Search results for "Experience"
showing 10 items of 1093 documents
The development of novice top management team's heuristics in SME internationalization
2016
The importance of heuristics in terms of strategy work is highlighted in many existing studies. However, little is known about how the ability to utilize heuristics develops during novice top management team’s first internationalization. Utilizing qualitative and inductive grounded theory building methods this study aims to increase knowledge about the role of heuristics during top management team’s first SME internationalization and the role of experience in utilization of heuristics and decision-making process. The findings contribute to literature of strategy and its microfoundations by showing four stages of development process and highlighting the various roles of relevant experience i…
Diversity, Complexity and Ordinality: Mental Health Services Outside the Institutions—Service Users’ and Professionals’ Experience-Based Practices an…
2021
In conjunction with the dismantling of psychiatric hospitals, social workers have been commissioned to help service users in their daily living in their homes and in the community. The consequences of these changes for experience-based knowledge and practices in their contexts remain relatively unknown. In this study, eighteen service users and the social workers they described as helpful for them were interviewed. The interviews were recorded, transcribed, and analyzed using Thematic Analysis. The following themes emerged: “Here, there and everywhere”, “Doing, being, becoming”, “Talking” and “Order, planning and improvisation” concerning the contradictions service users and professionals m…
Lähtökohtia luontoon liitettyjen merkitysten ja elämysten tutkimiseksi
1992
Factory Workers' Ordinary User Experiences: An Overlooked Perspective
2018
Experiences with technology often are described as exciting and outstanding, for instance, in relation to novel technologies at home or at work. In this article, we aim to complement this perspective by emphasizing people’s mundane and ordinary experiences with technology, that is, unremarkable experiences happening in the background of people’s attention. Based on our investigations of user experience in a semiconductor factory, we show how such ordinary experiences are substantial in workers’ everyday interactions with technology, which are mainly shaped by repetitive activities and routines. However, current conceptions of user experience seem to overlook those mundane experiences and ho…
Analyzing online search patterns of music festival tourists
2020
Music festivals, as cultural events that induce tourism flows, intermediate both the cultural and travel experience. The present study analyzes online search behavior of potential attenders to a music festival. We hypothesize that the search process reveals latent patterns of behavior of cultural tourists planning to attend music festivals. To this end, information from Google Trends on queries related to three popular music festivals is used to build a network of search topics. Based on it, alternative exponential random graph model specifications are estimated. Findings support the general result of mediated information flows: music festivals induce planning and traveling queries. Howeve…
Gratuité et Processus de Prise de Décision dans le Domaine Culturel : le Cas des Musées et des Monuments
2006
La gratuité est le caractère de ce qui est gratuit, c'est-à-dire de ce « qui se donne pour rien ».Il est intéressant d'observer que lorsque les individus évoquent le choix d'une visite gratuitede musée et de monument, comparativement à la visite payante, ils se positionnentrégulièrement comme des consommateurs qui expriment des préférences, évaluent desalternatives, traitent des informations et manifestent des intentions de consommation. Dèslors, il convient d'analyser, dans notre recherche, le processus de prise de décision del'individu en tant que consommateur de la visite culturelle. Dans une première partie, nousdévelopperons ainsi les effets de la gratuité sur le processus de prise de …
Experiences from the Use of an Eye-Tracking System in the Wild
2010
Eye-tracking systems have been widely used as a data collection method in the human–computer interaction research field. Eyetracking has typically been applied in stationary environments to evaluate the usability of desktop applications. In the mobile context, user studies with eye-tracking are far more infrequent. In this paper, we report our findings from user tests performed with an eye-tracking system in a forest environment. We present some of the most relevant issues that should be considered when planning a mobile study in the wild using eye-tracking as a data collection method. One of the most challenging finding was the difficulty in identifying where the user actually looked in th…
Training surgical skills in a simulated and authentic environment : expertise challenges in development of surgical laparoscopy practicing
2014
Experiences of combining doctoral studies and everyday family life
2015
How to combine work and family life and find individually best solutions in everyday life, is a topical and globally significant subject. In this article I immerse to how the under 40-year-old female doctoral students with a family succeed in combining their important roles as a mother and a doctoral student in their own everyday lives. Many simultaneous challenges encounter in the everyday life of an under 40-year-old female doctoral student with a family. In the examination I concentrate on the everyday challenges of the female doctoral student, on the interface of the family and the doctoral studies and on the choices made in everyday life. nonPeerReviewed
The World Hobbit Project in Finland : Audience responses and transmedial user practices
2016
This article examines audience engagement with The Hobbit fantasy film trilogy as a participatory and transmedial experience. To do so, we use the data collected by The World Hobbit Project in order to investigate the transmedial user practices of the Finnish audience of the trilogy. We will, firstly, look at what kinds of transmedial user practices – and transmedia users – emerge from our data. Secondly, we will ask the following questions: How do transmedia users receive and experience the films? What are the meanings assigned to The Hobbit films and the fantasy texts and user practices related to them, and what do these meanings tell of the broader meanings and uses of fantasy? Doing so,…