Search results for "E-inclusion"

showing 2 items of 2 documents

Tapology: A Game-Based Platform to Facilitate E-Health and E-Inclusion

2014

Published version of a chapter in the book: Universal Access in Human-Computer Interaction. Aging and Assistive Environments. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-319-07446-7_36 We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long…

mobile HCIE-healthVDP::Technology: 500::Information and communication technology: 550::Computer technology: 551MultimediaProcess (engineering)Computer sciencebusiness.industrySuiteUniversal designmedia_common.quotation_subjectCognitionVDP::Medical disciplines: 700::Health sciences: 800computer.software_genrePerceptual learningHuman–computer interactionInformation and Communications Technologyaccessible designPerceptionco-designThe InternetE-inclusionbusinesscomputergamesmedia_common
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Public Libraries – Facilitators of Information Society and e- Inclusion in Latvia

2014

Abstract The economic growth and national competitiveness is closely correlated with the development of information society. In the last few years the role of public libraries has significantly increased and libraries have greatly contributed to the improvement of information society in Latvia. The usage of library services had never been as high as they were in 2011 – 42% of the population were active library users and 90% of them used the Internet. Nowadays, the public library network in Latvia provides a powerful network of information, knowledge and community centres and they are highly demanded by society.

public librariesEconomic growtheducation.field_of_studybusiness.industryLibrary servicesPopulationeconomic growthE inclusione-InclusionGeneral Materials ScienceThe InternetInformation societybusinesseducationinformation societyProcedia - Social and Behavioral Sciences
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