Search results for "Escapism"

showing 10 items of 16 documents

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

2019

Background A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. Methods Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming. Results Statistica…

AdultMale050103 clinical psychologyemotion regulationAdolescentFull-Length Reportmedia_common.quotation_subjectescapismMedicine (miscellaneous)Sample (statistics): Traitement & psychologie clinique [H13] [Sciences sociales & comportementales psychologie]: Treatment & clinical psychology [H13] [Social & behavioral sciences psychology]03 medical and health sciencesYoung AdultInternet gaming disordergaming disorder0302 clinical medicineSettore M-PSI/08 - Psicologia ClinicaAdaptation PsychologicalHumans0501 psychology and cognitive sciencesAffective SymptomsVideo gameMMORPGmedia_commonAgedInternet05 social sciencesGeneral MedicineMiddle Agedproblematic gaming030227 psychiatryBehavior AddictivePsychiatry and Mental healthClinical PsychologyEscapismVideo GamesProblematic gaming Emotion regulation Internet gaming disorder Escapism MMORPG Gaming disorderPositive relationshipFemalePsychologySocial psychologyhuman activities
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The dual nature of mobile games: between escapism and finding a community

2021

Maģistra darbā tiek apskatīta mobilo spēļu duālā daba starp eskeipismu un komūnu (alianse S), kas tiek bāzēta BTK. Šī pētījuma ietvaros tiek skatīts kā komūna un eskeipisms sadzīvo, pastiprina un vai atrodas pretrunā viens ar otru. Galvenās izmantotās datu ievākšanas metodes ir daļēji atvērtā aptauja, daļēji strukturētas intervijas, dalība un novērojums, kā arī pētījums daļēji balstīts uz auto-etnogrāfiju. Pētījuma laikā tiek skatīts komūnas un eskeipisma koncepts un ietekme uz spēlētājiem, tostarp tiek skatīta arī pavadītā laika ietekme uz pieredzi, Covid-19 pandēmijas ietekmi un pētījumu veikšanu digitālajā vidē. Maģistra darbā tiek pamatots pieņēmums, ka mobilās spēles pašā būtībā nav ne…

AntropoloģijaMobile gameeskeipismsescapismcommunitythe digital
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The avant-garde’s visual arts in the context of Santayana’s idea of vital liberty

2012

Abstract In the present paper, the author looks at the political dimension of some trends in the visual arts within twentieth-century avant-garde groups (cubism, expressionism, fauvism, Dada, abstractionism, surrealism) through George Santayana’s idea of vital liberty. Santayana accused the avant-gardists of social and political escapism, and of becoming unintentionally involved in secondary issues. In his view, the emphasis they placed on the medium (or diverse media) and on treating it as an aim in itself, not, as it should be, as a transmitter through which a stimulating relationship with the environment can be had, was accompanied by a focus on fragments of life and on parts of existenc…

De factoSociology and Political Sciencemedia_common.quotation_subjectContext (language use)EpistemologyVisual artsPhilosophyEscapismPoliticsOntologyAbstractionismAvant gardeSociologyLawmedia_commonQuality of Life ResearchHuman Affairs
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Binge-Watching as Case of Escapist Entertainment Use

2021

Although the concept of escapism is widely used in entertainment research, it lacks theoretical and empirical differentiation. Based on the transactional model of stress and coping, we extend previous attempts to conceptualize escapism as a form of emotion-focused avoidance coping. In contrast to the primarily negative connotation of escapism found in prior research, we propose that escapist entertainment use may be a functional coping strategy in some situations and may thus have beneficial effects on the well-being of media users. To develop and illustrate our perspective, we turn to binge-watching as a prominent example of escapist entertainment use. We show exemplarily how escapist bing…

EntertainmentBinge-watchingCoping (psychology)Escapismmedia_common.quotation_subjectPerspective (graphical)Well-beingAvoidance copingPsychologySocial psychologyConnotationmedia_common
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La ética como coartada / 1

2007

FranciaImposturasEscapismo IdeológicoVidal-Beneyto JoséPolítica personalViviendasCoartadaEspañaÉticaEsperanzas revolucionariasFuturoLibertadesFalsificaciónMoral públicaPublicaciones: Obra periodística: Columnas y artículos de opiniónIzquierdaNeoliberalismo conservadorCORRUPCIÓNDerechaMass MediaCAPITALISMO FINANCIEROBancarrota fraudulentaPoderMilagro inmobiliarioEstados UnidosMultimillonario mediáticoContemporaneidadBien comúnHipermediatizaciónEnriquecimientoNegocioPerfidiasSistemaTratamiento mediáticoPensamiento éticoParticipación ciudadana
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El socialismo liberal / 4

2008

FranciaSocialismoViejo socialismoLionel JospinAlcandíaStrauss-KhanVidal-Beneyto JoséEscapismos individualistasTextos periodísticosPublicaciones: Obra periodística: Columnas y artículos de opiniónIzquierdaLaurent JoffrinLiberalismoIgualdadConfusiónProgresistaJusticia socialIDEOLOGÍABertrand DelanoëPoderAmbigüedadSocialismo liberalPOLÍTICAManuel VallsSégolène RoyalExquisiteces hedonistasRedundancia mediáticaPensamiento posmodernoRepúblicaFrançois HollandeLibertadDominaciónGiddensClaude AskolovitchTercera VíaRenovación
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Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic.

