Search results for "Decision problem"

showing 10 items of 42 documents

FO^2 with one transitive relation is decidable

2013

We show that the satisfiability problem for the two-variable first-order logic, FO^2, over transitive structures when only one relation is required to be transitive, is decidable. The result is optimal, as FO^2 over structures with two transitive relations, or with one transitive and one equivalence relation, are known to be undecidable, so in fact, our result completes the classification of FO^2-logics over transitive structures with respect to decidability. We show that the satisfiability problem is in 2-NExpTime. Decidability of the finite satisfiability problem remains open.

Data processing Computer scienceclassical decision problem two-variable first-order logic decidability computational complexityddc:004Computer Science::Formal Languages and Automata Theory
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Comparing normal means: new methods for an old problem

2007

Comparing the means of two normal populations is an old problem in mathematical statistics, but there is still no consensus about its most appropriate solution. In this paper we treat the problem of comparing two normal means as a Bayesian decision problem with only two alternatives: either to accept the hypothesis that the two means are equal, or to conclude that the observed data are, under the assumed model, incompatible with that hypothesis. The combined use of an information-theory based loss function, the intrinsic discrepancy (Bernardo and Rueda 2002}, and an objective prior function, the reference prior \citep{Bernardo 1979; Berger and Bernardo 1992), produces a new solution to this…

Database Expansion ItemStatistics and Probabilityreference priorApplied MathematicsCombined useBayesian probabilityMathematical statisticsBayes factorFunction (mathematics)Decision problemBRCBayes factorcomparison of normal meanstwo sided testsApplied mathematicsprecise hypothesis testingAlgorithmintrinsic discrepancyMathematicsBayesian Analysis
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Some recent contributions to routing and location problems

2003

CORAL 2003, a Conference on Routing and Location, washeld in Puerto de la Cruz (Tenerife, Spain) from February24–26, 2003. A wonderful place, close to the black sand ofthe beach, and a nice temperature welcomed a group ofsenior and young researchers from Canada, England,France, Germany, and Spain. Social activities were alsoprovided and sponsored by the Cabildo Insular de Tenerife(the local government) and TITSA (the public bus transpor-tation company on the island). The conference corre-sponded to the third annual meeting of a research project,funded by the Spanish Ministry of Science and Technology,developing a Decision Support System for Vehicle Routingand Facility Location Problems (SAD…

Decision support systemOptimization problemOperations researchComputer Networks and CommunicationsComputer scienceHeuristicDecision problemFacility location problemHardware and ArchitectureCombinatorial optimizationRouting (electronic design automation)Arc routingSoftwareInformation SystemsNetworks
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On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching

2010

Given a string s, the Parikh vector of s, denoted p(s), counts the multiplicity of each character in s. Searching for a match of Parikh vector q (a “jumbled string”) in the text s requires to find a substring t of s with p(t) = q. The corresponding decision problem is to verify whether at least one such match exists. So, for example for the alphabet Σ = {a, b, c}, the string s = abaccbabaaa has Parikh vector p(s) = (6,3,2), and the Parikh vector q = (2,1,1) appears once in s in position (1,4). Like its more precise counterpart, the renown Exact String Matching, Jumbled Pattern Matching has ubiquitous applications, e.g., string matching with a dyslectic word processor, table rearrangements, …

Discrete mathematicsParikh vectors jumbled pattern matching scrabble approximate pattern matching000AnagramParikh vectorsString searching algorithmApproximate string matchingDecision problemalgorithmsData structureJumbled Pattern MatchingSubstringscrabbleapproximate pattern matchingString MatchingWavelet TreePattern matchingMathematics
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Graph languages defined by systems of forbidden structures: A survey

1988

This paper deals with different ways of defining graph languages. These are the so-called forbidden structures. Some results on decision problems, their complexity, and set theoretic closure properties are scetched. A normal form, the minimal systems, are given. Finally the influence of the different kinds of forbidden structures on the descriptive power of the systems is shown.

