Search results for "Experience"

showing 10 items of 1093 documents

Muistisairaan ihmisen kokemukset teknologiasta osana arkea - turvaa vai tunkeilevuutta

2018

Tässä tutkimuksessa selvitettiin muistisairaiden ihmisten arkea tukevan teknologian käyttöönottoa ja heidän sekä heidän läheistensä kokemuksia teknologian käytöstä. Tutkimuksen viitekehyksenä toimi Lawtonin ekologinen malli. Tutkimuksessa käytettiin etnografista näkökulmaa haastattelemalla ja havainnoimalla muistisairaita ihmisiä teknologian käyttötilanteissa. Ensimmäinen vaihe toteutettiin vuosina 2004-2007. Ensimmäisessä vaiheessa kohderyhmänä olivat 25 muistisairautta sairastavaa kotona yksin tai omaishoitajansa kanssa asuvaa henkilöä sekä heidän läheistään ja viisi vastaajaa kuntien kotihoidosta. Koteihin vietiin yhteensä 29 erilaista laitetta. Toinen keruuvaihe toteutettiin vuosina 201…

ethicalitykotihoitoLawtonin ekologinen mallitekniikka (laitteet)experienceomaishoitajatseurantaomaishoitomuistisairaudetautonomiapeople with dementiaapuvälineettracking technologymobilitystigmatliikkuvuusikääntyminensatelliittipaikannustechnologykokemuksetteknologiaetäseurantaliikkumineninsecuritymuistisairaatdementiaturvattomuus
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Intercultural communication experiences of foreign students with a focus on their perspectives of national, cultural and ethnic identity : case of ex…

2011

The aim of the study is to learn about intercultural communication experiences of foreign Exchange and Master degree students in Jyväskylä, Finland with a particular attention to the perspective of national, cultural and ethnic identity concepts. The study is qualitative in nature. The goal in creating the interview themes was to cover a variety of topics to allow the informants to speculate on different situations related to intercultural communication experiences in Jyväskylä, their country of origin and their national, cultural and ethnic identity. To reach the diverse perspectives on the subject individuals of different cultural origin were interviewed. The interview group involved Exch…

etninen identiteettinationalculturalidentiteettikulttuurienvälinen viestintäintercultural communication experiencesforeign/international studentsethnic identityvaihto-opiskelijatkulttuuri-identiteetti
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The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenari…

2016

Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed. Background: The visual occlusion technique is an established method for assessing visual demands of driving. However, occlusion time is not a highly informative measure of environmental task-relevant event density in self-paced driving scenarios because it partials out the effects of changes in driving speed. Method: Self-determined occlusion times and distances of 97 drivers with varying backgrounds were analyzed in driving scenarios simulating real Finnish suburban and highway traffic environments with self-determined vehicle speed…

event ratedriving experiencedriverevent densityexpectancyinattentiontask demandsepävarmuusdistractionvisual occlusion
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A critical examination of existential feeling

2018

Matthew Ratcliffe (2008, 2015) has argued that existential feelings form a distinct class of bodily and non-conceptual feelings that pre-intentionally structure our intentional experience of others, the world, and ourselves. In this article, I will identify and discuss three interrelated areas of concern for Ratcliffe’s theory of existential feelings. First, the distinct senses in which existential feelings are felt as background bodily feelings and as spaces of possibility calls for further clarification. Second, the nature of the suggested bi-directional relationship between existential feelings and intentional experience remains ambiguous. Third, viewed in light of existential guilt, the…

existential feelingeksistentialismieksistenssiintentionaalisuuskehontuntemusintentional experienceRatcliffe Matthewbodily feeling
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Designing for Positive User Experience in Work Contexts: Experience Categories and their Applications

2018

Experience categories describe repeatedly occurring qualities of positive experiences that can be used for the analysis and generation of new/further/more positive experiences. This paper describes experience categories for the workplace. Based on 345 reports of positive user experiences in the workplace, we identified 17 experience categories through qualitative content analysis and describe their necessary and optional attributes. We believe that experience categories can support analysis and design activities for the work place in three ways: (a) using the questions derived from experience interviews to analyze existing positive experiences in work contexts, (b) explaining the potential …

experience categoriesinterviewsSocial PsychologyComputer sciencebusiness.industryCommunication05 social sciencesHuman-Computer InteractionworkWork (electrical)User experience designHuman–computer interactionuser experience0502 economics and businesspositive design0501 psychology and cognitive sciencesbusiness050203 business & management050107 human factorsHuman Technology
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THE IMPORTANCE OF ESTABLISHING CUSTOMER EXPERIENCES

