Search results for "Digital learning"

showing 9 items of 29 documents

TEACHING IN BUSINESS ADMINISTRATION: A CUSTOMIZED PROCESS DRIVEN BY TECHNOLOGICAL INNOVATIONS

2020

espanolTres innovaciones tecnologicas desafian los procesos de aprendizaje de la educacion superior. Este documento aborda las implicaciones para estos procesos de aprendizaje de transformacion digital interactiva, inteligencia artificial y personalizacion de contenido. Estas innovaciones involucran tres tipos de procesos de aprendizaje y ensenanza: aprendizaje digital, analisis de aprendizaje y aprendizaje personalizado. Nuestro enfoque sugiere implicaciones relevantes para llevar a cabo actividades de ensenanza en el nuevo escenario caracterizado por aprender en cualquier lugar, en cualquier momento. Ademas, el proceso de digitalizacion permite a los maestros usar tecnicas de mineria de d…

learning analyticslcsh:LC8-6691digital learninganálisis de aprendizajeinteligencia artificiallcsh:Special aspects of educationProcess (engineering)05 social sciences050301 educationlcsh:Businessartificial intelligenceaprendizaje digitalaprendizaje personalizadotailored learning0502 economics and businessSociologylcsh:HF5001-61820503 educationHumanities050203 business & managementJournal of Management and Business Education
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Digital game-based training of early reading skills : overview of the GraphoGame method in a highly transparent orthography / Entrenamiento de habili…

2014

Learning to read in a language with a transparent orthography is generally quick and easy. To be able to read any words, learners need to know how to connect the smallest spoken language units, phonemes, into the written counterparts, graphemes. However, even learning the basic alphabetic principle has proven difficult for some learners. Here we focus on children who struggle to learn to read in Finnish that has a highly transparent orthography. In an attempt to provide efficient early preventative support for such learners, a technologyenhanced learning environment, GraphoGame, was developed. The GraphoGame method focuses on the specific problematic areas of each individual learner using a…

letter knowledgeLearning environmentGraphoGameAlphabetic principlePhonicsResearch findingsLinguisticsdigital learning gameNeed to knowdysleksiaPsychologyreading supportGeneral PsychologyOrthographyta515Spoken languageEstudios de Psicologia
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Embedding Preschool Assessment Methods into Digital Learning Games to Predict Early Reading Skills

2017

The aim of this pilot study was to explore the predictive accuracy of computer-based assessment tasks (embedded within the GraphoLearn digital learning game platform) in identifying slow and normal readers. The results were compared to those obtained from the traditional paper-and-pencil tasks currently used to assess school readiness in Finland. The data were derived from a cohort of preschool-age children (mean age 6.7 years, N = 57) from a town in central Finland. A year later, at the end of first grade, participants were categorized as either slow (n = 11) or normal readers (n = 46) based on their reading scores. Logistic regression analyses indicated that computer tasks were as efficie…

letter knowledgelukijatSocial PsychologyComputer sciencepreschool0504 sociologyMathematics educationtietokoneavusteinen oppiminenDigital learningta515lcsh:T58.5-58.64lcsh:Information technologyCommunicationearly reading skills05 social sciences050401 social sciences methods050301 educationpredictionEarly readingoppimispelitHuman-Computer Interactionesikouluslow readersAssessment methodslukutaitoEmbeddingcomputer-based assessment0503 education
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Supporting Acquisition of Spelling Skills in Different Orthographies Using an Empirically Validated Digital Learning Environment

2021

This paper discusses how the association learning principle works for supporting acquisition of basic spelling and reading skills using digital game-based learning environment with the Finland-based GraphoLearn (GL) technology. This program has been designed and validated to work with early readers of different alphabetic writing systems using repetition and reinforcing connections between spoken and written units. Initially GL was developed and found effective in training children at risk of reading disorders in Finland. Today GL training has been shown to support learning decoding skills among children independent of whether they face difficulties resulting from educational, social, or bi…

media_common.quotation_subjectlcsh:BF1-990kirjoitusjärjestelmätFace (sociological concept)GraphoGameReview050105 experimental psychologydigital learning gamekielellinen kehitysReading (process)dyslexiakielen omaksuminenmedicineMathematics educationdysleksiaPsychology0501 psychology and cognitive sciencesAssociation (psychology)interventioGeneral Psychologyinterventionmedia_commonorthographyreading acquisitionLearning environment05 social sciencesDyslexia050301 educationoikeinkirjoitusmedicine.diseaseoppimispelitSpellinglcsh:PsychologyWriting systemGraphoLearn technologylukutaitowriting systemlukihäiriötPsychology0503 educationdigitaaliset pelitOrthographyFrontiers in Psychology
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A kevert (online és offline) módszerű hallásképzés lehetőségei: egy kutatás eredményei

