Search results for "DISPLAYS"
showing 10 items of 41 documents
Touchless Interfaces For Public Displays
2016
Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…
Supporting tourism with public interactive displays
2019
Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…
Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error
2020
Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …
Reduced reference 3D mesh quality assessment based on statistical models
2015
International audience; During their geometry processing and transmission 3D meshes are subject to various visual processing operations like compression, watermarking, remeshing, noise addition and so forth. In this context it is indispensable to evaluate the quality of the distorted mesh, we talk here about the mesh visual quality (MVQ) assessment. Several works have tried to evaluate the MVQ using simple geometric measures, However this metrics do not correlate well with the subjective score since they fail to reflect the perceived quality. In this paper we propose a new objective metric to evaluate the visual quality between a mesh with a perfect quality called reference mesh and its dis…
Designing Touchless Gestural Interfaces for Public Displays
Nell’ultimo decennio, molti autori hanno studiato la possibilità di utilizzare le interfacce a gesti come strumento innovativo per supportare l’interazione con i computer. Inoltre, le recenti innovazioni tecnologiche hanno permesso di installare display interattivi in ambienti privati e pubblici. Tuttavia, l’interattività di tali display è spesso basata sull’uso di touchscreen, mentre tecnologie come i dispositivi Kinect-like vengono adottate molto più raramente, soprattutto se si considera l’ambito dei display pubblici. Al giorno d’oggi, l’opportunità di studiare le interfacce touchless per i display pubblici è diventata concreta, e rappresenta il campo di studio di diversi ricercatori. L’…
Touchless gestural interfaces for networked public displays
2015
In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).
A Social Spider Optimisation Algorithm for 3D Unmanned Aerial Base Stations Placement
2020
International audience; In recent years, the use of drones as aerial base stations (ABS) has attracted the attention of both scientific and industrial communities as a promising solution to enhance the network coverage. However, their deployment brings out many challenges and restrictions. In this work, we model a realistic, constrained scenario where unmanned aerial vehicles (UAVs) are used as ABSs along with traditional ground base stations (GBSs) to extend their coverage. We propose a scalable and efficient social spider optimization (SSO) algorithm that determines the placement of UAVs and their association with both user equipments (UEs) and GBSs. Extensive computational experiments we…
The Screen Is Yours—Comparing Handheld Pairing Techniques for Public Displays
2013
Whereas mobile devices have been heavily investigated as remote controls for distant displays, research on the fundamental first step, the pairing with the display, is scarce. In a comparative user study with 31 participants we evaluated five potential pairing techniques concerning their performance and acceptance for connecting to a public display and gained insights into the general requirements for pairing techniques in this special usage context. Besides four established mobile interaction techniques (touching an NFC tag, capturing a QR code, scanning, and manual input), our study considered a recent appropriate pairing technique called display pointing, which allows passers-by to conne…
Child–display interaction:Lessons learned on touchless avatar-based large display interfaces
2020
AbstractDuring the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have proved to be effective in making the touchless capacity of displays self-evident. In this paper, we focus on a child–display interaction approach to avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate children’s experiences and engagement; for instance, learning about art is very engaging for children but can bring a number of challenges. Our study aims to contribute to the literature on both pervasive displays and chi…
Exploiting social comparison using pervasive displays and mobile notifications for reducing energy consumption
2017
Abstract Public displays have been used as a persuasive technology in many prior works. In this paper, we describe a persuasive pervasive system aimed at influencing users’ behavior for reducing energy consumption in buildings. This system exploits a pervasive display that visualizes the energy consumption in different levels (rooms, floors, and buildings), exploiting social comparison techniques. Moreover, our system may be extended by means of a mobile application that sends persuasive personalized messages to the users regarding their energy consumption. We then present our evaluation study design, aimed at comparing the effectiveness of three possible implementation of our system: one b…