Search results for "Design"
showing 10 items of 5885 documents
Protective ventilation with high versus low positive end-expiratory pressure during one-lung ventilation for thoracic surgery (PROTHOR): study protoc…
2019
Background: Postoperative pulmonary complications (PPC) may result in longer duration of in-hospital stay and even mortality. Both thoracic surgery and intraoperative mechanical ventilation settings add considerably to the risk of PPC. It is unclear if one-lung ventilation (OLV) for thoracic surgery with a strategy of intraoperative high positive end-expiratory pressure (PEEP) and recruitment maneuvers (RM) reduces PPC, compared to low PEEP without RM. Methods: PROTHOR is an international, multicenter, randomized, controlled, assessor-blinded, two-arm trial initiated by investigators of the PROtective VEntilation NETwork. In total, 2378 patients will be randomly assigned to one of two diffe…
Life-based design as an extension of problem-based learning:A tool for understanding people and technology
2015
Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…
Concevoir un living book en sciences humaines et sociales : retour d’expérience
2020
The “living book”, a new format from the Life Sciences, made it possible to take stock of a subject, to highlight a corpus of images, an advanced research and a bibliography. This hybrid, Web-oriented format is re-positioning the producer, the user and the technology. In a simple, lean and rigorous apparatus, it allows to organise a diverse and growing mass of documentation (texts, images, audio, websites). It proposes new ways of writing (collaboration, short texts, summaries) and structuring the contents. It promotes networking and contacts with libraries and museums while drawing attention to formats, licences and rights. It suggests individualised reading paths, reaching diverse audienc…
Mining Creativity Research to Inform Design Rationale in Open Source Communities
2011
Design rationale can act as a creativity support tool. Recent findings from the field of creativity research present new opportunities that can guide the implementation and evaluation of design rationale’s ability to foster creative processes and outcomes. By encouraging the exploration of failure through use of analogy, design rationale can foster creative transfer and enable progress in new directions. Open source communities offer an opportunity to observe a form of intrinsically motivated ad hoc design rationale, exhibiting formal and informal information transfer links within forums and allowing access to common tools, expertise, and mentorship. A discussion of a spectrum of implementa…
Opetussuunnitelman mallin jäsennys: sisältö ja pedagogiikka kokonaisuuden rakentajina
2009
Kvalitatiivisen tutkimukseni tehtävänä on kirjoitetun opetussuunnitelman mallin jäsentäminen oppiainesisältöjen ja pedagogisten piirteiden näkökulmista. Tutkimukseni tarkoituksena on hahmottaa suomalaisen perusopetuksen opetussuunnitelman ilmentämiä sisällön ja pedagogiikan muotoja ja pyrkiä niitä analysoimalla rakentamaan kokonaiskuvaa opetussuunnitelman rakenteesta ja sen kehittämismahdollisuuksista nykyisten ja tulevaisuudessa yhä merkityksellisemmiksi arvioitujen tiedollisten ja pedagogisten intressien suunnassa. Tarkastelen kirjoitettua opetussuunnitelmaa osana opetuksen ohjausjärjestelmää, jolloin sillä on opettajan toimintaa ohjaava hallinnollisjuridinen, tiedollinen ja pedagoginen l…
Enabling Settings for Learning : Observations Related to Design Communication
2020
The paper draws on two cases of learning settings that were converted to meet up-to-date educational requirements within these learning contexts. The authors address the role of stakeholder perspectives. Focusing on the learning situation, they present an articulation tool to aid dialogue between key stakeholder perspectives in a (re)design process. Dialogue is a way to figure out relevant issues and to establish the common ground between participants. The goal of a redesign process is that user requirements are well understood, and the design is embedded into local practices, informed of constraints and aware of potential opportunities regarding educational technology. peerReviewed
Design framework and principles for learning environment co-design: Synthesis from literature and three empirical studies
2021
Funding Information: The research was funded by the Finnish Funding Agency for Technology and Innovation through the Indoor Environment Program (2011?2014), the Finnish Cultural Foundation?s Central Finland Regional Fund (2013?2018), and the Finnish Foundation for Municipal Development (2020?22). Funding Information: Funding: The research was funded by the Finnish Funding Agency for Technology and Innovation through the Indoor Environment Program (2011–2014), the Finnish Cultural Foundation’s Central Finland Regional Fund (2013–2018), and the Finnish Foundation for Municipal Development (2020–22). Publisher Copyright: © 2021 by the authors. Licensee MDPI, Basel, Switzerland. The need for en…
Motivational predictors of students' participation in out-of-school learning activities and academic attainment in science : An application of the tr…
2018
Abstract Given the shortfall in students studying science, promotion of motivation and engagement in science education is a priority. The current study applied the trans-contextual model to study the motivational predictors of participation in science learning activities in secondary-school students . In a three-wave design, secondary-school students completed measures of perceived autonomy support, autonomous and controlled motivation, social-cognitive beliefs (attitudes, subjective norms, perceived control), intentions, and self-reported participation in out-of-school science learning activities. Five-weeks later, students self-reported their science learning activities. Students' science…
Great expectations: Learning the boundaries of design rights
2019
We present a case study of an increase in design right filings and concurrent design right litigations in an industry that previously had little experience of design right protection. The motives for and outcomes of filing, and how these changed over time are discussed. We go on to explore the events, which offered the decision makers opportunities to update their beliefs about the scope of design right protection. We find that filing motives changed from specific protection goals to freedom to operate over time. We also find that the actors faced several, but sometimes contradictory, learning opportunities. There are two types of learning relating to the usage of design rights: 1) learning…
In order to enable meaningful playing : how to support player's learning through digital game narrative design
2017
The main research problem of this constructive study is, how player’s learning during game playing can be supported through game narrative design. When the solutions are searched within narrative theories, modern game theories, and learning game design research, the problem turns conceptually challenging. Basically, the challenge stems from the ambiguous concept of narrative and the diversity of narrative theories. The academic conversation on learning game design has drawn approaches from various narrative theories and traditions of screenwriting and creative writing. Hence, the conversation results fragmental. Firstly, I consider what kind of narrative definition and conception should be …