Search results for "Design"

showing 10 items of 5885 documents

An Embedded Processor for Metabolic Networks Optimization

2011

In recent years biological processes modelling and simulation have become two key issues in analyzing complex cellular systems. The computational requirements suggest to investigate alternative solutions to the common supercomputers and clusters in order to optimize and overcome computational bottleneck. The goal of this work is the design and the realization of an embedded processor for metabolic networks optimization in order to examine their behaviour and robustness under malfunctions of one or more nodes. The embedded processor has been prototyped on the Celoxica RC203E board, equipped with programmable FPGA technologies. A case studied outlining the E. Coli bacteria metabolic network i…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMetabolic networks FPGA embedded processorRobustness (computer science)Computer sciencebusiness.industryEmbedded systemMetabolic networkSignal processing algorithmsAlgorithm designKey issuesbusinessField-programmable gate arrayBottleneck2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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Software Design of an AGI System Based on Perception Loop

2010

According to the externalist approach, subjective experience hypothesizes a processual unity between the activity in the brain and the perceived event in the external world. A perception loop therefore occurs among the brain's activitie8 and the external world. In our work the metaphor of test is employed to create a software de8ign methodology for implementing an AGI system endowed with the perception loop. Preliminary experiments with a NAO humanoid robots are reported.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMetaphorEvent (computing)Computer sciencemedia_common.quotation_subjectmulti agent systems machine consciousnessExternalismLoop (topology)Human–computer interactionPerceptionSoftware designHumanoid robotSimulationmedia_common
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The eXtensible Dynamic Presentation Manager for content adaptation

2008

Human Computer Interaction studies deals with systems and tools that are able to improve user experience during interaction with computer. For this purpose, modern web application are expected to supply multimodal and multi-channel access, adaptivity and transcoding features. We will present in this work the eXtensible Dynamic Presentation Manager (XDPM) which is a set of innovative tools that support the eXtensible Presentation Language (XPL) in the adaptation of contents to different working contexts. The adaptation is performed according to the delivery context information which have been formalized by means of a profiler system. A profile holds information about the specific access devi…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaComputer sciencebusiness.industryContent adaptationcomputer.software_genreApplication softwareUser experience designDesign patterns presentation languagesWeb applicationSoftware systemAdaptation (computer science)businesscomputerPresentation ManagerContent management
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A Multichannel Information System to Build and Deliver Rich User-Experiences in Exhibits and Museums

2011

In this article a multichannel information system to build and deliver rich user experiences in exhibits and museums is presented. The system was designed to use information about a particular exhibit or museum while delivering a wide user experience based on different distribution channels. The overall information is used to build different solutions that can be delivered simultaneously on different media from touch-screen installations to portable devices like smart phones. Moreover, all the devices signed in the environment are able to communicate to each others to increase the level of the usability of the system. A case study and analysis of experimental results are also provided.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaComputer sciencebusiness.industrySatellite broadcastingUsabilitycomputer.software_genrePersonalizationExhibitionUser experience designServerGlobal Positioning SystemInformation systemMultichannel Information System User-experience exhibition integration musuems personalizationbusinesscomputer
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Enabling Technologies on Hybrid Camera Networks for Behavioral Analysis of Unattended Indoor Environments and Their Surroundings

2008

This paper presents a layered network architecture and the enabling technologies for accomplishing vision-based behavioral analysis of unattended environments. Specifically the vision network covers both the attended environment and its surroundings by means of multi-modal cameras. The layer overlooking at the surroundings is laid outdoor and tracks people, monitoring entrance/exit points. It recovers the geometry of the site under surveillance and communicates people positions to a higher level layer. The layer monitoring the unattended environment undertakes similar goals, with the addition of maintaining a global mosaic of the observed scene for further understanding. Moreover, it merges …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniNetwork architecturebusiness.industryReliability (computer networking)Computer laboratorydistributed video surveillanceSMART CAMERA NETWORKSBehavioral analysisMULTI-MODAL SENSOR FUSIONECamera networkGeographyHuman–computer interactionmulti-modal surveillance; wireless sensor networksEMBEDDED SMART CAMERASmulti-modal surveillanceMULTI-MODAL SENSOR FUSIONE; SMART CAMERA NETWORKS; EMBEDDED SMART CAMERASComputer visionArtificial intelligenceLayer (object-oriented design)businesswireless sensor networks
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Enabling Multimodal Interaction in XPL – the eXtensible Presentation Language

