Search results for "Experimental"

showing 10 items of 18236 documents

Gratitude Questionnaire–20 Items (G20): A Cross-Cultural, Psychometric and Crowdsourcing Analysis

2020

The use in psychology of crowdsourcing platforms as a method of data collection has been increasing in popularity because of its relative ease and versatility. Our goal is to adapt the Gratitude Questionnaire–20 Items (G20) to the English language by using data collected through a crowdsourcing platform. The G20 is a comprehensive instrument that takes in consideration the different basic processes of gratitude and assesses the construct’s cognitive, evaluative, emotional, and behavioral processes. We test the psychometric properties of the English version of the G20 with a Prolific (ProA) user sample. We assess the adequacy of the G20 for the crowdsourcing population in its English version…

validitymedia_common.quotation_subjectPopulationApplied psychologypositive psychologylcsh:BF1-990050109 social psychologySample (statistics)Crowdsourcing050105 experimental psychologygratitude questionnairecross-culturalGratitudeEnglish adaptationPsychology0501 psychology and cognitive scienceseducationGeneral Psychologymedia_commonOriginal Researcheducation.field_of_studyData collectionreliabilitybusiness.industry05 social sciencesPopularityTest (assessment)lcsh:Psychologycrowdsourcing platformpsychometrybusinessConstruct (philosophy)PsychologyFrontiers in Psychology
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The roles of achievement-related behaviours and parental beliefs in children´s mathematical performance

2003

This study aimed to investigate the developmental dynamics between children's mathematical performance, the task-focused versus task-avoidant behaviours they show in the classroom, and their parents' beliefs concerning their school competence. The mathematical performance of 111 six- to seven-year-old children was tested, and their task-focused versus task-avoidant behaviours were rated by their teachers four times during their first school year. Parents filled in questionnaires measuring their skill-specific and general beliefs about their children's school competencies at the beginning and at the end of the school year. The results showed that parents' beliefs in their children's general …

vanhempien uskomuksetSchool age childMathematical performancealkuopetuseducationlaskutaitoExperimental and Cognitive PsychologyAcademic achievementbehavioral disciplines and activitiesEducationDevelopmental psychologyDevelopmental dynamicsEl NiñoCorrelation analysisDevelopmental and Educational PsychologyMathematical abilityPsychologyCompetence (human resources)suoritusstrategiat
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Modificaciones de la variabilidad de la frecuencia cardíaca producidas en un modelo experimental de síndrome metabólico

2022

Antecedentes: El síndrome metabólico (SM) se define como el conjunto de al menos tres de las siguientes condiciones: obesidad central, elevación de triglicéridos, disminución de lipoproteínas de alta densidad, hipertensión sistémica e intolerancia a la glucosa. El SM está relacionado con una alta prevalencia de enfermedades cardiovasculares, muerte súbita cardíaca y arritmias auriculares, eventos que pueden ser consecuencia de cambios relacionados con la estructura, función y control del corazón. Uno de los mecanismos subyacentes podría ser la alteración de la automaticidad del nodo sinusal por alteraciones del sistema nervioso autónomo qué pueden evaluarse analizando los componentes de la …

variabilidad de la frecuencia cardíacaUNESCO::CIENCIAS MÉDICASmodelo experimentalsíndrome metabólico:CIENCIAS MÉDICAS [UNESCO]
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Lexical Substitution and Paraphasia in Advanced Dementia of the Alzheimer Type

2017

Abstract The paper presents the case study of lexical selection in Alzheimer-type dementia. Lexical substitutions in poem recitation and conversations of a Russian speaker, who suffered Alzheimer-type dementia, were analyzed on the background of the lexical retrieval and slip-of-the-tongue phenomena. The classification of the substitutions is worked out on the basis of the links between a target word and its substitutions. The current context plays an essential role as natural priming for a substitution in a poem recitation. Some words have predisposition to be lost; the units belong to the figurative language or to the category of infrequent lexemes. In conversation, the patient masked fai…

verbal associations05 social sciencesSubstitution (logic)lexical substitutionOral communication. Speech050105 experimental psychologyParaphasiaBF1-99003 medical and health sciences0302 clinical medicineAdvanced dementiaP95-95.6medicinealzheimer diseaseslips of the tonguePsychology0501 psychology and cognitive sciencesmedicine.symptomPsychology030217 neurology & neurosurgeryCognitive psychologydementiaPsychology of Language and Communication
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Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design

2021

Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…

verkkokurssitScale (ratio)Computer sciencekehittämistutkimus4. Education05 social sciences050301 educationcourse designVirtual reality050105 experimental psychologyaffordanceCourse (navigation)virtuaalitodellisuusHuman–computer interactiondesign science researchComputingMilieux_COMPUTERSANDEDUCATIONvirtual reality0501 psychology and cognitive sciences516 Educational sciencesskills for working lifetyöelämävalmiudetAffordance0503 education
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Designing empirical experiments to compare interactive multiobjective optimization methods

