Search results for "Experience"
showing 10 items of 1093 documents
Extending and validating gestUI using technical action research
2017
gestUI is a model-driven method with tool support to define custom gestures and to include gesture-based interaction in existing user software system interfaces. So far, gestUI had been limited to the definition of the same gesture catalogue for all users of the software system. In this paper, we extend gestUI to permit individual users to define their own custom gesture catalogue and redefine some custom gestures in case of difficulty in using or remembering them. After extending gestUI, we applied technical action research from the FP7 CaaS project's Capability Design Tool with the aim of assessing its acceptance in an industrial setting. We also analysed its perceived ease-of-use and use…
La hora de la evaluación ambulatoria [Recurso electrónico] = The time of ambulatory assessment /
2022
La evaluación ambulatoria aglutina un conjunto de métodos que permiten evaluar mediante dispositivos móviles, y en múltiples momentos temporales, el comportamiento de las personas en su entorno natural y contexto diario. Permite una evaluación más precisa, dinámica, contextual e ideográfica que los métodos clásicos, abriendo nuevos horizontes con claras implicaciones para el diagnóstico y la intervención psicológica. El objetivo de este trabajo es realizar una introducción a la evaluación ambulatoria. En primer lugar, se realiza una delimitación conceptual y se comentan las cuestiones que viene a solucionar y sus posibles beneficios. En segundo lugar, se exponen aspectos relacionados con la…
Effect of the intra-alveolar administration of dexamethasone on swelling, trismus, and pain after impacted lower third molar extraction: a randomized…
2021
Background To evaluate the efficacy of intra-alveolar administration of dexamethasone 4 mg in the control of edema, trismus, and pain resulting from the extraction of impacted lower third molars and the drug permeability through the oral mucosa by in silico prediction. Material and Methods The randomized, double-blind, split-mouth clinical trial included patients who had both impacted lower third molars in equivalent positions. Hemiarches were divided into control side when dexamethasone was administered orally and experimental side when dexamethasone was administered using the intra-alveolar route. Patients were evaluated considering edema, trismus, and pain. The permeability of dexamethas…
Moral Conflicts as a Motor of Moral Identity Development at Work: Self-Awareness and Micro Processes in Weekly Experiences
2019
Based on the identity process model, we investigated developmental differences in moral identity between leaders by analyzing their personal experiences of and reactions to actual moral conflicts at work. Using a longitudinal (16-week) qualitative design, we collected weekly moral conflict stories from ten leaders. First, after an inductive exploratory analysis we found that the leaders showed different levels of awareness (descriptive, reflective, and evaluative) with regard to how far they were able to identify their own role, values, feelings, and behaviors in each moral conflict. Second, after a theory-driven analysis, the integrated model of the micro processes of identity development …
Jünger Machines and aviators. The experience of war in young Jünger's photobooks
2013
El modo en que el jünger de los años 30 recuerda y describe la guerra en sus foto-libros concibe la misma principalmente desde la contemplación estética como un espectáculo de la naturaleza, en detrimento de su cruel dimensión moral y personal. Ello, que The way in which the jünger of the 30 s remembers and describes the war in his photobooks conceives it principally since an aesthetic comprehension as a natural spectacle to the detriment of its cruel moral and personal dimension. This, which to a large e
Estimation techniques to measure subjective quality on live video streaming in Cloud Mobile Media services
2018
Abstract The adoption of smart phones, the increased access to mobile broadband networks and the availability of public cloud infrastructures are aligning to the next generation of truly ubiquitous multimedia services, known as Cloud Mobile Media (CMM) services offering mobile video. Nevertheless, due to an inherit higher and variable end to end delay mainly as a result of the virtualization process, new challenges appear. One challenge is given by live video streaming applications when trying to keep a good Quality of Experience of the delivered video, measured in terms of a subjective video quality metric, named Mean Opinion Score (MOS). Our goal is to estimate and predict this subjective…
Discounted Prototyping of Virtual Reality Solutions for Science Education
2017
Science education requires experimental work for learners to achieve the intended learning outcomes, which sometimes involve abstract concepts by nature. Advances in digital technology can help learners to undertake experimental work, which would otherwise be costly, either due to the scarcity of laboratory equipment or safety requirements. However, one of the major concerns resides into how to design usable learning solutions from the users’ perspective. That would require the involvement of users at all stages of design and development process, even if the technology itself could still be in its infancy. It can be very helpful to present the new design concepts to potential users at a ver…
Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
2017
Abstract Mobile audio-guides are currently being used in museums to enhance the visitors’ experience. Over the past few years, some Augmented Reality (AR) solutions have been explored in this context, making it possible to provide augmented visual and sonic stimuli through the use of smartphones. However, the special conditions of museums (e.g. artificial markers cannot be used, small, crowded rooms, etc.) and the limited computational capacity of smartphones mean that there are important restrictions in the use of this technology. In this paper we introduce a novel mobile augmented guide for the Casa Batllo museum (Barcelona, Spain) which is based on a combination of traditional and indire…
Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications
2012
Over the last few years, mobile applications demonstrating Augmented Reality (AR) - such as Layar, Junaio and Google Goggles - have been introduced to consumers. We conducted an online survey to explore the user experience (UX) of early stage mobile AR applications available in the market in spring 2011, covering both location-based AR browsers and image recognition AR applications for object-based interaction. We identify various types of experiences such applications have evoked by qualitatively analyzing 84 users' narratives of their most satisfying and unsatisfying experiences. The results highlight, for example, experiences of awareness of surroundings, empowerment, positive surprise, …
Measuring user responses to interactive stories: Towards a standardized assessment tool
2010
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game "Fahrenheit". Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to 'real' interactive storyte…