Search results for "Educational systems"

showing 10 items of 125 documents

A System of Equity Indicators for Educational Systems

2001

International audience; Si l'on admet que l'équité d'un système éducatif d'une part ne se mesure pas seulement à la dimension, certes importante, des inégalités sociales d'accès à l'enseignement supérieur, mais peut mobiliser d'autres objets, d'autres catégories, et d'autres principes de justice ; si l'on admet aussi que l'équité d'un système éducatif ne se mesure pas directement, mais dans la capacité de ce système à corriger un certain nombre d'inégalités initiales, dont l'ampleur peut varier d'un pays à l'autre ; si l'on admet enfin que l'équité d'un système éducatif ne s'appréhende pas seulement par des indicateurs internes, mais aussi par la capacité dudit système à instaurer une socié…

Equity (economics)4. Education[SHS.EDU]Humanities and Social Sciences/Education05 social sciences[SHS.EDU] Humanities and Social Sciences/Education050301 educationIndicateurEducational inequalitySocial mobilitySystème éducatifPolitical science0502 economics and business050207 economics0503 educationHumanitiesÉquitéEducational systems
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Use of Movies in an accounting class as a teaching technique to promote learning about financial reporting and ethical issues

2021

[EN] This study presents an innovative experience using movies in an accounting class. The learning experience was found interesting and useful for the learning process in three groups in University XXX. The students voluntarily watched three movies and answered a test for each one, containing questions about the ethical and accounting concepts in the film, as well as their satisfaction with the methodology. Non-parametric tests have been computed to assess if those students that watch a movie obtain a higher exam mark as compared to those that do not follow the methodology, as well as for the other accounting and ethical questions. Our results show that there is a particular film that evid…

EthicsClass (computer programming)MotivationEthical issuesHigher educationbusiness.industryTeachingEducational systemsHigher EducationWork (electrical)AccountingComputingMilieux_COMPUTERSANDEDUCATIONLearningEngineering ethicsSociologybusinessEducational systemsFilms
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Une évaluation du système éducatif de l'Yonne

2007

07014 - Conseillère scientifique : Marie Duru-Bellat; Rapport; A l'initiative de la Ligue de l'enseignement de l'Yonne et du SNUIPP 89, un collectif s'est mis en place pour mener une réflexion sur l'éducation dans l'Yonne. Il comprend des syndicats d'enseignants, des représentants de parents d'élèves, des représentants des mouvements pédagogiques, des représentants des mouvements d'éducation populaire et les associations éducatives complémentaires de l'école publique. Au regard de la situation scolaire au niveau départemental par rapport à d'autres départements de l'Académie et au niveau national, ces personnes partent du constat que « le département de l'Yonne, au vu de ses résultats scola…

Evaluation du système éducatif[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationEducational systems[ SHS.EDU ] Humanities and Social Sciences/EducationFranceEvaluationYonne
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The Formative Years

2018

The school and university education of G.B. Guccia are presented. He studied in the new educational system created when the Kingdom of Italy was founded. Sicily had a long story of cultivators of mathematics, which we briefly review. Shortly after G.B. Guccia entered university the most important encounter of his life occurred: he met the geometer Luigi Cremona and moved to Rome. Five years later he presented his thesis under the guidance of Cremona.

Formative assessmentPedagogyUniversity educationEducational systems
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Game-based learning supported by audience response tools: game proposals and preliminary assessment

2018

The so-called game-based learning strategies are based on introducing games in the classrooms to improve aspects such as student performance, concentration and effort. Currently, they provide a very useful resource to increase the motivation of university students, generating a better atmosphere among peers and between student and teacher, which in turn is generally translated into better academic results. However, the design of games that successfully achieve the desired teaching-learning objectives is not a trivial task. This work focuses on the design of games that allow the assessment of ICT-related university subjects. Specifically, three different games are proposed, all based on stud…

Game designHigher educationEducational systemsGame based learning010501 environmental sciences01 natural sciencesUndergraduate educationGame design0502 economics and businessMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONLearningGame-based learning0105 earth and related environmental sciencesOnline platformsbusiness.industryTeaching05 social sciencesUndergraduate educationHigher EducationPsychologybusiness050203 business & managementAudience responseEducational systems
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La perspectiva de la sostenibilidad en la sociedad del conocimiento interconectado: gobernanza, educación, ética

