Search results for "Experience"
showing 10 items of 1093 documents
Empirically-derived subgroups of Facebook users and their association with personality characteristics: a Latent Class Analysis
2018
Abstract In recent years, considerable research effort has been directed at the identification of relationships between psychological variables and Facebook usage indicators. However, the identification of homogeneous subgroups of individuals based on similar Facebook usage characteristics still presents a challenge. This study aims: (1) to empirically determine homogeneous groups of Facebook users based on variables regarding their personal experience on Facebook, by using a Latent Class Analysis; and (2) to examine the association between an individual's personality and interpersonal characteristics and the empirically-derived profiles of Facebook usage. Eight hundred and eleven Facebook …
Personality modulates brain responses to emotion in music: Comparing whole-brain and regions-of-variance approaches
2019
AbstractWhether and how personality traits explain the individual variance in neural responses to emotion in music remains unclear. The sparse studies on this topic report inconsistent findings. The present study extends previous work using regions of variance (ROVs) as regions of interest, compared with whole-brain analysis. Fifty-five subjects listened to happy, sad, and fearful music during functional Magnetic Resonance Imaging. Personality was measured with the Big Five Questionnaire. Results confirmed previous observations of Neuroticism being positively related to activation during sad music, in the left inferior parietal lobe. In an exploratory analysis, Openness was positively relat…
Observing animals and humans : dogs target their gaze to the biological information in natural scenes
2020
Background This study examines how dogs observe images of natural scenes containing living creatures (wild animals, dogs and humans) recorded with eye gaze tracking. Because dogs have had limited exposure to wild animals in their lives, we also consider the natural novelty of the wild animal images for the dogs. Methods The eye gaze of dogs was recorded while they viewed natural images containing dogs, humans, and wild animals. Three categories of images were used: naturalistic landscape images containing single humans or animals, full body images containing a single human or an animal, and full body images containing a pair of humans or animals. The gazing behavior of two dog populations,…
Personalidad y Autoestima: Un análisis sobre el importante papel de sus relaciones
2018
The five factor model has been established as one of the main approaches in the study of personality. After its emergence, one of the most important aspects to be analyzed has been its relationship with self-esteem, considering the central role that the latest has in the model. In spite of the large empirical support existing about this relationship, the need of a deeper understanding of its theoretical nature has been pointed out. The aim of our work joins the previous research, in analyzing the existence of relationships between personality factors and self-esteem. The sample was 576 university students, between 18- 35 years old. The present findings show that self-esteem is negatively as…
Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinen…
2019
Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for…
Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…
2019
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…
What happens when software developers are (un)happy
2017
The growing literature on affect among software developers mostly reports on the linkage between happiness, software quality, and developer productivity. Understanding happiness and unhappiness in all its components -- positive and negative emotions and moods -- is an attractive and important endeavor. Scholars in industrial and organizational psychology have suggested that understanding happiness and unhappiness could lead to cost-effective ways of enhancing working conditions, job performance, and to limiting the occurrence of psychological disorders. Our comprehension of the consequences of (un)happiness among developers is still too shallow, being mainly expressed in terms of developmen…
Towards Psychologically based Personalised Modelling of Emotions Using Associative Classifiers
2016
Learning environments, among other user-centred applications, are excellent candidates to trial Computational Emotions and their algorithms to enhance user experience and to expand the system usability. However, this was not feasible because of the paucity in affordable consumer technologies that support the requirements of systems with advanced cognitive capabilities. Microsoft Kinect provides an accessible and affordable technology that can enable cognitive features such as facial expressions extraction and emotions detection. However, it comes with its own additional challenges, such as the limited number of extracted Animation Units (AUs). This paper presents a new approach that attempt…
Values and Personal Life Investment in Middle-Age: Measures and Relations
2015
The present study analyzed the factor structure of Schwartz Value Survey (SVS; 46 items) and the personal life investment (PLI; 10 items) scale, as well as the mutual relations between these two measures. The 50-year-old participants (n = 217–224) were drawn from the ongoing Finnish Jyväskylä Longitudinal Study of Personal and Social Development. For the SVS, the confirmatory factor analysis (CFA) supported the 14-factor structure: achievement, tradition, stimulation, hedonism, security, conformity, power, universalism (with sub-factors of societal concern, tolerance and protecting nature), benevolence (with sub-factors of caring and dependability) and self-direction (with sub-factors of au…
The Need-Adapted Approach in Psychosis: The Impact of Psychosis on the Treatment and the Professionals
2014
Psychosis is a challenging phenomenon for professionals. In the need-adapted approach (NAA), therapy meetings constitute a deliberate effort to meet the challenges by bringing all the main parties together within a common discussion. The aims of this study are to analyze and evaluate psychiatrists' experiences of the treatment processes in psychosis. A qualitative multiple case study approach has been used. Between August 2007 and January 2009, co-research interviews (CR-Is) and stimulated-recall interviews (STR-Is) with 10 psychiatrists from 3 different parts of Finland were videoed and transcribed verbatim. The material was analyzed using qualitative content analysis. The difficult emotio…