Search results for "ELSA"
showing 10 items of 101 documents
Comparison of Attention Behaviour Across User Sets through Automatic Identification of Common Areas of Interest
2020
Eye tracking is used to analyze and compare user behaviour within numerous domains, but long duration eye tracking experiments across multiple users generate millions of eye gaze samples, making th ...
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction
2019
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…
The human-computer connection: An overview of brain-computer interfaces
2018
This article introduces the field of brain-computer interfaces (BCI), which allows the control of devices without the generation of any active motor output but directly from the decoding of the user’s brain signals. Here we review the current state of the art in the BCI field, discussing the main components of such an interface and illustrating ongoing research questions and prototypes for controlling a large variety of devices, from virtual keyboards for communication to robotics systems to replace lost motor functions and even clinical interventions for motor rehabilitation after a stroke. The article concludes with some insights into the future of BCI.
Three Dimensions of Dialogicity in Dialogic Argumentation
2019
Three dimensions of dialogicity are emphasised in the literature: dialogic teacher talk, students' dialogic moves and organising for dialogic teaching. In this article, we examine these dimensions and the interplay between them in supporting dialogic argumentation in the context of whole-class discussions in mathematics and physics. Three seemingly different seventh-grade lessons were selected for further analysis from the database of a research project on dialogic argumentation. In this paper, we focus on whole-class discussions after a group assignment. The lessons were video recorded with multiple cameras and transcribed. We characterised dialogic features of teacher talk, more general t…
Educational Psychology Introduction
2014
This is an introduction to a course on Educational Psychology for undergraduates in Psychology
Explanatory frameworks for interaction design
2005
Explanatory design means the practice by which design solutions are evidence-based. This practice has been the norm in engineering design, relying as it does on the laws of science, but much less attention has been paid to the necessity of abandoning intuitive practices in designing for the human element within technological systems. One reason for this may have been the variety of explanatory bases within psychology. There is no single psychological framework for explaining human behaviour; instead different types of problems must be solved by using very different types of explanatory frameworks and theory language. Cognitive capacity, emotions and mental contents may serve as examples of …
Differences in familiarity according to the cognitive reserve of healthy elderly people / Diferencias en familiaridad en función de la reserva cognit…
2014
AbstractThis study examines the relationship between cognitive reserve and familiarity processes in recognition memory. We hypothesize that people with high cognitive reserve are able to better compensate in alternative information retrieval processes. Forty-five participants, divided into high and low cognitive reserve groups, conducted a recognition experiment where they were asked to discriminate between studied and non-studied words that varied in perceptual familiarity. The results indicated that participants were able to use perceptual familiarity to improve their level of recognition. More importantly, people with high cognitive reserve used familiarity better than those with low cog…
Cognition in HCI : An Ongoing Story
2009
The field of human computer interaction (HCI) is deeply rooted in cognitive science. But can cognitive science still contribute to the newest developments? This article introduces the recent trends towards “embodied cognition.” Then research on image schemas and their metaphorical extensions is reviewed as an example of how understanding a special branch of embodied cognition can be useful to HCI. Special emphasis is placed on the validity of the theory and its practicability in different phases of the user interface design cycle. It is concluded that cognition can still contribute to current HCI and that the dialogue between the different schools of thought is beneficial to the field.
Adaptive Stochastic Airline Seat Inventory Control under Parametric Uncertainty
2013
Airline seat inventory control is a very profitable tool in the airline industry. The problem of adaptive stochastic airline seat inventory control lies at the heart of airline revenue management. This problem concerns the allocation of the finite seat inventory to the stochastic customer demand that occurs over time before the flight is scheduled to depart. The objective is to find the right combination of customers of various fare classes on the flight such that revenue is maximized. In this paper, the static and dynamic policies of stochastic airline seat inventory control (airline booking) are developed under parametric uncertainty of underlying models, which are not necessarily alterna…
Method to Define User Interfaces in the Requirements Analysis Phase
2018
Many requirements for quality in use are elicited in the late development phase. However, if requirements are elicited in the late development phase, the development may return to the previous phase or some requirements cannot be realized due to costs and schedules. To reduce these cases, we propose a method to elicit the requirements in the requirements analysis phase. First, software developers analyze the user characteristics (UCs) of the target users and specify important quality characteristics (QCs) for quality in use and UI design items based on the relationships among UC, QC, and UI design items. Because UI design items are considerations to develop UIs, the specified UI design item…