Search results for "Educational Technology"

showing 10 items of 194 documents

Widely Acclaimed but Lowly Utilized: Congruencing ODL Utilization with its Wide Acclaim

2019

World over, open distance learning (ODL) is widely articulated and vouchered as a panacea pedagogy for increased access and flexibility to higher education. In reality, however, the actual use of ODL approaches in higher institutions of learning in developing regions is unexpectedly low and not in tandem with its wide favorable regional and international vouchering. This paper has the goal to suggest a framework for congruencing the low utilization levels of ODL approaches with their wide acclaim. Using a cross sectional survey, an inquiry was conducted among faculty across institutions of higher learning in Uganda to establish: i) the factors explaining the wide acclaim for ODL; ii) the ut…

Higher educationbusiness.industryTeaching methodDistance educationEducational technologyOpen learningPublic relationsEducationBlended learningPanacea (medicine)Information and Communications TechnologyPolitical sciencebusinessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Universal Journal of Educational Research
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Teacher beliefs regarding learning, pedagogy, and the use of technology in higher education

2017

This study examines university teachers’ beliefs about the role of technology in achieving the pedagogical aims of learning within teaching development initiatives at a Finnish university. The initiatives targeted technology adoption in teaching and learning and were enhanced within teacher groups, with support from a university level network program. Thematic interviews were conducted with the members of 11 initiative groups, covering 18 teachers from various disciplines. The qualitative content analysis revealed diverse belief groups. Technology was perceived as a tool for: the promotion of self-paced studying without explicit learning aims; active and interactive learning; integrative le…

Higher educationoppiminenTeaching methoduse of technologyExperiential learningEducationteknologiakasvatus0502 economics and businessPedagogyTechnology integrationMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONta516Independent studylearningpedagogybusiness.industry05 social sciencesEducational technology050301 educationComputer Science Applicationspedagogiikkahigher educationActive learningFaculty developmentPsychologybusiness0503 education050203 business & management
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Higher education teachers' descriptions of their own learning : large scale study of Finnish Universities of Applied Sciences

2016

In this large-scale study, higher education teachers’ descriptions of their own learning were examined with qualitative analysis involving application of principles of phenomenographic research. This study is unique: it is unusual to use large-scale data in qualitative studies. The data were collected through an e-mail survey sent to 5960 teachers at universities of applied sciences in Finland. The number of respondents was 1622. Four hierarchically structured categories of learning were found: individual learning, collegial learning, team learning and innovative partnership learning. The role of teachers in higher education demands innovative partnership learning: being active at the socie…

Higher educationphenomenographyexperiences of learningEducationProfessional learning communityhigher education teachers0502 economics and businessMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONta516university of applied sciencesPhenomenographybusiness.industry05 social sciencesEducational technology050301 educationOpen learningLearning sciencesTeam learningfenomenografiabusinessPsychologykvalitatiivinen tutkimus0503 education050203 business & managementqualitative researchQualitative researchHigher education research and development
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Pedagogical experiments with MathCheck in university teaching

2019

MathCheck is a relatively new online tool that gives students feedback on their solutions to elementary university mathematics and theoretical computer science exercises. MathCheck was designed with constructivism learning theory in mind and it differs from other online tools as it checks the solutions step by step and shows a counter-example if the step is incorrect. It has been in student use since the autumn of 2015 and under design-based research from the first online day. The main research questions of this study are the following. 1) How can the usage of MathCheck support the aspects of conceptual understanding and procedural fluency of constructivism learning? 2) How can MathCheck em…

Independent studyeducationPoint (typography)matematiikkapedagogymathematicsEducational technologyComputer-Assisted InstructionWorkloadverkko-oppiminenlcsh:Education (General)FluencypedagogiikkaMathCheckkoulutusConstructivism (philosophy of education)Mathematics educationComputingMilieux_COMPUTERSANDEDUCATIONUniversity teachingverkko-opetuslcsh:L7-991lcsh:Science (General)lcsh:Q1-390LUMAT
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Joint attention behaviour in remote collaborative problem solving : exploring different attentional levels in dyadic interaction

2021

AbstractThe current article describes an exploratory study that focussed on joint attention behaviour—the basis of interaction predicting productive collaboration—to better understand collaborative problem solving, particularly its social aspects during remote dyadic interaction. The study considered joint attention behaviour as a socio-linguistic phenomenon and relied on detailed qualitative interaction analysis on event-related measures of multiple observational data (i.e. log files, eye-tracking data). The aim was to illustrate and exemplify how the diverse attentional levels of joint attention behaviour (i.e. monitoring, common, mutual and shared attention) delineated by Siposova and Ca…

