Search results for "Finite-state machine"

showing 7 items of 97 documents

Bounded Computational Capacity Equilibrium

2010

We study repeated games played by players with bounded computational power, where, in contrast to Abreu and Rubisntein (1988), the memory is costly. We prove a folk theorem: the limit set of equilibrium payoffs in mixed strategies, as the cost of memory goes to 0, includes the set of feasible and individually rational payoffs. This result stands in sharp contrast to Abreu and Rubisntein (1988), who proved that when memory is free, the set of equilibrium payoffs in repeated games played by players with bounded computational power is a strict subset of the set of feasible and individually rational payoffs. Our result emphasizes the role of memory cost and of mixing when players have bounded c…

TheoryofComputation_MISCELLANEOUSEconomics and EconometricsComputer Science::Computer Science and Game TheoryBounded rationality automata complexity infnitely repeated games equilibrium.EconomiaOutcome (game theory)Set (abstract data type)Lexicographic preferences0502 economics and businessFOS: MathematicsFolk theoremMathematics - Optimization and ControlMathematicsFinite-state machine05 social sciencesProbability (math.PR)ComputingMilieux_PERSONALCOMPUTING050301 educationTheoryofComputation_GENERALBounded rationalityOptimization and Control (math.OC)Bounded functionRepeated game050206 economic theory0503 educationMathematical economicsMathematics - Probability
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From UML Specification into FPGA Implementation

2014

In the paper a method of using the Unified Modeling Language for specification of digital systems, especially logic controllers, is presented. The proposed method is based mainly on the UML state machine di- agrams and uses Hierarchical Concurrent Finite State Machines (HCFSMs) as a temporary model. The paper shows a way to transform the UML diagrams, expressed in XML language, to the form that is acceptable by reconfigurable FPGAs (Field Programmable Gate Ar- rays). The UML specification is used to generate an eective program in Hardware Description Languages (HDLs), especially Verilog.

UML toolFinite-state machineComputer scienceProgramming languageHardware description languageApplications of UMLlogic controllerscomputer.software_genreverilog.umlfpgaTK1-9971UML state machinefsmUnified Modeling LanguageVerilogElectrical engineering. Electronics. Nuclear engineeringElectrical and Electronic EngineeringcomputerObject Constraint Languagecomputer.programming_languageAdvances in Electrical and Electronic Engineering
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From UML State Machine Diagram into FPGA Implementation

2013

Abstract In the paper a method of using the Unified Modeling Language diagrams for specification of digital systems, especially logic controllers, is presented. The proposed method is based mainly on the UML state machine diagrams and uses Hierarchical Concurrent Finite State Machines (HCFSMs) as a temporary model. The paper shows a way to transform the UML diagrams to the form that is acceptable by reconfigurable FPGAs (Field Programmable Gate Arrays). The UML specification is used to generate an effective program in Hardware Description Languages (HDLs), especially Verilog.

UML toolFinite-state machineProgramming languageComputer scienceHardware description languageCommunication diagramApplications of UMLGeneral Medicinecomputer.software_genreUML state machineComputer Science::Hardware ArchitectureUnified Modeling LanguageSystems Modeling LanguageComputer Science::Programming LanguagesVerilogShlaer–Mellor methodClass diagramcomputercomputer.programming_languageObject Constraint LanguageIFAC Proceedings Volumes
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One size hardly fits all

2013

This paper casts recent accomplishments in the field of Wireless MAC programmability into the emerging Software Defined Networking perspective. We argue that an abstract (but formal) description of the MAC protocol logic in terms of extensible finite state machines appears a convenient and viable data-plane programming compromise for modeling and deploying realistic MAC protocol logics. Our approach is shown to comply with existing control frameworks, and entails the ability to dynamically change the MAC protocol operation based on context and scenario conditions; in essence, move from the traditional idea of "one-size-fits-all" MAC protocol stack to the innovative paradigm of opportunistic…

WLAN 802.11Finite-state machineSettore ING-INF/03 - Telecomunicazionibusiness.industrycomputer.internet_protocolComputer scienceCognitive radioComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSContext (language use)Protocol stackComputer Networks and CommunicationHardware and ArchitectureSoftware deploymentProgrammable MACUse casebusinessSoftware-defined networkingcomputerProtocol (object-oriented programming)SoftwareReverse Address Resolution ProtocolComputer networkProceedings of the 8th ACM international workshop on Wireless network testbeds, experimental evaluation & characterization
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Varieties Generated by Certain Models of Reversible Finite Automata

2006

Reversible finite automata with halting states (RFA) were first considered by Ambainis and Freivalds to facilitate the research of Kondacs-Watrous quantum finite automata. In this paper we consider some of the algebraic properties of RFA, namely the varieties these automata generate. Consequently, we obtain a characterization of the boolean closure of the classes of languages recognized by these models.

finite monoidNested word[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]Quantum automaton0102 computer and information sciences[INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM]Computer Science::Computational Complexityω-automatonregular language01 natural sciences[MATH.MATH-GR]Mathematics [math]/Group Theory [math.GR]Regular languageQuantum finite automata0101 mathematicsReversible automatonMathematicsDiscrete mathematicsFinite-state machine010102 general mathematicsNonlinear Sciences::Cellular Automata and Lattice GasesMR 68Q70AutomatonClosure (mathematics)010201 computation theory & mathematicsAutomata theoryComputer Science::Formal Languages and Automata Theory
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CUDA-BLASTP: Accelerating BLASTP on CUDA-enabled graphics hardware

2011

Scanning protein sequence database is an often repeated task in computational biology and bioinformatics. However, scanning large protein databases, such as GenBank, with popular tools such as BLASTP requires long runtimes on sequential architectures. Due to the continuing rapid growth of sequence databases, there is a high demand to accelerate this task. In this paper, we demonstrate how GPUs, powered by the Compute Unified Device Architecture (CUDA), can be used as an efficient computational platform to accelerate the BLASTP algorithm. In order to exploit the GPU's capabilities for accelerating BLASTP, we have used a compressed deterministic finite state automaton for hit detection as wel…

graphics hardwareSource codeComputer sciencemedia_common.quotation_subjectGraphics hardwareGraphics processing unitParallel computingGeneral Purpose Computation on Graphics Processing Unit (GPGPU)Computational scienceInstruction setCUDAGeneticsComputer GraphicsDatabases Proteinmedia_commondynamic programmingFinite-state machineSequence databaseApplied MathematicsProteinsCompute Unified Device Architecture (CUDA)sequence alignmentGeneral-purpose computing on graphics processing unitsAlgorithmsSoftwareBiotechnology
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A Self-Contained Biometric Sensor for Ubiquitous Authentication

2007

This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions…

symbols.namesakeFinite-state machineTheoretical computer scienceComputer scienceGaussianAutonomous agentProbabilistic logicsymbolsVariance (accounting)Function (mathematics)Expected valueVirtual reality
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