Search results for "Design"

showing 10 items of 5885 documents

Learner agency within the design of an EAP course

2015

To meet the demands of today’s society and working life, higher education should support the development of learner agency. How the agency of individual learners emerges in university courses and what kind of agency empowers the learners to face new challenges should be considered. In this article, the focus is on learner agency enabled and expressed on a higher education language course. One learner’s experiences of a blended English for Academic Purposes (EAP) course are explored and used to examine the design of the course. The data reveal that the learner’s views of language-use categories and of herself as a language user emerged as central parts of her agency. Although the learner was…

kehittämistutkimusEnglish for academic purposesagencydesignComputingMilieux_COMPUTERSANDEDUCATION
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Development of an Agile Requirements Risk Prioritization Method : A Design Science Research Study

2023

The practice of information systems development (ISD) has changed during the past two decades from very structured approaches to agile ISD methods. However, many methods available for managing requirements-related risks in the literature follow the structured way of doing ISD. If any, few methods offer solutions to prioritize requirements risks for agile ISD projects based on recognizing requirements-related risks and patterns to mitigate these. To fill this gap in the literature, we apply the design science research methodology to develop an agile requirements risk prioritization method together with industry experts (n=54) in Finland and New Zealand in a multi-year study. The method was d…

ketterät menetelmätjärjestelmäsuunnitteludesign science researchagile requirements risk prioritization methodriskienhallintainformation systems developmentvaatimuksettietojärjestelmät
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Physical activity and sedentary time in relation to academic achievement in children

2017

Objectives To investigate the independent and combined associations of objectively measured moderate-to-vigorous physical activity (MVPA) and sedentary time (ST) with reading and arithmetic skills. Design Cross-sectional/prospective. Methods Participants were 89 boys and 69 girls aged 6–8 years. MVPA and ST were measured using a combined heart rate and movement sensor and body fat percentage by dual-energy X-ray absorptiometry in Grade 1. Reading fluency, reading comprehension, and arithmetic skills were assessed using standardized tests in Grades 1–3. The data were analyzed using linear regression analyses and analyses of covariance with repeated measures. Results In boys, MVPA was directl…

kognitioMaleCross-sectional studylastentautioppieducationPhysical Therapy Sports Therapy and RehabilitationStandardized testAcademic achievementta3111Academic performanceBody fat percentageMotor activityPediatricsDevelopmental psychology03 medical and health sciencesFluency0302 clinical medicineCognitionsedentary behaviorAccelerometryHumansta516Orthopedics and Sports Medicine030212 general & internal medicineProspective Studiesta315ChildExerciseSedentary lifestyleOriginal ResearchAcademic Successmotor activitybusiness.industry4. Educationacademic performanceRepeated measures design030229 sport sciencesSedentary behaviorCross-Sectional StudiesReading comprehensionReadingLinear ModelsFemalebusinessPsychologyhuman activitiesMathematicsJournal of Science and Medicine in Sport
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Affective Mimetics, Emotional Information Space, and Metaverse

2021

Current technology design pursues applying human-like features to AI technologies. These attempts have faced many challenges due to the essential complexities of the human mind. Cognitive mimetics is a design approach to mimic human information processes in designing intelligent technologies. The focus is on mimicking cognition, human knowledge structures, and represented mental information contents which addresses a fundamental issue in technology design. However, cognition is one aspect of information processing in the human mind. Affective information processing also plays an essential role in addressing the meaningfulness of cognitive processes. This paper discusses affective mimetics (…

kognitiojärjestelmäsuunnitteluvuorovaikutusdesign research methodAI technologiestekoälykognitiiviset prosessitemotional information processingkognitiotiedetunteetcognitive mimeticsihminen-konejärjestelmätmimetiikkaälytekniikkaaffective mimeticskognitiivinen mimetiikkajäljittely
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Empathy in Technology Design and Graffiti

2021

This paper discusses empathic understanding, what it means, and how it can be acquired. After an overview of some theories and models from the existing literature, two experiments are presented, where participants were assessing graffiti works. From the results of these experiments, it can be concluded that empathic understanding involves both embodied processes and abstract inferences. Furthermore, understanding can be based on perceived, mechanistic bodily similarities and movements or on folk-psychological inferences mentalized between the observer/empathizer and an object/empathized. Empathic understanding it can also be gained by recognizing and implementing learned bodily skills and c…

kognitiovuorovaikutusComputer sciencekäyttäjätmedia_common.quotation_subjectContext (language use)EmpathytunteetempatiagraffititSociocultural evolutionstereotypiattechnology designmedia_commonDesign technologyempathic understandingmerkitykset (semantiikka)GraffitiObject (philosophy)ymmärtäminensuunnittelugraffitiEmbodied cognitionteknologiasuunnittelijatAffect (linguistics)käyttäjäkokemusCognitive psychology
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Kopīgas telpas izveides nosacījumi izglītības iestādēs

