Search results for "Design"
showing 10 items of 5885 documents
Models of the population playing the Rock-Paper-Scissors game
2018
We consider discrete dynamical systems coming from the models of evolution of populations playing rock - paper - scissors game . Asymptotic behaviour of trajectories of these systems is described, occurrence of the Neimark-Sacker bifurcation and nonexistence of time averages are proved.
Decomposition analysis of bioresources: Implementing a competitive and sustainable bioeconomy strategy in the Baltic Sea Region
2021
Bioeconomy development has become one of the new trends in policy design and research. This study looks at biotic resource extraction in the Baltic Sea region countries providing detailed country by country analyses of factors affecting changes in resource extraction. The study is based on the index decomposition analysis including factors related to bioeconomy strategies such as the population, share of people employed in bioeconomy, labour intensity, biotic resource extraction productivity, share of bioeconomy, export intensity, and share of bioresource export. The main factors increasing biotic resource extraction were the growth in labour material intensity, biotic extraction productivi…
Memetic Compact Differential Evolution for Cartesian Robot Control
2010
This article deals with optimization problems to be solved in the absence of a full power computer device. The goal is to solve a complex optimization problem by using a control card related to portable devices, e.g. for the control of commercial robots. In order to handle this class of optimization problems, a novel Memetic Computing approach is presented. The proposed algorithm employs a Differential Evolution framework which instead of processing an actual population of candidate solutions, makes use of a statistical representation of the population which evolves over time. In addition, the framework uses a stochastic local search algorithm which attempts to enhance the performance of th…
“Serpentone Reload” an Experience of Citizens Involvement in Regeneration of Peripheral Urban Spaces
2015
Suburbs are often very contradictory places. Despite great part of urban population live there, these parts of cities are mostly considered as degradation places. The topic of suburbs regeneration is relevant today. Nevertheless, often expensive interventions implemented by local authorities fail to regenerate their public spaces. This paper presents the experience of “Serpentone reload”, a workshop based on participatory reactivation of abandoned or underused spaces and buildings in “Cocuzzo/Serpentone” neighbourhood in Potenza (Basilicata, Italy). The workshop particularly focused on the reuse of the “Ship”, an underground building, completed in 2010, never used, because it has been perce…
Population size estimation of larval coregonids in large lakes: Stratified sampling design with a simple prediction model for vertical distribution
2009
Abstract The lake-specific vertical distribution of larval coregonids was assessed annually in Finnish lakes by bongo net sampling. The effect of inter-annual and inter-lake variation in vertical distributions on population estimates of larval coregonids were analysed in 1999–2008. The vertical distribution of newly hatched vendace ( Coregonus albula (L.)) and European whitefish ( Coregonus lavaretus L. s.l.) larvae was analysed and high inter-annual and lake-specific variation in the larval vertical distribution was found. Generally, in both littoral and pelagic areas, larvae were aggregated near the water surface, mostly in the top 30 cm layer. We compared observed and predicted density e…
Mary and David Medd’s work: domesticity in postwar British school design (1949–72)
2021
This article focuses on the schools developed by Mary and David Medd within the Ministry of Education in Great Britain, 1949–1976. Their main contribution to the field of Educational Architecture was the definition of a design strategy known as Built-in variety, where the self-contained classrooms (empty-box-school) disappeared in favour of a variety of dissimilar places. Indeed, the Medds sustained a very innovative view from which primary educational architecture was profoundly reconceptualised, getting closer to a home than to an institution. Actually, the paper argues that it was precisely this driving principle – school as a home – that was responsible for the dismantlement of the trad…
Kształtowanie projektowo-technologicznej kultury przyszłych nauczycieli w wielokulturowym środowisku
2017
W artykule rozpatruje się problem kształtowania projektowo-technologicznej kultury studentów uczelni pedagogicznych. Podkreśla się, że ważnym zadaniem nauki pedagogicznej jest opracowanie systemu modernizacji edukacji uniwersyteckiego kształcenia poprzez pryzmat europejskiej globalizacji w wielokulturowym środowisku
Familias reconstituidas: el cuestionamiento de los roles tradicionales parentales encarnados en las madres y las madrastras
2019
Computational procedures for plastic shakedown design of structures
2004
The minimum volume design problem of elastic perfectly plastic finite element structures subjected to a combination of fixed and perfect cyclic loads is studied. The design problem is formulated in such a way that incremental collapse is certainly prevented. The search for the structural design with the required limit behaviour is effected following two different formulations, both developed on the grounds of a statical approach: the first one operates below the elastic shakedown limit and is able to provide a suboptimal design; the second one operates above the elastic shakedown limit and is able to provide the/an optimal design. The Kuhn–Tucker conditions of the two problems provide usefu…
Foundations for Esports Curricula in Higher Education
2021
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live e…