2022

Interactive multiobjective optimization methods operate iteratively so that a decision maker directs the solution process by providing preference information, and only solutions of interest are generated. These methods limit the amount of information considered in each iteration and support the decision maker in learning about the trade-offs. Many interactive methods have been developed, and they differ in technical aspects and the type of preference information used. Finding the most appropriate method for a problem to be solved is challenging, and supporting the selection is crucial. Published research lacks information on the conducted experiments’ specifics (e.g. questions asked), makin…

vertailuvuorovaikutuskäytettävyyspäätöksentekokehittämineninteractive methodsexperimental studytavoitteetmenetelmätsuunnitteluhuman decision makerstukeminenmultiple objective programmingtutkimusperformance comparison
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Behavioral Activation through Virtual Reality for Depression: A Single Case Experimental Design with Multiple Baselines

2022

Behavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients’ lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients’ daily routine. To do so, we conducted a single-case experimental de…

virtual reality; behavioral activation; depression; single case experimental design; multiple baselinesmultiple baselinesBenestar socialdepressionConducta (Psicologia)virtual realityComportament col·lectiuGeneral Medicinebehavioral activationsingle case experimental designJournal of Clinical Medicine
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Experimental evolution of genome architecture and complexity in an RNA virus

2016

Introducción La evolución de la arquitectura del genoma – las dimensiones y la organización del material hereditario de un organismo – es poco conocida. Existe una variación asombrosa en la arquitectura genómica entre diferentes organismos. Los virus tienden a tener genomas pequeños, con un mínimo de secuencias intergénicas y típicamente con genes solapantes, los cuales se cree son una forma de compresión del genoma que permite al virus incrementar su número de proteínas sin aumentar su tamaño. Los procariotas tienen genomas compactos, pero con secuencias intergénicas más largas que los virus, y los genes con solapamientos largos son escasos. Los eucariotas presentan una amplia gama de tama…

virus evolutiongenome architectureRNA virusUNESCO::CIENCIAS DE LA VIDAexperimental evolutiongenome evolutiongenome stability:CIENCIAS DE LA VIDA [UNESCO]
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The ALICE experiment at the CERN LHC

2008

Journal of Instrumentation 3(08), S08002 (2008). doi:10.1088/1748-0221/3/08/S08002

visible and IR photonsLiquid detectorshigh energyPhotonPhysics::Instrumentation and DetectorsTransition radiation detectorsTiming detectors01 natural sciencesOverall mechanics designParticle identificationSoftware architecturesParticle identification methodsGaseous detectorscluster findingDetector cooling and thermo-stabilizationDetector groundingParticle tracking detectors[PHYS.HEXP]Physics [physics]/High Energy Physics - Experiment [hep-ex]Special cablesDetector alignment and calibration methodsDetectors and Experimental TechniquesNuclear ExperimentVoltage distributions.Photon detectors for UVInstrumentationMathematical PhysicsQuantum chromodynamicsPhysicsLarge Hadron ColliderSpectrometersPhysicsDetectorcalibration and fitting methodsTransition radiation detectorScintillatorsData processing methodsAnalysis and statistical methodsData reduction methodsParticle physicsCherenkov and transition radiationTime projection chambers610dE/dx detectorsNuclear physicsCalorimetersPattern recognitionGamma detectors0103 physical sciencesddc:610Solid state detectors010306 general physicsMuonInstrumentation for heavy-ion acceleratorsSpectrometerLarge detector systems for particle and astroparticle physics010308 nuclear & particles physicsCERN; LHC; ALICE; heavy ion; QGPCherenkov detectorsComputingVoltage distributionsManufacturingscintillation and light emission processesanalysis and statistical methods; calorimeters; cherenkov and transition radiation; cherenkov detectors; computing; data processing methods; data reduction methods; de/dx detectors; detector alignment and calibration methods; detector cooling and thermo-stabilization; detector design and construction technologies and materials; detector grounding; gamma detectors; gaseous detectors; instrumentation for heavy-ion accelerators; instrumentation for particle accelerators and storage rings - high energy; large detector systems for particle and astroparticle physics; liquid detectors; manufacturing; overall mechanics design; particle identification methods; particle tracking detectors; pattern recognition; cluster finding; calibration and fitting methods; photon detectors for uv; visible and ir photons; scintillators; scintillation and light emission processes; simulation methods and programs; software architectures; solid state detectors; special cables; spectrometers; time projection chambers; timing detectors; transition radiation detectors; voltage distributionsInstrumentation for particle accelerators and storage ringsInstrumentation; Mathematical PhysicsHigh Energy Physics::ExperimentSimulation methods and programsDetector design and construction technologies and materials
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Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

2019

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…

visuospatial abilitiesSpatial Visualization05 social scienceslcsh:BF1-990preadolescence050105 experimental psychologyMental rotationLearning effectVisualizationStyle (sociolinguistics)Developmental psychology03 medical and health sciencesSettore M-PSI/04 - PSICOLOGIA DELLO SVILUPPO E PSICOLOGIA DELL'EDUCAZIONE0302 clinical medicinelcsh:Psychologyspatial cognitionAdolescence; Preadolescence; Spatial cognition; Videogames; Visuospatial abilitiesPsychology0501 psychology and cognitive sciencesadolescencevideogamesPsychology030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
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