Joint attentionSocial PsychologyInteractionProcess-oriented researchExploratory researchContext (language use)Information technologysosiaalinen vuorovaikutus050105 experimental psychologyyhteistyöEducationLive eye trackingManagement of Technology and InnovationCommon knowledgeMedia Technologyetäosallistuminen0501 psychology and cognitive sciencesyhteisöllinen oppiminentarkkaavaisuus05 social sciencesCollaborative problem solvingEducational technology050301 educationCognitionJointnessT58.5-58.64Joint attention behaviourDyadic interactionkatseenseurantaongelmanratkaisuPsychology0503 educationCognitive psychology
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Descriptive literature review of the added value of virtual realities in vocational education and training

2020

Tarkastelemme tässä katsaus artikkelissa virtuaalitodellisuusteknologian (VR) hyödyntämistä ammattikasvatuksen kentällä viimeisen kymmenen vuoden aikana. Tavoitteenamme on selvittää, minkälaista empiiristä tutkimusta aiheesta on tehty ja minkälaista lisäarvoa VR tuottaa ammattikasvatukselle 13 tutkimusartikkelin perusteella. Tulosten perusteella tutkimus VR:n hyödyntämisestä ammattikasvatuksessa on yhtäältä lisääntynyt, mutta toisaalta empiirisiä tuloksia on vielä suhteellisen vähän. Tutkimus on toistaiseksi keskittynyt käyttökokemuksiin erilaisia VR-sovelluksia hyödynnettäessä. Havaitsemamme lisäarvo liittyy erityisesti reaalimaailman rajoitusten ylittämiseen ja erilaisten oppimisprosessie…

Katsauksetammattikasvatuslisäarvoopetusteknologiavirtual reality surplus value professional development vocational education and learning educational technology literature reviewvirtuaalitodellisuus lisäarvo ammattikasvatus opetusteknologia kirjallisuuskatsausvirtuaalitodellisuusAmmattikasvatuksen aikakauskirja
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PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios

2016

While online learning is already a part of university education and didactics, not all students have the necessary self-regulation competency to really learn on their own efficiently and effectively. In classroom a teacher can take over a moderating part, set intermediate goals and give feedback to one's progress, but participants of online learning courses (e.g. in blended scenarios or Massive Open Online Courses (MOOCs)) face a higher demand of self-regulation competency. This paper presents a course and content independent assistant, PeerLA, which assists in improving self-regulation competency. PeerLA allows setting of long-term goals, breakdown into intermediate goals and keeps track o…

Knowledge managementComputer sciencebusiness.industry05 social sciencesEducational technologyInformal learningExperiential learning050105 experimental psychologySynchronous learningScrumBlended learningActive learningComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesLearning ManagementLearning progressbusinessCompetence (human resources)050104 developmental & child psychology2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)
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End-user ethics teaching: issues and a solution based on universalization

2005

The ethical aspects of computing have gained increasing attention at the professional level of education in universities. As a result, several works have been produced relating to computer ethics education at this level. However, the ever-increasing role and usage of computer technology means that ethical education related to computing is also necessary for non-professional/non-major computing/information systems students. Due to the differences between professional and non-professional education in terms of substance, along with pragmatic reasons (e.g. lack of resources), the ordinary end-users need a different educational program. This paper first explores issues (i.e. challenges and prob…

Knowledge managementComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryEnd userComputer scienceComputer ethicsEducational technologyUniversalizationEnd-user computingInformation ethicsInformation systemEngineering ethicsbusinessEducational programProceedings of the 34th Annual Hawaii International Conference on System Sciences
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ICT-SUSTOUR and MARKETOUR: Two second language acquisition projects through a virtual learning environment

2009

We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace situations by working collaboratively through the use of a virtual learning environment (VLE) and other information technology (IT) tools at a national and international level. The methodology proposed offers students a professional scenario in which they are required to develop purpose-based tasks using IT. A virtual learning environment was devised …

Knowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeaching methodEducational technologyInformation technologyCollaborative learningEnglish for specific purposesSecond-language acquisitionEducationVirtual learning environmentbusinessComputers & Education
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Student knowledge and learning skill modeling in the learning environment `forces'In order to prevent further delays in publication this paper has be…

1998

Abstract In this paper we present a student module modeling knowledge states and learning skills of students in the field of Newtonian dynamics. Student data recorded during the exploratory activity in microworlds are used to infer mental representations concerning the concept of force. A fuzzy algorithm able to follow the cognitive states the student goes through in solving a task and to interpret the monitored changes is discussed.

Knowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning environmentKnowledge levelEducational technologyPhysics::Physics EducationExperiential learningRobot learningLearning sciencesEducationMicroWorldsActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationbusinesscomputercomputer.programming_languageComputers & Education
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