2012

Recently, companies have apprehended the fact that customers want more than merely products or services and have proceeded in providing value creation through customer experiences. Experience marketing has emphasized the need to stimulate, entertain and affect consumers at an emotional level in order to create the premises for an experience in consumption. The repercussions for the experience marketing approach can range from brand advocacy, word-of-mouth, to loyalty and motivation to buy such an experience. Therefore, companies need to manage these experiences and pay attention to the moments of truth the customer has with the organization in question.

experience marketing customer experience consumer behavior customer empowerment value co-creationStudies in Business and Economics
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To Gamify or Not to Gamify? : Gamification in Exercise Applications and Its Role in Impacting Exercise Motivation

2016

Gamification and different exercise applications have become increasingly popular in recent years. The common purpose of gamification is to enhance one’s motivation and engagement to certain activities. Gamification has been commonly understood as the use of game elements in non-game context. In this paper, we propose a divide between the process and the experience of gamification. This paper is the first to propose such division and the results demonstrate its necessity. Gamification exists also in many exercise applications. The purpose of this study is to explore how the use of an exercise application affects users’ exercise motivation and behaviour by concentrating especially on the rol…

experience of gamificationpelillistäminenliikuntateknologiaexercise applicationprocess of gamificationeHealth motivation
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Opintojen henkilökohtaistaminen aikuisoppijoiden kokemana : eksistentiaalis-fenomenologinen tutkimus näyttötutkintomestarikoulutuksen kontekstissa

2018

The aim of this empirical qualitative PhD study was to describe and understand the phenomenon of the personalisation of studies. The theoretical framework was the existential phenomenology with holistic conception of man. In this study, the phenomenological experience was broadly understood as the experiential relationship of man to his own situation. The research assignment was 1) to describe the essence of personalised studies as appear in the experiences of an adult learner and 2) to describe a general network of meanings connected with individual experiences. The context of this research was the development of a training programme for specialists in competence-based qualifications condu…

experienceexistential phenomenologyhenkilökohtaistaminenadult learnernäyttötutkinnotyksilöllistäminenpersonalisation of studiesqualitative researchammatilliset tutkinnotaikuisopiskelu
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Integration of Pedagogical Knowledge in the Light of Questions about the Empirical Foundations of General Pedagogy and Understanding of the Concept o…

2018

Głównym celem artykuły jest pokazanie, że podejmowane przez pedagogów badania zarówno nad empirycznymi podstawami pedagogiki, jak i nad ogólnością, posiadają punkty styczne oraz, że pogłębiona refleksja nad tymi zagadnieniami ukierunkowuje na postulat integralnego traktowania wiedzy pedagogicznej. W pierwszej części została przedstawiona relacja między kwestią empirycznych podstaw pedagogiki a problematyką integralności wiedzy pedagogicznej, w drugiej – między pojęciem ogólności a problematyką tejże integralności, natomiast w zakończeniu zaprezentowano propozycję rozumienia pedagogiki ogólnej jako pedagogiki integralnej, w której elementem integrującym jest sposób podejścia zarówno do empir…

experienceogólnośćdoświadczeniepedagogika integralnaintegral pedagogygeneral pedagogypedagogical knowledgewiedza pedagogicznapedagogika ogólnageneralityPaedagogia Christiana
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The role of digital mediation devices in the satisfaction of art museum audiences

2019

The effects of «self-service technologies» (SST) (Curran and Meuter 2005) on the value and satisfaction of service experience (Lin and Hsieh 2007; Mencarelli and Rivière 2014; Meuter et al. 2003) have been little studied in the arts and culture field. The research explores the effects of the use of a digital mediation device on the museum experience and on the overall satisfaction of the public. The results of the analysis of 916 questionnaires collected from visitors to the Louvre Lens museum show that the use of a digital mediation device during the museum visit experience does not significantly impact overall public satisfaction with the visit.

experiencequantitativemuséessatisfaction[SHS.GESTION]Humanities and Social Sciences/Business administrationétude quantitative[SHS.GESTION] Humanities and Social Sciences/Business administrationmuseumsself-service technologiesexpérience
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