Search results for "Design research"

showing 10 items of 30 documents

Digital innovation & enterprise in the sharing economy: An action research agenda

2020

Abstract In this digital era, Digital Innovation & Enterprise have emerged as a possible prescription in the sharing economy. Scholars have noted that digital innovation is transforming the technological landscape, entrepreneurial practices, and the behaviours, attitudes, and beliefs of consumers across the globe. This research note serves three purposes. First, it introduces digital innovation and enterprise as a fruitful area of research in the sharing economy. Second, it extends the agenda set by Yoo, Henfridsson, and Lyytinen (2010) on “new organising logics of Digital Innovation” to propose contemporary research questions for scholarly collaboration. Third, it attempts to move forward …

Knowledge managementHF5001-6182business.industryDigital eraGlobeReplication (computing)medicine.anatomical_structureDigital businessSharing economyPolitical sciencemedicineBusinessAction design researchResearch questionsDigital enterpriseAction design researchAction researchSharing economySet (psychology)businessDigital Business
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A case study on gamified interventions for team cohesion in factory work

2018

In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the asp…

Performance feedbackTeamworklcsh:T58.5-58.64Social Psychologylcsh:Information technologyCommunicationmedia_common.quotation_subject05 social sciencesApplied psychologyPsychological interventionCohesion (computer science)team cohesionHuman-Computer Interaction0502 economics and business0501 psychology and cognitive sciencesgamificationfactory operatorsPsychology050203 business & management050107 human factorsapplied design researchmedia_common
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Presentazione

2013

Il testo propone un articolato commento alle posizioni teoriche e alle linee di ricerca progettuale espresse da Michele Argentino, professore ordinario di Design a Palermo circa la necessità di riconquistare il ruolo sociale alla creatività individuale, riprendendosi il desiderio di diventare nuovamente "Homo Faber". Il testo inoltre presenta gli obiettivi della nuova collana scientifica - diretta dall'autrice - dal Titolo " Design e Contesti": intercettare ambiti di ricerca trasversali alle discipline del progetto, favorire gli intrecci tra idee progettuali e percorsi di innovazione socio-culturale, sviluppare nuove strategie produttive compatibili con i diversi aspetti della sostenibilità.

Settore ICAR/13 - Disegno IndustrialeThe text offers a detailed commentary on the theoretical positions and lines of design research expressed by Michele Argentino Professor of Design in Palermo about the need to regain the social role to individual creativity returning to the desire to become "Homo Faber" again. The text also presents the objectives of the new scientific publishing series - directed by the author - from the title "Design and Contexts": intercept research areas across the disciplines of the project foster the intertwining of project ideas and paths of socio-cultural innovation develop new production strategies compatible with the different aspects of sustainability.
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intervista per Design Research Maps Prospettive della Ricerca Universitaria di Design in Italia 2003-2007 a cura di P.Bertola e S.Maffei ISBN 978-88-…

2008

intervista sulla ricerca in Design

Settore ICAR/13 - Disegno Industrialedesign research mapping
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Designing and investigating pedagogical scripts to facilitate computer-supported collaborative learning

2008

Computer-supported collaborative learning (CSCL) appears to provide a promising social approach to foster learning. On the other hand, recent studies have indicated that when learners are left on their own, it is often difficult for teams to engage in productive interactions. Therefore, the use of collaboration scripts as instructional support has been presented as a possibility to trigger productive collaborative activities. This study provides knowledge of collaboration scripts as a pedagogical method to facilitate group processes in virtual environments in authentic educational contexts. The findings indicate that scripts as external support can help students proceed in solving learning …

computer-supported collaborative learningdesign researchtietokoneavusteinen oppiminenopetusmenetelmätyhteisöllinen oppiminenverkko-oppiminenryhmädynamiikkacollaborationyhteistyöcollaboration scriptsopetussuunnitelmat
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A design framework and principles for co-designing learning environments fostering learning and wellbeing

2018

Increased understanding of the complex synergetic influences of psychosocial and physical learning environments (LEs) on learning and wellbeing has drawn attention to their careful design. Contemporary learner-centred educational paradigms emphasise the importance of learner involvement in the LE design. A gap exists, however, between the theoretical discourses of LE design and their application into educational practice. Furthermore, a lack of shared conceptual understanding among studies conducted in different cultural and disciplinary contexts undermines the comparability, generalisability, and build-up of a coherent body of knowledge on the LE design. This educational design research re…

design principlesoppimisympäristöeducational design researchhyvinvointikoululaisetpsychosocial and physical learning environmentsoppilaatkäyttäjäkeskeinen suunnittelulearning and wellbeingstudent participationsosiaalinen ympäristöpsyykkinen ympäristöparticipatory designyhteisöllinen oppiminenyksilöllisyysosallistava suunnitteludesign framework
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Il verde e la metropoli

2008

design researchSettore ICAR/13 - Disegno Industriale
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emergence

2007

design researchSettore ICAR/13 - Disegno Industriale
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stove

2008

design researchSettore ICAR/13 - Disegno Industriale
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Defining as discursive practice in transition – Upper secondary students reinvent the formal definition of convergent sequences

2018

International audience; The investigation of limits is at the heart of analysis at university. Accordingly, it is a worthwhile topic for transition courses. The present study engages upper secondary students in reinventing the definition of convergent sequences. Using a commognitive frame­work, the central development stages of the definition from expe­riential to abstract are empirically investigated in terms of activated secondary school discourses. The students' familiarity with secondary school discourses is critical, as it allows them to transition from grasping processes with metaphors towards grasping them as formal and abstract objects. For this, school objects act as intermediate s…

design researchconvergence[SHS.EDU]Humanities and Social Sciences/Education[MATH.MATH-HO]Mathematics [math]/History and Overview [math.HO][SHS.EDU] Humanities and Social Sciences/Education[MATH.MATH-HO] Mathematics [math]/History and Overview [math.HO]practice of definingtransitionlimits
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