2022

Excessive online behaviors refer to harmful or disproportionate use of digital network applications. Such behaviors are likely to be associated with escapist motives. Our aim was to analyze whether escapism predicts excessive gambling, excessive gaming, and excessive internet use over time. A longitudinal sample of Finnish residents aged 18–75 years (n = 1022, 51.27% male) was surveyed at three time points during the COVID-19 pandemic in 6-month intervals: April 2021 (Time 1), October–November 2021 (Time 2), and April–May 2022 (Time 3). Of the original Time 1 respondents, 66.80% took part in the surveys at both Time 2 and Time 3. All surveys included measures for excessive gambling (Problem…

Male515 PsychologyHealth Toxicology and Mutagenesisescapism; addiction; excessive behaviors; internet use; gambling; gamingescapisminternet usepelihimoriippuvuusrahapelitHumansLongitudinal StudiesgamingPandemicsFinlandexcessive behaviorsInternetPublic Health Environmental and Occupational HealthCOVID-193142 Public health care science environmental and occupational healthgamblingBehavior AddictiveVideo Games5141 SociologyFemaleaddictionverkkopeliteskapismiInternational journal of environmental research and public health
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A compensatory model to understand dysfunctional personality traits in problematic gaming: The role of vulnerable narcissism

2020

Abstract According to a “compensatory perspective”, this study aimed to examine the role of narcissism (both vulnerable and grandiose) in the relationship between emotion dysregulation, escapism motivation to play, and problematic gaming. In a sample of 405 World of Warcraft players, we tested a multiple mediation model in which the relationship between vulnerable/grandiose narcissism and problematic gaming was mediated by emotion dysregulation and escapism. Results showed that the model for vulnerable (but not grandiose) narcissism fitted the data very well. This study adds novel insight to our understanding of the mechanisms that support problematic gaming, suggesting that the emotion dys…

Mediation (statistics)EscapismGaming disordermedia_common.quotation_subjectAddictive behavior050109 social psychologyDysfunctional familyNarcissistic personality traitsGaming addiction050105 experimental psychologyMmorpgSettore M-PSI/08 - Psicologia ClinicaNarcissismmedicineRelevance (law)0501 psychology and cognitive sciencesBig Five personality traitsGeneral Psychologymedia_common05 social sciencesPerspective (graphical)Emotion dysregulationEscapismNarcissismmedicine.symptomPsychologyhuman activitiesSocial psychologyPersonality and Individual Differences
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Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)

2021

AbstractEscapism motivations and related processes (e.g., avoidance, dissociation, relaxation, and emotion dysregulation) have been identified as risk factors for problematic gaming. However, the escapism construct has often been poorly conceptualized and operationalized in assessment instruments. In their systematic review, Melodia et al. (2020) proposed that conceptualizing escapism as an avoidant coping strategy could provide a sound basis for further study of problematic gaming. In this commentary, we critically examine some terminological and conceptual issues in relation to escapism to guide future research.

Operationalizationmedia_common.quotation_subjectAssessment instrumentEscape Escapism Gaming disorder Problematic gaming VirtualityGaming; Escapism; Escape; Gaming Disorder; VirtualityAvoidant copingPsychiatry and Mental healthEscapismHealth psychologySettore M-PSI/08 - Psicologia ClinicaVirtuality (gaming)PsychologyConstruct (philosophy)Social psychologymedia_common
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Conceptualización y medición del valor percibido: consensos y controversias

2019

[ES] Estudiar el concepto Valor resulta ser necesario y útil en Marketing por ser un concepto endémico para la disciplina y relevante para la profesión. Sin embargo, a pesar de décadas de investigación, la doctrina se lamenta de un cierto círculo vicioso sobre las dificultades conceptuales y de medición del Valor. Este trabajo revisa estas dificultades y las categoriza en torno a acuerdos y controversias, evidenciando sus efectos en la compleja red nomológica construida a lo largo de los años en torno al Valor. Además, explora empíricamente tres modelos causales de relaciones entre dimensiones de Valor, Satisfacción y Lealtad, testados con PLS sobre una muestra de 340 clientes de hotel. Los…

Organizational Behavior and Human Resource Managementdirect and indirect effectsStrategy and Managementmedia_common.quotation_subjectEconomics Econometrics and Finance (miscellaneous)Nomological networkacuerdos y controversiasagreements and controversiesefectos directos e indirectosLoyaltyconcepto y medición del valorRelevance (law)Business and International ManagementlealtadCausal modelmedia_commonMarketinglcsh:CommerceM31satisfactionsatisfacciónVirtuous circle and vicious circleloyaltyEscapismlcsh:HF1-6182Industrial relationsBusiness Management and Accounting (miscellaneous)Customer satisfactionPsychologySocial psychologyValue (mathematics)value concept and measurement of valueFinance
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