2007

This paper introduces the multimodal extension of the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process and enabling full component reuse. XPL incorporates a presentation language based on design pattern paradigm, which supplies a clear distinction between the presentation layer and the corresponding programming logic, promoting contents aggregation and a variety of event handlers described without relying on a (procedural) scripting language. In this paper, the design pattern concept is extended to voice-based interaction, and two verbal design pattern (VeDP) are introduced along to their visual counterparts. T…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniObject-oriented programmingComputer scienceDesign patterncomputer.software_genreMultimodal interactionPresentation layerHuman–computer interactionScripting languageComponent (UML)Software designUser interfaceAgglomerationComputer programming languagesFlow interactionsLinguisticsProcess designcomputer
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FROM MODELING TO IMPLEMENTING THE PERCEPTION LOOP IN SELF-CONSCIOUS SYSTEMS

2010

Engineering self-conscious robotic systems is a challenging issue because of the intrinsic complexity of such systems; a self-conscious robot has to acquire knowledge, to understand its world and to autonomously interact with its environment. In this paper, the externalist point of view is used for developing a complete process for the design and implementation of a conscious robotic system that is able to interact with a dynamic environment in a human-like fashion without possessing detailed knowledge about the environment and pre-programmed tasks and algorithms. The paper mainly focuses on the configuration part of the whole process that make the robot able to decide and to learn from exp…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPerception LoopKnowledge managementSelf-conscious systemLOOP (programming language)Point (typography)Computer scienceProcess (engineering)business.industrymedia_common.quotation_subjectperceptionExternalismSelf-consciousdesign processArtificial IntelligenceHuman–computer interactionself conscious systemPerceptionDesign processRobotbusinessgoalmedia_commonInternational Journal of Machine Consciousness
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The design of interfaces for multi-robot path planning and control

2014

The field of human-robot interaction has evolved beyond issues concerning the design and development of one person controlling one robot to exploring HRI for groups of robots and teams. Our design research explores biologically-inspired motion that is initiated by a human operator, applied to a single or a small group of robots, and used to affect the motion and path planning of another subset of robots. This exploratory design study first created a taxonomy to categorize individual robot motions, looking at how they could be categorized and used as building blocks. We then combined individual motions with time and velocity as design variables to guide our interaction design. This work led …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPersonal robotSocial robotSettore INF/01 - InformaticaComputer scienceHuman–computer interactionInterface (computing)RobotMobile robotMotion planningInteraction designHuman-robot interactionRobot control
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Texture Synthesis for Digital Restoration in the Bit-Plane Representation

2007

In this paper we propose a new approach to handle the problem of restoration of grayscale textured images. The purpose is to recovery missing data of a damaged area. The key point is to decompose an image in its bit-planes, and to process bits rather than pixels. We propose two texture synthesis methods for restoration. The first one is a random generation process, based on the conditional probability of bits in the bit-planes. It is designed for images with stochastic textures. The second one is a best-matching method, running on each bit-plane, that is well suited to synthesize periodic patterns. Results are compared with a state-of-the-art restoration algorithm.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPixelbusiness.industryStochastic processComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONFilmsHistoric preservationImage enhancementInternetRestorationTexturesGrayscaleImage textureComputer Science::Computer Vision and Pattern RecognitionComputer visionAlgorithm designArtificial intelligencebusinessImage restorationTexture synthesisMathematicsBit plane2007 Third International IEEE Conference on Signal-Image Technologies and Internet-Based System
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A Multimodal Fruition Model for Graphical Contents in Ancient Books

2016

One of the most common and efficient way to preserve ancient books is to digitize them, and make their content someway browsable. However, this process often does not take into account the fruition point of view. Exploiting the currently available technologies allows for new ways of content fruition, to attract more people and help them to better understand the available information. In this paper, we present a solution for an innovative and multimodal exploration of ancient books contents, using both touch and touchless gestures. This allows people for both near and far distance interaction, which results in different interaction models.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPoint (typography)MultimediaComputer scienceProcess (engineering)Far distanceInteraction design multimodal interaction touchless interaction live motion capture cultural heritage.020206 networking & telecommunications02 engineering and technologycomputer.software_genre0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingcomputerGesture
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