Search results for "Distributed computing"

showing 10 items of 622 documents

UAV-Assisted Data Collection in Wireless Sensor Networks: A Comprehensive Survey

2021

Wireless sensor networks (WSNs) are usually deployed to different areas of interest to sense phenomena, process sensed data, and take actions accordingly. The networks are integrated with many advanced technologies to be able to fulfill their tasks that is becoming more and more complicated. These networks tend to connect to multimedia networks and to process huge data over long distances. Due to the limited resources of static sensor nodes, WSNs need to cooperate with mobile robots such as unmanned ground vehicles (UGVs), or unmanned aerial vehicles (UAVs) in their developments. The mobile devices show their maneuverability, computational and energy-storage abilities to support WSNs in mul…

data collection scenariosTK7800-8360Computer Networks and CommunicationsProcess (engineering)Computer scienceDistributed computingComputerApplications_COMPUTERSINOTHERSYSTEMSwireless sensor networks (WSNs)mobile robotsenergy consumptionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMSunmanned aerial vehicles (UAVs)Electrical and Electronic EngineeringData collectionControl algorithmcommunication structuresCommunication structures Control algorithms Data collection scenarios Energy consumption Mobile robots Unmanned aerial vehicles (UAVs) Wireless sensor networks (WSNs)Mobile robotEnergy consumptionSettore ING-IND/31 - ElettrotecnicaHardware and ArchitectureControl and Systems EngineeringSignal Processingcontrol algorithmsElectronicsMobile deviceWireless sensor networkLimited resourcesElectronics
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Decentralized Deployment of Mobile Sensors for Optimal Connected Sensing Coverage

2008

In this paper, we address the optimal connected sensing coverage problem, i.e., how mobile sensors with limited sensing capabilities can cooperatively adjust their locations so as to maximize the extension of the covered area while avoiding any internal “holes”, areas that are not covered by any sensor. Our solution consists in a distributed motion algorithm that is based on an original extension of the Voronoi tessellation.

distributed algorithmsSettore ING-INF/04 - AutomaticaComputer scienceSoftware deploymentDistributed computingMobile sensorMotion (geometry)Extension (predicate logic)Motion strategysensing coverageVoronoi diagramComputingMethodologies_COMPUTERGRAPHICS
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A scalable multiagent system architecture for interactive applications

2013

Interactive applications like crowd simulations need to properly render the virtual world while simulating the interaction of thousands of agents at the same time. The computational workload generated by these two tasks highly increases with the number of the simulated agents, requiring a scalable design of the multiagent system. In this paper, we present, in an unified manner, a distributed multiagent system architecture that can manage large crowds of autonomous agents at interactive rates while rendering multiple views of the virtual world being simulated. This architecture consists of a distributed multiagent system and a complementary distributed visualization subsystem. We also presen…

education.field_of_studyComputer scienceDistributed computingPopulationAutonomous agent020207 software engineering02 engineering and technologyRendering (computer graphics)ServerApplications architectureScalability0202 electrical engineering electronic engineering information engineeringSystems architecture020201 artificial intelligence & image processingSpace-based architectureeducationSoftwareScience of Computer Programming
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Multi-Agent Based Energy Management in Microgrids Using MACSimJX

2019

Excessive growth in electricity consumption has been experienced over the past few years due to an increase in population around the world.This tends to increase the use of renewable energy and randomness of the load. So.it is important to improve the traditional methodologies and techniques applied on microgrid to make it more intelligent. In this paper, multi agent system is employed over autonomous microgrid framework to endorse its intelligence. The Multi-Agent system is simulated in Java Agent Development Environment (JADE) environment and matlab toolbox Simulink is used for the implementation of the microgrid model. Further, MACSimJX is used to communicate between the micro grid and a…

education.field_of_studyJavaEnergy managementComputer scienceProcess (engineering)business.industryDistributed computingMulti-agent systemPopulationJADE (programming language)Renewable energyMicrogrideducationbusinesscomputercomputer.programming_language2019 IEEE Student Conference on Research and Development (SCOReD)
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Large Networks of Dynamic Agents: Consensus under Adversarial Disturbances

2012

This paper studies interactions among homogeneous social groups within the framework of large population games. Each group is represented by a network and the behavior described by a two-player repeated game. The contribution is three-fold. Beyond the idea of providing a novel two-level model with repeated games at a lower level and population games at a higher level, we also establish a mean field equilibrium and study state feedback best-response strategies as well as worst-case adversarial disturbances in that context.

education.field_of_studyTheoretical computer scienceSequential gameGame Theory; optimization; controlDistributed computingStochastic gamePopulationNormal-form gameComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryBayesian gameGame TheoryRepeated gameeducationGame theoryoptimizationcontrolMathematics
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Resource Allocation and Computation Offloading for Multi-Access Edge Computing With Fronthaul and Backhaul Constraints

