Search results for "Device"
showing 10 items of 1286 documents
Evaluation of touchscreen assistive technology for visually disabled users
2017
Touchscreen assistive technology is designed to support speech interaction between visually disabled people and mobile devices, allowing the use of a choreography of gestures to interact with a touch user interface. This paper presents the evaluation of VoiceOver, a screen reader in Apple Inc. products, made in the research project Visually impaired users touching the screen- A user evaluation of assistive technology together with six visually disabled test participants. The aim was to identify challenges related to the performance of the gestures for screen interaction and evaluate the system response to the gestures. The main results showed that most of the hand gestures were easy to perf…
Seamless Learning Environments in Higher Education with Mobile Devices and Examples
2016
The use of seamless learning environments that have the potential to support lifelong learning anytime and anywhere has become a reality. In this sense, many educational institutions have started to consider introducing seamless learning environments into their programs. The aim of this study is to analyze how various educational university programs implement the design elements for seamless learning environments with mobile devices. For that purpose, three cases involved in a Finnish teaching development project are explored by conducting semi-structured interviews with key participants. The themes of the interviews were related to the theoretical background for (mobile) seamless learning …
Optimal implementation of neural activation functions in programmable logic using fuzzy logic
2006
Abstract This work presents a methodology for implementing neural activation function in programmable logic using tools from fuzzy logic. This methodology will allow implementing these intrinsic non-linear functions using comparators and simple linear modellers, easily implemented in programmable logic. This work is particularized to the case of a hyperbolic tangent, the most common function in neural models, showing the excellent results yielded with the proposed approximation.
A Smart Sensing Method for Real- Time Monitoring of Low Voltage Series-Arc-Fault
2020
This paper proposes a smart sensing method for real-time monitoring of low voltage series arc fault. It is based on the wavelet coefficient mean-difference algorithm and the four spikes appearing within two fundamental periods criterion with adaptive threshold. The method also uses the hard thresholding wavelet denoising with the universal threshold. An arc fault factor and a load adaptation factor are introduced and combined with a correction factor, so allowing the selection of the adaptive threshold in real-time and the series arc fault detection.
Technology, educational challenges: Serious game and rehabilitation
2018
During child neurodevelopment, parenting plays the key role for accompanying children trough the evolutionary path, taking into account the various risks and dangers that may occur. Actually, certain delays or developmental disturbances may be considered as the consequence of incorrect parenting behavior. In this perspective the use of electronic devices may be observed seriously.
Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
2011
In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…
Nanosensor for Sensitive Detection of the New Psychedelic Drug 25I-NBOMe.
2020
[EN] This work reports the synthesis, characterization, and sensing behavior of a hybrid nanodevice for the detection of the potent abuse drug 25I-NBOMe. The system is based on mesoporous silica nanoparticles, loaded with a fluorescent dye, functionalized with a serotonin derivative and capped with the 5-HT2A receptor antibody. In the presence of 25I-NBOMe the capping antibody is displaced, leading to pore opening and rhodamine B release. This delivery was ascribed to 5-HT2A receptor antibody detachment from the surface due to its stronger coordination with 25I-NBOMe present in the solution. The prepared nanodevice allowed the sensitive (limit of detection of 0.6 mm) and selective recogniti…
Privacy Enhanced Device Access
2012
In this paper we present the case for a device authentication protocol that authenticates a device/service class rather than an individual device. The devices in question are providing services available to the public. The proposed protocol is an online protocol and it uses a pseudo-random temporary identity scheme to provide user privacy.
Joint Radio and Computational Resource Allocation in IoT Fog Computing
2018
The current cloud-based Internet-of-Things (IoT) model has revealed great potential in offering storage and computing services to the IoT users. Fog computing, as an emerging paradigm to complement the cloud computing platform, has been proposed to extend the IoT role to the edge of the network. With fog computing, service providers can exchange the control signals with the users for specific task requirements, and offload users’ delay-sensitive tasks directly to the widely distributed fog nodes at the network edge, and thus improving user experience. So far, most existing works have focused on either the radio or computational resource allocation in the fog computing. In this work, we inve…
A Multimodal Guide for the Augmented Campus
2007
The use of Personal Digital Assistants (PDAs) with ad-hoc built-in information retrieval and auto-localization functionalities can help people navigating an environment in a more natural manner compared to traditional audio/visual pre-recorded guides. In this work we propose and discuss a user-friendly, multi-modal guide system for pervasive context-aware service provision within augmented environments. The proposed system is adaptable to the user needs of mobility within a given environment; it is usable on different mobile devices and in particular on PDAs, which are used as advanced adaptive HEI (human-environment interaction) interfaces. An information retrieval service is provided that…