2013

El presente artículo pretende estimular la reflexión sobre la introducción de la perspectiva de la sostenibilidad en las nuevas sociedades de la información y del conocimiento sustentadas por las TIC, y caracterizadas por una globalización que dista mucho de ser inclusiva. Implica la construcción de un sistema mundial que promueva la búsqueda de la calidad ambiental, la justicia social y una economía equitativa y viable a largo plazo. La UNESCO ha señalado tres caminos básicos para conseguirlo: la gobernanza, la educación y la éticaLa gobernanza puede propiciar una conectividad social equitativa, cambios en los modelos de producción y consumo y la búsqueda y aplicación de soluciones reales …

GlobalizationHarmony (color)Corporate governancePolitical scienceSustainabilitySocial environmentICTSPublic administrationEnvironmental qualityComputer Science ApplicationsEducationEducational systemsEducation in the Knowledge Society (EKS)
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Testing the Trust Game with undergraduates: An experiment with wealth heterogeneity

2017

Ponència presentada a 3rd International Conference on Higher Education Advances, HEAd’17, Universitat Politècnica de València, València, 2017 Trust, reciprocity and a fair distribution of resources are cruzial in the sustainability of any economic system. As a matter of fact, those are values that should be promoted among the new generations, especially among university students enrolled in degrees that are related to economics. Under this context, we are interested in enhancing criticism and active reflection among undergraduates with respect to social values. With such a goal in mind, we designed a two step classroom task that includes playing the Trust Game (TG) in the first place and, s…

Higher educationSocial valuesReciprocityEducational systemssocial valuesSocial value orientationsTrustExperimentreciprocityDictator game0502 economics and businessEconomicsLearning050207 economicsReciprocity (cultural anthropology)experimentbusiness.industryTeaching05 social sciencestrustTrust gameHigher Educationtrust gamebusinessSocial psychology050203 business & managementEducational systemsProceedings of the 3rd International Conference on Higher Education Advances
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The use of EduBlog in initial teachers training: an experience of a teaching innovation project

2020

Digital technologies are central elements of today's society. In this context to achieve an adequate degree of development of Digital Competence for professional performance is essential, as well as for life in society and the exercise of citizenship. Higher Education must actively contribute to develop Digital Competence, training students to effectively use digital technologies. That need is exacerbated in the case of initial teacher training, not only because of the progress towards a digitalized school, but also because of the fundamental role in the training of future generations. With the aim of promoting the development of Digital Teaching Competence, this paper presents an innovatio…

Higher educationTeacher educationmedia_common.quotation_subjectEducational systemsLearning community.03 medical and health sciences0302 clinical medicinePromotion (rank)Student engagementPolitical sciencePedagogyComputingMilieux_COMPUTERSANDEDUCATIONLearningEdublog030212 general & internal medicineDigital competencemedia_commonbusiness.industryTeachingHigher EducationEdublogTeacher educationDigital Competencebusiness030217 neurology & neurosurgeryEducational systems
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Instructional factors and over-education of university graduates

2015

The aim of this work is to test the role of the level of generic competences developed during University studies and the professional and practice orientation of instruction (PPOI) in the prediction of graduates’ initial vertical fit and vertical fit change over an 8-year period. The study sample comprised 334 graduates who finished their degrees two years before they were interviewed for the first time (Time 1). Four and eight years later they were interviewed again (Times 2 and 3, respectively). All of them had employment at Time 1, 2 and 3. Hypotheses were tested by means of Latent Growth Curve Analyses. Contrary to our expectations only PPOI was positive and significantly related to gra…

Higher educationbusiness.industryTeachingEducational systemsSample (statistics)Higher EducationVertical fitTest (assessment)Professional orientation of instructionOver-educationMathematics educationMedicineLearningGeneric competencesbusinessEducational systems
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Escape room in education: a bibliometric study

2020

[EN] The impact of technologies in all areas is one of the main points that characterize the current society. In the educational context, recently, great efforts are being made to adapt the system to characteristics and needs of the students of the 21st century. Gamification in education consist on the use of structures, characteristics, dynamics and aesthetics of games for educational purposes, to increase students participation and motivation. The escape room is a gamified activity in which one or more teams must leave a place during a limited time solving a challenge whose goal is learning. This study pretends to analyze research trends through a bibliometric study of scientific producti…

Higher educationbusiness.industryTeachingmedia_common.quotation_subjectEducational systemsLibrary scienceHigher EducationBibliometricsGamificationEducation03 medical and health sciences0302 clinical medicinePromotion (rank)BibliometricsPolitical scienceLearning030212 general & internal medicineMotivationsEscape roombusiness030217 neurology & neurosurgeryBreakoutEducational systemsmedia_common6th International Conference on Higher Education Advances (HEAd'20)
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