2021

Edge computing is able to provide proximity solutions for the future wireless network to accommodate different types of devices with various computing service demands. Meanwhile, in order to provide ubiquitous connectivities to massive devices over a relatively large area, densely deploying remote radio head (RRH) is considered as a cost-efficient solution. In this work, we consider a vertical and heterogeneous multi-access edge computing system. In the system, the RRHs are deployed for providing wireless access for the users and the edge node with computing capability can process the computation requests from the users. With the objective to minimize the total energy consumption for proces…

energiankulutus (energiateknologia)Computer Networks and CommunicationsComputer scienceDistributed computingresource allocationAerospace Engineeringlangaton tekniikkaresursointifronthaul/backhaul linkmulti-access edge computingoptimointioffloadingWirelessComputation offloadingResource managementElectrical and Electronic EngineeringEdge computingWireless networkbusiness.industryRemote radio headBackhaul (telecommunications)reunalaskentaAutomotive EngineeringResource allocationbusinesslangattomat verkotIEEE Transactions on Vehicular Technology
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Collaborative Mobile Clouds: An Energy Efficient Paradigm for Content Sharing

2018

On the way toward enabling efficient content distribution, reducing energy consumption and prolonging battery life of mobile equipment, an emerging paradigm, i.e., mobile cloud, which is based on content distribution, was proposed. As a mobile platform that is oriented toward content distribution, mobile cloud is also foreseen as an energy-efficient solution for future wireless networks. The benefits of using CMC for content distribution or distributed computing from social networking perspectives have been studied earlier. In this article, we first present the concepts of CMC and then discuss the energy-efficiency benefits from the system-level point-of-view as well as open challenges in d…

energiatehokkuusComputer scienceDistributed computingMobile computingMobile WebCloud computinglangaton tekniikka02 engineering and technologypilvipalvelut0203 mechanical engineering0202 electrical engineering electronic engineering information engineeringMobile searchMobile technologyElectrical and Electronic Engineeringenergy efficiencyta213business.industry020302 automobile design & engineering020206 networking & telecommunicationscloud servicesComputer Science ApplicationsUser equipmentwireless technologyMobile telephonybusinessComputer networkContent managementIEEE Wireless Communications
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FPGA-based Acceleration of Detecting Statistical Epistasis in GWAS

2014

Abstract Genotype-by-genotype interactions (epistasis) are believed to be a significant source of unexplained genetic variation causing complex chronic diseases but have been ignored in genome-wide association studies (GWAS) due to the computational burden of analysis. In this work we show how to benefit from FPGA technology for highly parallel creation of contingency tables in a systolic chain with a subsequent statistical test. We present the implementation for the FPGA-based hardware platform RIVYERA S6-LX150 containing 128 Xilinx Spartan6-LX150 FPGAs. For performance evaluation we compare against the method iLOCi[9]. iLOCi claims to outperform other available tools in terms of accuracy.…

epistasis020203 distributed computing0303 health sciencesXeonWorkstationComputer scienceGenome-wide association study02 engineering and technologycomputer.software_genrelaw.inventioncontingency tables03 medical and health sciencesAccelerationFPGA technologylaw0202 electrical engineering electronic engineering information engineeringGeneral Earth and Planetary SciencesEpistasisGWASData miningpairwise gene-gene interactionField-programmable gate arraycomputer030304 developmental biologyGeneral Environmental ScienceProcedia Computer Science
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Theoretical Game Approach for Mobile Users Resource Management in a Vehicular Fog Computing Environment

2018

Vehicular Cloud Computing (VCC) is envisioned as a promising approach to increase computation capabilities of vehicle devices for emerging resource-hungry mobile applications. In this paper, we introduce the new concept of Vehicular Fog Computing (VFC). The Fog Computing (FC) paradigm evolved and is employed to enhance the quality of cloud computing services by extending it to the edge of the network using one or more collaborative end-user clients or near-user edge devices. The VFC is similar to the VCC concept but uses vehicles resources located at the edge of the network in order to serve only local on-demand mobile applications. The aim of this paper is to resolve the problem of admissi…

game theoryEdge deviceComputer science[SPI] Engineering Sciences [physics]Distributed computingmobile computingresource allocationCloud computing02 engineering and technologyFog ComputingVehicular Fog Computingdecision makingScheduling (computing)symbols.namesakeAuthor Keywords Cloud ComputingMobile applications0202 electrical engineering electronic engineering information engineeringResource managementEdge computing020203 distributed computingbusiness.industryQuality of service020208 electrical & electronic engineeringcloud computingComputational modelingAdmission controlEdge computingNash equilibriumPotential Game Theorysymbolsquality of servicevehicular ad hoc networksbusinessGamesGame theory
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A game theoretic approach to MAC design for infrastructure networks

2010

Wireless network operation intrinsically assumes different forms of cooperation among the network nodes, such as sharing a common wireless medium without interfering, relaying frames belonging to other nodes, controlling the transmission power for optimizing spectrum reuse, coding cooperatively multiple frames for improving information redundancy, and so on. For this reason, Game Theory has been extensively employed to model wireless networks. In particular, we propose a game-theoretic approach for defining a generalized medium access protocol for slotted contention-based channels. Contention-based channels are largely adopted in data networks, e.g. in WiFi and WiMax networks and in some em…

game theorySettore ING-INF/03 - TelecomunicazioniComputer scienceWireless networkbusiness.industryDistributed computingNode (networking)ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSnetworks wifi game theoryThroughputnetworks; wifi; game theoryWiMAXShared resourceBase stationSettore ING-INF/04 - AutomaticaBest responsenetworksTelecommunications linkwifiWirelessbusinessGame theoryCommunication channelComputer network
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