Search results for "Design"

showing 10 items of 5885 documents

Prevenire l’insuccesso scolastico nella scuola secondaria di primo grado: scuola e territorio dialogano

2017

Con il lavoro di co-progettazione per la promozione di una rete integrata tra soggetti pubblici e privati attraverso lo sviluppo di una metodologia di sistema, l’ideazione e realizzazione di strumenti di supporto, è stato offerto un contributo per il contrasto del fenomeno della dispersione scolastica e per la prevenzione del rischio di marginalità sociale negli adolescenti di Palermo. Il progetto ha coinvolto 172 studenti, 171 genitori e 29 docenti di tre scuole secondarie di primo grado, 10 operatori del terzo settore del territorio del Comune di Palermo. Si è partiti dal presupposto che per favorire la dimensione orientativa della scuola media fosse necessario incentivare il dialogo tra …

co-progettazione dispersione scolastica la scuola secondaria di primo gradoco-design school dropout first grade secondary school
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Le codesign en santé : un outil de légitimation ?

2023

codesign[SHS] Humanities and Social Sciencessantéengagement
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Emotional Information Space in Designing AI Technologies

2022

Current and future AI design needs to recognize the intertwined nature of cognition and affect to design more human-like intelligent systems. The majority of current AI design focuses on cognitive information processes and knowledge. However, human action and human-like actions must also consider the emotional aspects of the environment. We present the concept of emotional information space, which incorporates all issues within a certain environment with cognitively appraised affective meanings and the ability to encode these information contents into designing emotionally intelligent technologies.

cognition and emotionkognitiointelligent technologiessuunnitteluoppiminentunteetemotional information spaceAI designälytekniikkatekoälyemotional information processingProceedings of the 5th International Conference on Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems, February 22–24, 2022, Venice, Italy
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SART and Individual Trial Mistake Thresholds: Predictive Model for Mobility Decline

2021

The Sustained Attention to Response Task (SART) has been used to measure neurocognitive functions in older adults. However, simplified average features of this complex dataset may result in loss of primary information and fail to express associations between test performance and clinically meaningful outcomes. Here, we describe a new method to visualise individual trial (raw) information obtained from the SART test, vis-à-vis age, and groups based on mobility status in a large population-based study of ageing in Ireland. A thresholding method, based on the individual trial number of mistakes, was employed to better visualise poorer SART performances, and was statistically validated with bin…

cognitionAgingmedicine.medical_specialtyHealth (social science)timed up-and-goLogistic regressionArticlerepeated measuresTrial numberPhysical medicine and rehabilitationCovariatefallsthresholdMedicineCognitive declineSARTsustained attention to response taskbusiness.industrymobility declineRC952-954.6Repeated measures designCognitionTest (assessment)multimodal visualizationGeriatricsGeriatrics and GerontologybusinessGerontologyNeurocognitiveGeriatrics
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Creative interpretation in web design experience

2017

Insight into how people mentally represent, and thus, make sense of visual designs is the key to understanding how people interact with technological devices. This paper presents a study in which participants were asked to write their interpretations of two webpage design examples, based on what they thought they would say and what would remain as a thought. The data comprised 80 3E templates (N = 40), a template allowing participants to express experiences through writing and drawing. Inductive data analysis through a phenomenological lens revealed that supposed mental and verbal representations concentrated on the following design properties: colors, themes, interface layout and quality, …

cognitionkognitioComputer sciencemedia_common.quotation_subjectinvolvementArts and Humanities (miscellaneous)Human–computer interactionWeb designluovuus0501 psychology and cognitive sciences050107 human factorscreativitymedia_commonmental representationosallistuminenCognitive scienceta113Interpretation (philosophy)05 social sciences050301 educationCognitionCreativityComputer Graphics and Computer-Aided Designvisual web designMental representationKey (cryptography)visuaalinen suunnittelu0503 education
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Fashion Technology : What Are the Limits of Emerging Technological Design Thinking?