2020

musicianshipäänteetdigital learningmusiikkikasvatusdigitaalinen oppiminenaural skills (ear-training)music educationkuuloäänneoppi
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Brain-Related Research as a Support Mechanism to Help Learners to Acquire Full Literacy

2023

Possibly some of the most important skills that one can have are those needed to become fully literate. We all wish our children to reach such a goal. Unfortunately, the focus of attention in reading research has been on acquiring readiness to sound out written language, i.e., the basic reading skills. Full literacy is the readiness to learn knowledge by reading. Thus, one has to be able to take two steps to reach full literacy. Indications related to both of these steps can be observe in the brain. This may be easiest when we observe the brain activity of a learner who faces difficulties in taking these steps. In fact, the serious difficulty of taking the first step can be observed soon af…

oppimisympäristöcomprehension gameoppiminenreadingGeneral NeurosciencelukutaitoopetusmenetelmätliteracyGraphoGamedigital learning environmentlukeminen
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The interplay between the guidance from the digital learning environment and the teacher in supporting folding back

2022

AbstractPrevious studies have proposed that students’ mathematical understanding develops dynamically through the process known as folding back, in which learners revisit earlier forms of understanding and use them to build even deeper levels of mathematical understanding. Digital learning environments, where students can manipulate representations, are often used to enable students to notice properties, patterns, or rules. When working in such an environment, students usually receive support from the environment and the teacher. The interplay between these different sources of support is important according to previous studies. In this study, we examine this interplay in the case of foldin…

teacher supportoppimisympäristötietokoneavusteinen opetusGeneral Mathematicssynergistic supportoppimisalustatdigital learning environmentEducationdistributed supporttechnologyteknologiafolding backverkko-opetusopetusteknologia
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PEDAGOGICAL ASSUMPTIONS OF TRANSFORMATIVE DI-GITAL MODEL FOR SOCIAL CHANGE

2019

Creating of digital models which transform learning and its outcomes, as well as the learner’s educational, developmental and educative achievements has become vital to provision of inclusion possibilities in a networked society. Researchers have produced several frameworks of using digital technologies in education, but these are generally do not appropriately incorporate socio-contextual perspectives. To explore this area and create a transformative model of teaching-learning at higher levels of education in Special pedagogy and social work an appropriate pedagogical provisions are needed to transform educational process as a system including: (a) meaningful and transforming objectives, (…

transformations; digital learning; social change; pedagogical model; tertiary education; doc-toral investigationKnowledge societySocial workHigher educationbusiness.industrySocial changeCollaborative learningTransformative learningComputingMilieux_COMPUTERSANDEDUCATIONEngineering ethicsSociologyDigital learningbusinessInclusion (education)SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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Kahden digitaalisen oppimisympäristön käytettävyystutkimus

2016

Tässä pro gradu -tutkielmassa tavoitteena oli tarkastella opiskelijoiden kokemuksia digitaalisen oppimisympäristön käytettävyydestä mahdollisten kehitettävien osa-alueiden löytämiseksi. Tavoitteeseen pyrittiin vastaamaan seuraavien tutkimuskysymyksten myötä: Millaiseksi kahden eri oppilaitoksen opiskelijat kokevat käyttämänsä digitaalisen oppimisympäristön käytettävyyden SUS-mittarilla ja avoimilla kysymyksillä arvioituna? Mitä seikkoja opiskelijat nostavat esiin käyttämänsä digitaalisen oppimisympäristön käytettävyyden kehittämiseksi? Työn alkuosassa esitellään verkko-oppimisen ja -pedagogiikan teoriaa. Päätuloksina tässä tutkimuksessa tulivat esiin Moodle -oppimisympäristön osalta hyvä kä…

usabilityoppimisympäristökäytettävyysverkko-opetusoppimisalustatSUSdigital learning environment
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