Search results for "Design"

showing 10 items of 5885 documents

Tietojärjestelmän käyttöönottoprosessi loppukäyttäjä- ja kehittäjätiedon pohjalta : tapaus Foster Wheeler Energia Oy

2014

Pro Gradu tutkimus käsittelee tietojärjestelmän käyttöönottoprosessia case yrityksen Foster Wheeler Energia Oy:n Engineering osastolla. Tutkimuksen tavoitteena on löytää kahden käyttöönottoprosessin sekä kirjallisuuskatsauksen pohjalta tietojärjestelmän käyttöönottoprosessin Best Practice suositukset. Kohteena oleva tietojärjestelmä on case yrityksessä tarkoitus jalkauttaa neljään eri yksikköön maailmanlaajuisesti. Tutkimuskysymyksien avulla pyrittiin selvittämään, mitkä tekijät vaikuttavat positiivisesti käyttöönottoprosessissa tai vaikeuttavat sitä sekä selvittämään käyttäjäkeskeisen suunnittelun vaikutuksia käyttöönottoprosessissa. Tutkimus on toteutettu tapaustutkimuksena laadullisin …

usabilityhuman-centered designkäytettävyyskoulutusinformation system trainingtietojärjestelmäkoulutusdeployment processuser trainingkäyttökoulutuskäyttöönottoprosessikäyttöönottokäyttäjäkeskeinen suunnittelutietojärjestelmät
researchProduct

Usability aspects of Network Element Management Unit

2004

usabilityverkkoelementin hallintayksikkösuunnittelukäytettävyysusability designNetwork Element Management Unittestaustask-centred designNEMUusability testing
researchProduct

User-Centered Development of Video Telephony for Servicing Mainly Older Users: Review and Evaluation of an Approach Applied for 10 Years

2006

A research and development (R&D) approach has been applied to video telephony (VT) in northern Finland since 1994 by broad consortia. The focus has been on the considerable involvement of ergonomics within the engineering and implementation of VT. This multidisciplinary participatory ergonomic R&D approach (PERDA) is described briefly, in general and through two cases. The user-centeredness should be discernible in this sociotechnical systemic entity. A consortium—comprising mainly manufacturers, individual and organizational users of technological products, and R&D organizations—serves as a natural context for product development. VT has been considered to have much potential for enhancing…

usabilityvideo telephoneergonomicsparticipationolder users (of technological products)user-centered designresearch and development
researchProduct

Translating User Perspective into Spatial Design

2013

A rapid adoption of ICT innovations transforms the context of human activities and collaboration, the educational settings included. The context change at the same challenges the traditional spatial design paradigm calling for tools and approaches that are applicable to ICT enhanced practices. We take here an ecological approach presenting a work in progress in which we aim to develop a tool for capturing and translating user perspective in order to design innovative learning spaces for vocational education; the case is one of practical nursing. We apply a combination of quantitative and qualitative methods. By focusing on the local practices and user perspective in cultural transition, we …

user perspectiveICTSpatial designcontext changelearning spaceammattikoulutus
researchProduct

Human conceptualisation processes as a perspective on the design and evaluation of user-interfaces

2013

user-interfacesevaluationkäsitteenmuodostusdesignconceptual metaphorkäyttöliittymämetaforatkäsitteetsuunnittelukäyttöliittymätmielikuvatdesign methodsihminen-konejärjestelmätsuunnittelumenetelmäthuman conceptualisation processesinterface metaphorskäsitteellinen metaforaarviointi
researchProduct

Care Poverty

2022

vanhuksetunmet needspolicy designSDG 10hoivapalvelutlong-term care needsolder peoplecare resourceshoivaresurssithoivaköyhyysvanhuspalvelutavuntarveikääntyneethoiva
researchProduct

Incidentality on a continuum: A comparative conceptualization of incidental news consumption

2020

This article seeks to contribute to theorizing the dynamics of incidental news consumption. Through an analysis of 200 semi-structured interviews with people in Argentina, Finland, Israel, Japan, and the United States, we show that intentionality in news consumption can be viewed on a continuum, which goes from deliberately setting apart time to access the news on specific outlets to skimming through unsought-for news on social and broadcast media, with intermediate practices such as respondents setting up an environment where they are more or less likely to encounter news. Drawing on structuration theory, this article conceptualizes incidental news in the context of the wider media environ…

verkkojournalismiuutisetOnline journalismConceptualizationmediankäyttösocial mediaCommunicationtransnational media studiesContinuum (design consultancy)sosiaalinen mediaArts and Humanities (miscellaneous)broadcast newsonline journalismSocial mediaSociologyPositive economicsaudience studiesincidental news consumptionJournalism
researchProduct

Enhancing web course design using action research

2010

verkkokurssitInternettietokoneavusteinen opetusToimintatutkimusdesignkehittäminenweb courseopetusverkko-oppiminenWeb-based instructionInternet in educationverkkopedagogiikkaonline educationEducational technologyaction researchkorkea-asteen koulutusopetusmenetelmätopetuskäyttöverkko-opetusopetusteknologiayliopistot
researchProduct

Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design

2021

Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…

verkkokurssitScale (ratio)Computer sciencekehittämistutkimus4. Education05 social sciences050301 educationcourse designVirtual reality050105 experimental psychologyaffordanceCourse (navigation)virtuaalitodellisuusHuman–computer interactiondesign science researchComputingMilieux_COMPUTERSANDEDUCATIONvirtual reality0501 psychology and cognitive sciences516 Educational sciencesskills for working lifetyöelämävalmiudetAffordance0503 education
researchProduct

The extent of empirical evidence that could inform evidence-based design of programming languages : a systematic mapping study

2014

vertailuevidence-based paradigmefficacysystematic mapping studykehittäminennäyttöön perustuvat käytännötohjelmointikieletthematic synthesissuunnitteluresearch methodsprogramming languagesempiirinen tutkimusohjelmointikirjallisuuskatsauksetprogramming language design
researchProduct