2021

Designing intelligent technologies is a multidisciplinary process. From this perspective, fashion has continued to be an under explored dimension of technology design. While there persistently are connections between the term fashion and the clothing design industry, an historical and sociological approach to fashion reveals a much deeper and permeating understanding of the notion and its implications across the technological world. During recent popular developments, the interrelationship between fashion as a concept and technology as components and proponents of fashion – technology as fashion promoter (think of Tiktok, Instagram, Facebook and even LinkedIn for example), and technology as…

cognitionkognitiojärjestelmäsuunnitteluProcess (engineering)tekninen suunnittelu050109 social psychologyDesign thinkingdesign thinking0502 economics and businessfashionSemiotics0501 psychology and cognitive sciencesSocial mediaSociologyDesign technologyinhimilliset tekijätSociological theoryCognitive sciencebusiness.industry05 social sciencesClothingUser interface designsocial experiencemuotiteknologiaälytekniikka050211 marketingbusinesshuman factors
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Responsible cognitive digital clones as decision-makers: A design science research study

2022

This study uses a design science research methodology to develop and evaluate the Pi-Mind agent, an information technology artefact that acts as a responsible, resilient, ubiquitous cognitive clone – or a digital copy – and an autonomous representative of a human decision-maker. Pi-Mind agents can learn the decision-making capabilities of their “donors” in a specific training environment based on generative adversarial networks. A trained clone can be used by a decision-maker as an additional resource for one’s own cognitive enhancement, as an autonomous representative, or even as a replacement when appropriate. The assumption regarding this approach is as follows: when someone was forced t…

cognitive clonesdesign science researchpäätöksentekodigital twinningdecision-makingtekoälyLibrary and Information Sciencesartificial intelligenceInformation SystemsEuropean Journal of Information Systems
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Trust: the basis of the collaborative interaction

2005

This contribution focuses on the role of trust in developing collaborative learning. Both in face-to-face and online environments, four types of learning interactions are required: interaction with resources, with teachers, with peers and with an interface. Collaborative interaction, and therefore collaborative learning, requires people to trust one another. Several factors, such as shared social norms, repeated interactions and shared experiences, have been suggested to facilitate the development of interpersonal trust; as far as temporary teams are concerned, the concept of "swift trust" has been proposed. It is suggested that collaborative online interactions - compared to face-to-face o…

collaborative learning environment trust social environment online course design
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Diffusion of digital culture: analysis of the Internet forum of a MOOC

2017

When MOOCs are increasing all over the world as a mean for improving the diffusion of culture and science, it is interesting to observe how those MOOCS build communities of knowledge, and which is the impact of those communities on the acquisition of knowledge. In this article, we present the principles of design of the MOOC Digital & Culture Writing that aims to spread digital culture. Then, we analyse the messages posted on forums by the related community, and the cognitive process to which they refer. Posts analysis reveals reflexivity processes when participants are writing on forums. It appears that reflexivity cognitive processes are at the heart of both social interaction and digital…

communication.Diffusion (acoustics)Culture numériquebusiness.industrycommunication[SHS.INFO]Humanities and Social Sciences/Library and information sciencesDesign elements and principlesreflexivityCognitionMOOCDigital culture[SHS.INFO] Humanities and Social Sciences/Library and information sciencesSocial relationDigital cultureWorld Wide Webforums InternetInternet forumsReflexivity[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesThe InternetSociologyréflexivitébusinessComputingMilieux_MISCELLANEOUS
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Wymiar społeczny w projektowaniu zrównoważonego rozwoju miasta

2020

Artykuł zawiera rozważania na temat związku społecznie zrównoważonego rozwoju miasta i projektowania urbanistycznego. Wyrażając przekonanie, że równowaga społeczna jest jednym z podstawowych elementów zrównoważonego rozwoju miasta, autor zaznacza jednocześnie, że projektowanie urbanistyczne ukierunkowane na realizację celów zrównoważonego rozwoju może nie uzyskać akceptacji społecznej. W artykule wskazano na różne podejścia do zdefiniowania społecznie zrównoważonego rozwoju obszarów miejskich. Starano się również określić, które elementy projektowania urbanistycznego mają szczególne znaczenie dla jego realizacji, zwracając uwagę na przestrzenną formę miasta i kwestię dostępności przestrzeni…

compact cityzrównoważony rozwój miastsustainable urban developmentpublic spacesprzestrzenie publiczneurban social sustainabilityprojektowanie urbanistycznemiasto zwarteurban designspołeczne zrównoważenie obszarów miejskichPrace i Studia Geograficzne
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