Search results for "DPR"

showing 10 items of 303 documents

The Applications of Cognitive Mechanism of Verbal Humour to the Adjustment of Depressive Mood

2018

Aims: To apply the findings of neurolinguistic research to the practical technological artifact design, the cognitive mechanism of verbal humour is comprehensively investigated and designed with EEG-based Brain Computer interfaces and Mobile Health, under the guidance of technology design theory, to help with the adjustment of depressive mood. Application Base: The intervention effect of verbal humour on depressive mood is rooted in their cognitive mechanisms. The right hemisphere of the brain has a dominant effect on both verbal humour and depressive mood; some specific brain regions, such as amygdala, nucleus accumbens, hippocampus etc., are particularly activated during the processing of…

Cognitive modelDepressive moodta113masennusMechanism (biology)mielialacognitive modelsverbal humourComputingMilieux_PERSONALCOMPUTINGCognitionGeneral Medicineneural mechanismsbehavioral disciplines and activitiesdepressive moodEEG-based BCIneurolingvistiikkaInformationSystems_MODELSANDPRINCIPLESverbaalinen huumorikognitiivinen neurotiedePsychologylife-based designhuumoriCognitive psychologykognitiiviset menetelmätJournal of Education, Society and Behavioural Science
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Puentes entre la Lingüística computacional y la Psicolingüística

2011

[EN] Cognitive sciences have assumed that there can be relationships between various disciplines such as Philosophy, Linguistics, Anthropology, Artificial Intelligence, or Psychology. This work aims to make explicit these relations between the Psycholinguistics and Computational Linguistics.

Cognitive scienceLinguistics and LanguagePsycholinguisticsLingüísticaComputational linguisticsPsicolingüísticaLanguage and LinguisticsPsycholinguisticsLinguisticslcsh:Philology. LinguisticsInformationSystems_MODELSANDPRINCIPLESlcsh:P1-1091Cognitive sciencesLingüística computacionalCiencias cognitivasComputational linguisticsPsychology
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Fast and Simple Approximation of the Diameter and Radius of a Graph

2006

The increasing amount of data to be processed by computers has led to the need for highly efficient algorithms for various computational problems. Moreover, the algorithms should be as simple as possible to be practically applicable. In this paper we propose a very simple approximation algorithm for finding the diameter and the radius of an undirected graph. The algorithm runs in $O(m\sqrt{n})$ time and gives an additive error of $O(\sqrt{n})$ for a graph with n vertices and m edges. Practical experiments show that the results of our algorithm are close to the optimum and compare favorably to the 2/3-approximation algorithm for the diameter problem by Aingworth et al [1].

CombinatoricsTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYGraph (abstract data type)Approximation algorithmAlgorithm engineeringRadiusComputational problemStrength of a graphDistanceMathematicsofComputing_DISCRETEMATHEMATICSAnalysis of algorithmsMathematics
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An eye tracking comparison of external pointing cues and internal continuous cues in learning with complex animations

2010

Abstract Two experiments used eye tracking to investigate a novel cueing approach for directing learner attention to low salience, high relevance aspects of a complex animation. In the first experiment, comprehension of a piano mechanism animation containing spreading-colour cues was compared with comprehension obtained with arrow cues or no cues. Eye tracking data revealed differences in learner attention patterns between the different experimental conditions. The second experiment used eye tracking with synchronized and non-synchronized cues to investigate the role of dynamic direction of attention in cueing effectiveness. Results of Experiment 1 showed that spreading-colour cues resulted…

Communicationgenetic structuresbusiness.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye movementCognitionAnimationCue-dependent forgettingEducationComprehensionInformationSystems_MODELSANDPRINCIPLESSalience (neuroscience)PerceptionDevelopmental and Educational PsychologyEye trackingPsychologybusinessCognitive psychologymedia_commonLearning and Instruction
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Journalismus aus erzähltheoretischer Perspektive

2018

The essay demonstrates how the narratological theories developed in the field of literary studies can accomplish a better comprehension of journalistic narratives. As they have to accommodate the principles of journalism, these narratives have to be true, topical and impartial. From this point of view storytelling and the inverted-pyramid principle prove themselves as two complementary approaches of journalistic narration, whose stories are all constructed on the basis of real world occurrences and the ideologies of the diverse societies. Storytelling is enabling the communication of individual experience and the inverted-pyramid principle is supporting the narrative construction of future-…

