrol through the 3D modeling of several farmhouses between the towns of Collalbo, Longomoso and Siffiano, in the Renon area. Therefore, moving from a defined case study, the paper proposes a workflow for model choice, use, and sharing considering also users profile.The objective is to create a system that allows, the sharing, both on site and remotely, of farmhouses digital models, information, images and documents found during the research. The purpose is to enhance the terr…
VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE
2019
Abstract. This article shows a first step in the development of an immersive virtual tour of the Cathedral of Palermo, entering the fields of Digital Cultural Heritage and Edutainment. Its purpose is to help people to gain knowledge about the site, highlighting the complex stratifications that have characterized its history.The development of the project has been possible thanks to different phases of work: surveys were initially carried out by laser scanning, then assembled and processed to obtain the 3D model of the current state; at the same time, the model of reconstruction was processed in several phases, based on historical, archival and iconographic sources; both models were, later, …
A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION
2019
Abstract. In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of t…