Search results for "Distributed computing"
showing 10 items of 622 documents
UAV-Assisted Data Collection in Wireless Sensor Networks: A Comprehensive Survey
2021
Wireless sensor networks (WSNs) are usually deployed to different areas of interest to sense phenomena, process sensed data, and take actions accordingly. The networks are integrated with many advanced technologies to be able to fulfill their tasks that is becoming more and more complicated. These networks tend to connect to multimedia networks and to process huge data over long distances. Due to the limited resources of static sensor nodes, WSNs need to cooperate with mobile robots such as unmanned ground vehicles (UGVs), or unmanned aerial vehicles (UAVs) in their developments. The mobile devices show their maneuverability, computational and energy-storage abilities to support WSNs in mul…
Decentralized Deployment of Mobile Sensors for Optimal Connected Sensing Coverage
2008
In this paper, we address the optimal connected sensing coverage problem, i.e., how mobile sensors with limited sensing capabilities can cooperatively adjust their locations so as to maximize the extension of the covered area while avoiding any internal “holes”, areas that are not covered by any sensor. Our solution consists in a distributed motion algorithm that is based on an original extension of the Voronoi tessellation.
A scalable multiagent system architecture for interactive applications
2013
Interactive applications like crowd simulations need to properly render the virtual world while simulating the interaction of thousands of agents at the same time. The computational workload generated by these two tasks highly increases with the number of the simulated agents, requiring a scalable design of the multiagent system. In this paper, we present, in an unified manner, a distributed multiagent system architecture that can manage large crowds of autonomous agents at interactive rates while rendering multiple views of the virtual world being simulated. This architecture consists of a distributed multiagent system and a complementary distributed visualization subsystem. We also presen…
Multi-Agent Based Energy Management in Microgrids Using MACSimJX
2019
Excessive growth in electricity consumption has been experienced over the past few years due to an increase in population around the world.This tends to increase the use of renewable energy and randomness of the load. So.it is important to improve the traditional methodologies and techniques applied on microgrid to make it more intelligent. In this paper, multi agent system is employed over autonomous microgrid framework to endorse its intelligence. The Multi-Agent system is simulated in Java Agent Development Environment (JADE) environment and matlab toolbox Simulink is used for the implementation of the microgrid model. Further, MACSimJX is used to communicate between the micro grid and a…
Large Networks of Dynamic Agents: Consensus under Adversarial Disturbances
2012
This paper studies interactions among homogeneous social groups within the framework of large population games. Each group is represented by a network and the behavior described by a two-player repeated game. The contribution is three-fold. Beyond the idea of providing a novel two-level model with repeated games at a lower level and population games at a higher level, we also establish a mean field equilibrium and study state feedback best-response strategies as well as worst-case adversarial disturbances in that context.
Resource Allocation and Computation Offloading for Multi-Access Edge Computing With Fronthaul and Backhaul Constraints
2021
Edge computing is able to provide proximity solutions for the future wireless network to accommodate different types of devices with various computing service demands. Meanwhile, in order to provide ubiquitous connectivities to massive devices over a relatively large area, densely deploying remote radio head (RRH) is considered as a cost-efficient solution. In this work, we consider a vertical and heterogeneous multi-access edge computing system. In the system, the RRHs are deployed for providing wireless access for the users and the edge node with computing capability can process the computation requests from the users. With the objective to minimize the total energy consumption for proces…
Collaborative Mobile Clouds: An Energy Efficient Paradigm for Content Sharing
2018
On the way toward enabling efficient content distribution, reducing energy consumption and prolonging battery life of mobile equipment, an emerging paradigm, i.e., mobile cloud, which is based on content distribution, was proposed. As a mobile platform that is oriented toward content distribution, mobile cloud is also foreseen as an energy-efficient solution for future wireless networks. The benefits of using CMC for content distribution or distributed computing from social networking perspectives have been studied earlier. In this article, we first present the concepts of CMC and then discuss the energy-efficiency benefits from the system-level point-of-view as well as open challenges in d…
FPGA-based Acceleration of Detecting Statistical Epistasis in GWAS
2014
Abstract Genotype-by-genotype interactions (epistasis) are believed to be a significant source of unexplained genetic variation causing complex chronic diseases but have been ignored in genome-wide association studies (GWAS) due to the computational burden of analysis. In this work we show how to benefit from FPGA technology for highly parallel creation of contingency tables in a systolic chain with a subsequent statistical test. We present the implementation for the FPGA-based hardware platform RIVYERA S6-LX150 containing 128 Xilinx Spartan6-LX150 FPGAs. For performance evaluation we compare against the method iLOCi[9]. iLOCi claims to outperform other available tools in terms of accuracy.…
Theoretical Game Approach for Mobile Users Resource Management in a Vehicular Fog Computing Environment
2018
Vehicular Cloud Computing (VCC) is envisioned as a promising approach to increase computation capabilities of vehicle devices for emerging resource-hungry mobile applications. In this paper, we introduce the new concept of Vehicular Fog Computing (VFC). The Fog Computing (FC) paradigm evolved and is employed to enhance the quality of cloud computing services by extending it to the edge of the network using one or more collaborative end-user clients or near-user edge devices. The VFC is similar to the VCC concept but uses vehicles resources located at the edge of the network in order to serve only local on-demand mobile applications. The aim of this paper is to resolve the problem of admissi…
A game theoretic approach to MAC design for infrastructure networks
2010
Wireless network operation intrinsically assumes different forms of cooperation among the network nodes, such as sharing a common wireless medium without interfering, relaying frames belonging to other nodes, controlling the transmission power for optimizing spectrum reuse, coding cooperatively multiple frames for improving information redundancy, and so on. For this reason, Game Theory has been extensively employed to model wireless networks. In particular, we propose a game-theoretic approach for defining a generalized medium access protocol for slotted contention-based channels. Contention-based channels are largely adopted in data networks, e.g. in WiFi and WiMax networks and in some em…