Search results for "Digital"

showing 10 items of 3267 documents

Reframing Central American Migration From Narrative Journalism

2018

Over the past decade, some journalists and media have addressed Central American migration to the United States from an investigative and narrative reporting perspective, providing a more reliable and accurate portrait of the main characters and their underlying reasons for making the move. This article examines how an ethnographic and analytical approach in combination with narrative techniques can improve the coverage of complex issues such as migration, providing more detailed and complete information than conventional media presents. The qualitative analysis focuses on five projects, including the crossmedia On the Road—with a long-form reportage, a book of photographs, and a documentar…

Cultural Studies050101 languages & linguisticsbusiness.industryCommunicationmedia_common.quotation_subject05 social sciencesImmigrationMedia studies050801 communication & media studiesCognitive reframingDigital media0508 media and communicationsFraming (social sciences)Arts and Humanities (miscellaneous)Political science0501 psychology and cognitive sciencesJournalismNarrativeCentral americanbusinessmedia_commonJournal of Communication Inquiry
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The Moral Calculus of Vocational Passion in Digital Gaming

2019

The desire to “do what you love” energizes employment and engagement in creative industries such as digital gaming yet drains hobbyists and aspirants by normalizing expectations to sacrifice job security for passionate work. This article investigates how individuals regulate their aspirations through taken-for-granted trade-offs between vocational compromise and compensation. Multi-sited ethnographic fieldwork with players at fan conventions and recruitment events in North America suggests a moral calculus of corruption and sublimation between passion and profit, which can be traced back to industrialization’s cleavage of labor from recreation and its institution of hobbies as productive le…

Cultural Studies050402 sociologyVisual Arts and Performing ArtsDigital labormedia_common.quotation_subject05 social sciences050801 communication & media studiesPassion16. Peace & justicemedicine.diseaseCreative industries0508 media and communications0504 sociologyWork (electrical)AestheticsVocational educationSacrificemedicineSociologyNew economyCalculus (medicine)media_commonTelevision & New Media
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Flexi(nse)curity in adult webcamming: Romanian women’s experiences selling digital sex services under platform capitalism

2021

The global sex industry has undergone a tremendous transformation, and many different forms of commercial sex have emerged with the growth of digital media. The advent of ‘platform work’ in diverse...

Cultural StudiesComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryRomanian05 social sciencesComputingMilieux_PERSONALCOMPUTING050209 industrial relationsMedia studies050801 communication & media studiesCapitalismlanguage.human_languageDigital mediaGender Studies0508 media and communicationsArts and Humanities (miscellaneous)Work (electrical)Political science0502 economics and businesslanguagebusinessDemographyGender, Place & Culture
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Le vin et l’éveil des sens. L’expérience du goût en partage

2016

International audience; Entre tous les éléments de la scène alimentaire, le vin offre sans conteste le plus large espace de représentation, de figuration. Tout fait sens en lui, prend valeur de signe, de figure : la terre et le terroir, le climat et la vigne, le travail en cave, la bouteille et l'étiquette, la table et les relations commensales, conviviales. Tout ce monde de signes, ce peuple de figures, donne saveur et valeur à nos émotions gustatives. Elles relèvent déjà d'un ordre sensoriel, du domaine de l'expertise mais avec des grilles et des normes de qualification, de catégorisation désormais entrées dans l'appréciation courante du vin lorsqu'on s'attarde sur sa dégustation. Au-delà…

Cultural StudiesDéploiement figuratif et sensorielSociology and Political Science[SHS.INFO]Humanities and Social Sciences/Library and information sciencesCommunicationmedia_common.quotation_subjectExpérience sensorielle et digitaleArt[SHS.INFO] Humanities and Social Sciences/Library and information sciencesAnalyse sensorielleVin[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesHumanitiesmedia_commonHermès
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Education for democratic citizenship in a digital culture

2011

Asumiendo la importancia de las nuevas tecnologías en las aulas, especialmente en las actuales sociedades de la información y la comunicación, y siguiendo las recomendaciones de la Unión Europea a favor de la alfabetización mediática, el presente trabajo reflexiona acerca de la necesidad de educar no solo en los usos técnicos y eficientes de las tecnologías comunicativas, sino también en el uso responsable y cívico de las mismas, favoreciendo así los procesos participativos y deliberativos que son el sustento de una democracia viva. El sueño griego de la «isegoría», del igual derecho de todos al uso de la palabra, puede hacerse realidad en la cultura digital, si bien es cierto que un uso hi…