2021

Diplomdarba “Kopīgas telpas izveides nosacījumi izglītības iestādēs” mērķis ir izstrādāt interjera dizaina projektu kopīgi izmantojamajām telpām Vecbebru tehnikuma kompleksā. Analizējot pieejamo literatūru teorētiskajā daļā tiek pētīts kā ir mainījušies skolas ēku telpu plānojumi, kopīgi izmantojamo telpu veidi un apkopoti izglītības iestādes kopīgi izmantojamo telpu risinājumu nosacījumi. Empīriskajā daļā tiek pētītas un analizētas dažādas izglītības iestādes un to kopīgi izmantojamo telpu interjera risinājumu veidi. Darba apjoms – 97 lpp., kurās iekļauts ievads, 3 nodaļas, 4 apakšnodaļas, literatūras saraksts ar 94 vienībām, 6 pielikumi. Radošajā daļā tika izstrādāts interjera projekts te…

kopīgi izmantojamas telpasizglītības iestādeMākslas zinātneeducational institutioninterjera dizainsinterior design
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Evaluation of IS Curriculum Design : A Pilot Study using the California Critical Thinking Skills Test

2017

kriittinen ajatteluCCTSTcurriculum designarviointi
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Efficient design and modeling strategies for follow-up studies with time-varying covariates

2015

Epidemiological studies can often be designed in several ways, some of which may be more optimal than others. Possible designs may differ in the required resources or the ability to provide reliable answers to the questions under study. In addition, once the data are collected, the selected modeling approach may affect how efficiently the data are utilized. The purpose of this dissertation is to investigate efficient designs and analysis meth ods in follow-up studies with longitudinal measurements. A key question is how to select optimally a subcohort for a new longitudinal covariate measurement if we cannot afford to measure the entire cohort. Another key question we consider is how to determine …

kuolleisuustime-varying covariatesdata collectionkustannustehokkuusanalyysimenetelmätennusteetfollow-up studypitkittäistutkimusoptimaalisuusrisk predictiondataaikariippuvat kovariaatitSeurantatutkimustutkimusmenetelmätsydän- ja verisuonitauditcardiovascular disease mortalitylongitudinal measurementssimulointioptimal designepidemiologiakohorttitutkimustutkimusaineistoterveysriskit
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Online and face-to-face role-play simulations in promoting social work students’ argumentative problem-solving

2013

This paper reports on a teaching experiment in which social work students (n=38) practiced problem solving through argumentative tasks. A teaching experiment was carried out at a Mikkeli University of Applied Sciences in Finland in connection with a course concerning preventative work against alcohol- and drug abuse. This quasiexperimental study investigated whether role-play simulation conducted either online (15 students) or face-to-face (14 students) improved students’ problem solving on social issues. As a pre-test, the students wrote an essay after having watched a dramatization of problematic cases on elderly people’s use of alcohol. The students also attended lectures (30 x 45 min) o…

kvasikokeellinen tutkimusrole-play simulationroolipeliquasi-experimental designverkko-opiskeluill-structured problem-solvingComputingMilieux_COMPUTERSANDEDUCATIONsosiaalialan koulutusargumentointionline studiessocial work educationsosiaaliset ongelmatepämuodollinen ongelmanratkaisu
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Sosiaalialan korkeakoulutettujen ammattilaisten arviot asiakastietojärjestelmistä 2020

2022

Artikkelissa tarkastellaan sosiaalialan korkeakoulutettujen ammattilaisten arvioita käyttämistään asiakastietojärjestelmistä. Artikkelissa arvioidaan Sote-tieto hyötykäyttöön strategian tavoitteiden toteutumista sosiaalialan ammattilaisten näkökulmasta ja tuotetaan tuotemerkkikohtaista tietoa käyttäjäkokemuksista kehittämisen tueksi. Artikkelin tutkimuskysymyksenä oli: Minkälaisia arvioita sosiaalialan korkeakoulutetut ammattilaiset antavat käyttämilleen asiakastietojärjestelmille vuonna 2020 käyttäjäkokemuksiinsa perustuen? Tutkimusaineistona hyödynnettiin STePS 3.0 -hankkeessa syyslokakuussa 2020 ammattiliittojen kanssa yhteistyössä kerättyä tutkimusaineistoa (n=990), josta tähän artikkel…

kyselylomakkeetkyselytutkimussurveytutkimuksetquestionnairesinformation systemskäyttäjäkeskeinen käyttöliittymäsuunnittelukäyttäjäkeskeinen suunnittelukäyttöliittymätsurveyssosiaalihuoltoasiakastiedotsosiaalialasocial welfareuser-centered designsurvey-tutkimustietojärjestelmät
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