Discrete mathematicsTheoretical computer scienceA-normal formVoltage graphGraph (abstract data type)Decision problemNull graphForbidden graph characterizationMathematics
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A description model for regeneration through urban tourism in rural towns with underused historic real estate

2016

Il presente contributo propone un modello di descrizione (description model) che trova applicazione in una situazione reale di aiuto alla decisione posto dall'urbanista per lo sviluppo turistico delle città rurali nelle zone dell'entroterra siciliano. Il problema decisionale riguarda la città di Cianciana (AG), che negli ultimi anni si è resa protagonista di un particolare fenomeno di turismo internazionale. In particolare, proponiamo un quadro valutativo multicriteriale per la riqualificazione fisica ed economica del centro storico della città attraverso lo sviluppo del turismo. Il modello presentato, relativo a un problema decisionale di tipo descrittivo, è orientato a supportare i deciso…

Engineeringcittà ruraleReal estateSettore ICAR/21 - Urbanisticalocal developmenturban planningunderused real estate; tourism development; decision aiding; description problematic; cognitive artefact; urban restoration; local development; urban planning; rural town.0502 economics and businessrestauro urbanoGeneral Materials ScienceTown centreMarketingRegeneration (ecology)Environmental planningcomputer.programming_languagepianificazione urbanabusiness.industry05 social sciencesDecision problemPlannersviluppo turistico; turismo internazionale; restauro urbano; sviluppo locale; pianificazione urbana; città rurale; Ciancianacognitive artefactDescription modelrural town.sviluppo localelocal development.urban restorationunderused real estatedescription problematicSettore ICAR/22 - Estimo050211 marketingtourism developmentdecision aidingturismo internazionalesviluppo turisticobusinessAccommodationcomputer050212 sport leisure & tourismTourismCianciana
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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ALGORITHMS FOR JUMBLED PATTERN MATCHING IN STRINGS

2011

The Parikh vector p(s) of a string s is defined as the vector of multiplicities of the characters. Parikh vector q occurs in s if s has a substring t with p(t)=q. We present two novel algorithms for searching for a query q in a text s. One solves the decision problem over a binary text in constant time, using a linear size index of the text. The second algorithm, for a general finite alphabet, finds all occurrences of a given Parikh vector q and has sub-linear expected time complexity; we present two variants, which both use a linear size index of the text.

FOS: Computer and information sciencesJ.3average case analysis.Binary numberaverage case analysispermuted stringpermuted stringsComputer Science - Data Structures and AlgorithmsComputer Science (miscellaneous)Parikh vectorData Structures and Algorithms (cs.DS)Pattern matchingTime complexityMathematicsString (computer science)Parikh vectorsstring algorithmDecision problemstring algorithmsSubstringParikh vectors; permuted strings; pattern matching; string algorithms; average case analysisF.2.2; J.3Index (publishing)pattern matchingF.2.2Constant (mathematics)AlgorithmComputer Science::Formal Languages and Automata Theory
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Finite automata on timed ω-trees

2003

AbstractIn the last decade Alur and Dill introduced a model of automata on timed ω-sequences which extends the traditional models of finite automata. In this paper, we present a theory of timed ω-trees which extends both the theory of timed ω-sequences and the theory of ω-trees. The main motivation is to introduce a new way of specifying real-time systems and provide tools for studying decidability problems in related fields. We focus on the decision problems and their applications in system verification and synthesis.

Finite-state machineTheoretical computer scienceGeneral Computer Sciencebusiness.industryTimed automatonDecision problemTheoretical Computer ScienceAutomatonDecidabilityReachabilityAutomata theoryArtificial intelligencebusinessComputer Science::Formal Languages and Automata TheoryState transition tableComputer Science(all)MathematicsTheoretical Computer Science
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Mapping discounted and undiscounted Markov Decision Problems onto Hopfield neural networks

1995

This paper presents a framework for mapping the value-iteration and related successive approximation methods for Markov Decision Problems onto Hopfield neural networks, for both discounted and undiscounted versions of the finite state and action spaces. We analyse the asymptotic behaviour of the control sets and we give some estimates on the convergence rate for the value-iteration scheme. We relate the convergence properties on an energy function which represents the key point in mapping Markov Decision Problems onto Hopfield networks. Finally, an application from queueing systems in communication networks is taken into consideration and the results of computer simulation of Hopfield netwo…

Hopfield networkMathematical optimizationQueueing theoryArtificial neural networkRate of convergenceMarkov chainComputer scienceConvergence (routing)Function (mathematics)Decision problem
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