Cultural StudiesEmerging technologiesmedia_common.quotation_subjectMedia literacyDigital cultureSocial networksEducationCiudadaníaPolitical sciencemedia_common.cataloged_instanceEuropean unionRedes socialesCitizenshipmedia_commonCultura digitalDemocraciabusiness.industryCommunicationSocialization (Marxism)Citizen journalismPublic relationsEducación audiovisualDemocracyInformation and Communications TechnologyEsfera públicaAlfabetización mediáticaAudiovisual educationPublic spherePublic sphereCitizenshipbusinessValores
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Self-perception about emerging digital skills in higher education students

2020

El mercado laboral actual exige nuevas cualidades y conocimientos a los recién egresados de las universidades, incluidas las habilidades digitales, no existiendo suficientes investigaciones sobre la autopercepción del estudiantado al respecto. El objetivo de esta investigación fue medir la percepción que el estudiantado tiene sobre sus propias habilidades digitales del siglo XXI, en relación con el uso de las tecnologías de la comunicación (TIC) en la Educación Superior. Se generó y aplicó un cuestionario a 356 estudiantes con la técnica de muestreo aleatorio estratificado. Se realizó un análisis de componentes principales avalado por valores adecuados del coeficiente Kaiser-Meyer-Olkin y d…

Cultural StudiesEncuestaPrincipal component analysis050801 communication & media studiesHabilidades digitales emergentesEnquestesTechnological literacyEducation0508 media and communicationsComputingMilieux_COMPUTERSANDEDUCATIONAnàlisi factorialHigher educationSurveyAnálisis factorialEmerging digital skillsTICCommunicationPhilosophyAutopercepción05 social sciencesAnálisis de componentes principales050301 educationSkill developmentSelf perceptionAnalisis factorialFactorial analysisICTEducación superiorFactorial analysisEducació0503 educationHumanitiesSelf-perception
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Report on adult educators’ competence training for the development of immigrant and asylum seeker digital entrepreneurship (EDUAIM)

2020

Cultural StudiesEntrepreneurshipMedical educationCultural anthropologymedia_common.quotation_subjectImmigrationSocial anthropologyLinguistic anthropologyAnthropologySociologyAsylum seekerCompetence (human resources)adult educators’ competence ; digital entrepreneurship ; immigrant and asylum seeker ; EDUAIMmedia_common
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Contribución al análisis sociológico de la creatividad y la digitalización del campo cultural: creación, intermediación y crisis

2019

The so-called transition to the digital paradigm is eroding the autonomy of the cultural field achieved during the XIX and XX Centuries, subjugating them to economic and technological dynamics. However, the hegemonic discourse tends to interpret this as an overall positive process for the creative domain, focusing on the increase in information resource and creativity tool availability. However, an analysis of the theories and concepts of the sociology of culture reveals a more ambivalent balance. While the notion of authorship and creation can be interpreted from a more cooperative and relativistic view it is arguable whether this concept can be eliminated altogether. Also, although cultur…

Cultural StudiesHegemonySociology and Political Sciencemedia_common.quotation_subject0211 other engineering and technologiescultural industries02 engineering and technologyCultural systemAmbivalencesociology of culturesociología de la culturaGeneral WorksIntermediaryCultural industrycreatividadA050602 political science & public administrationSociologycreativitymedia_commonparadigma digitalSociology of cultureGeneral Arts and Humanities05 social sciences021107 urban & regional planningCreativitycultural intermediaries0506 political scienceEpistemologyDigital paradigmindustrias culturalesintermediarios culturalesAutonomyArbor: Ciencia, Pensamiento y Cultura
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Becoming a Gamer: Performative Construction of Gendered Gamer Identities

2021

This article examines how women construct their gameplay identities in relation to the hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler’s theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viabl…

Cultural StudiesHegemonydigital gamessosiaalinen identiteetti050801 communication & media studiesPerformative utteranceResistance (psychoanalysis)pelikulttuuriresistancesukupuolittuminen0508 media and communications5. Gender equalityArts and Humanities (miscellaneous)genderpeliteollisuusSociologygamer identityperformatiivisuusRelation (history of concept)Applied PsychologyCommunication05 social sciences050301 education16. Peace & justiceHuman-Computer InteractionperformativitypelialasukupuoliroolitAestheticsAnthropologyPerformativityConstruct (philosophy)0503 educationGames and Culture
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Challenges in Digital Ethnography

2020

Abstract The article explores ethical challenges in digital media ethnography in the field of militant political Islam, pointing to the dilemma that arises in doing research on Islam as part of the securitised research funding system. Expanding on discussions in anthropology about the principles of “do no harm” and “be open and honest about your work”, the authors reflectively contextualise the interrelated notions of “Jihadism” and “Salafism” and examine how these categories serve as “floating signifiers”. Examining one particular incident from the digital fieldwork leads to discussions of transparency, anonymity and shifting forms of “publicness” in the digital sphere.

Cultural StudiesHistoryResearch ethicsAnthropologyReligious studiesMedia studiesDigital ethnographyIslamSociologyJournal of Muslims in Europe
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