CommunicationstoryworldCommunication. Mass mediaerzähltheoriegeschichteSocial SciencesinformationsjournalismusP87-96HstorytellingPolitical scienceLiterary criticismleadprinzipNarrativeHumanitiesStorytellingStudies in Communication Sciences
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Cryptanalysis of Knapsack Cipher Using Ant Colony Optimization

2018

Ant Colony Optimization is a search metaheuristic inspired by the behavior of real ant colonies and shown their effectiveness, robustness to solve a wide variety of complex problems. In this paper, we present a novel Ant Colony Optimization (ACO) based attack for cryptanalysis of knapsack cipher algorithm. A Cipher-text only attack is used to discover the plaintext from the cipher-text. Moreover, our approach allows us to break knapsack cryptosystem in a minimum search space when compared with other techniques. Experimental results prove that ACO can be used as an effective tool to attack knapsack cipher.

Computer scienceAnt colony optimization algorithmsMathematicsofComputing_NUMERICALANALYSISMerkle–Hellman knapsack cryptosystemPlaintextData_CODINGANDINFORMATIONTHEORYAnt colonyComputingMethodologies_ARTIFICIALINTELLIGENCElaw.inventionKnapsack problemlawTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYCryptosystemCryptanalysisAlgorithmMetaheuristicSSRN Electronic Journal
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An abstract inf-sup problem inspired by limit analysis in perfect plasticity and related applications

2021

This paper is concerned with an abstract inf-sup problem generated by a bilinear Lagrangian and convex constraints. We study the conditions that guarantee no gap between the inf-sup and related sup-inf problems. The key assumption introduced in the paper generalizes the well-known Babuška–Brezzi condition. It is based on an inf-sup condition defined for convex cones in function spaces. We also apply a regularization method convenient for solving the inf-sup problem and derive a computable majorant of the critical (inf-sup) value, which can be used in a posteriori error analysis of numerical results. Results obtained for the abstract problem are applied to continuum mechanics. In particular…

Computer scienceApplied MathematicsRegular polygonDuality (optimization)Bilinear interpolationPlasticityRegularization (mathematics)Mathematics::Numerical Analysissymbols.namesakeLimit analysisTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYModeling and SimulationConvex optimizationsymbolsApplied mathematicsLagrangianMathematical Models and Methods in Applied Sciences
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UnipaBCI a novel general software framework for brain computer interface

2017

The increasing interest in Brain Computer Interface (BCI) requires new fast, reliable and scalable frameworks that can be used by researchers to develop BCI based high performance applications in efficient and fast ways. In this paper is presented "UnipaBCI", a general software framework for BCI applications based on electroencephalogra-phy (EEG) that can fulfill these new needs. A visual evoked potentials (VEP) application has also been developed using the proposed framework in order to test the modular architecture and the overall performance. Different types of users (beginners and experts in BCI) have been involved during the "UnipaBCI" experimental test and they have exhibited good and…

Computer scienceAugmentative communication02 engineering and technologyVisual evoked potentialsHumanoid robotElectroencephalographycomputer.software_genre03 medical and health sciences0302 clinical medicineInformationSystems_MODELSANDPRINCIPLESBrain-Computer Interface (BCI) Humanoid Robot Assistive technology Augmentative Communication rehabilitation BCI frameworkHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicineOverall performanceBrain–computer interfaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionimedicine.diagnostic_testRehabilitationModular architectureBCI frameworkSoftware frameworkAssistive technologyScalability020201 artificial intelligence & image processingcomputerBrain-Computer Interface (BCI)030217 neurology & neurosurgery
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The cone of gaze

2011

Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for…

Computer scienceHead (linguistics)business.industrymedia_common.quotation_subjectComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONEye contactVirtual realityGazeVisualizationInformationSystems_MODELSANDPRINCIPLESRobustness (computer science)DistortionPerceptionComputer visionArtificial intelligencebusinessmedia_common2011 4th International Conference on Human System Interactions, HSI 2011
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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