Search results for "Focu"
showing 10 items of 1182 documents
TRANS-CRANIAL MRI-GUIDED FOCUSED ULTRASOUND SURGERY (TCMRGFUS): ITALIAN AND WORLD-FIRST EXPERIENCE AT 1.5 TESLA
2016
Introduction: Transcranial magnetic resonance-guided focused ultrasound surgery (tcMRgFUS) is a promising new technology for the noninvasive treatment of various brain disorders. Here, we present our preliminary results achieved with the first Italian installation of a transcranial MRI-guided focused ultrasound surgery (tcMRgFUS) certified system for functional neurosurgery. Technical issues faced to achieve a safe and effective treatment will be discussed focusing on MR high-resolution live imaging and thermometry sequences optimization. Materials and Methods: Patient enrollment was based on indication for functional neurosurgery and evidence of medication-refractory disease; a detailed me…
The strategies for the diffusion of EVs: Focus on Norway and Italy
2017
The goal of this work is to predict e-mobility trends which are essential for understanding the market and the infrastructure development over the next years. Nowadays among the many and different standards and rules there are two charging categories for electric vehicles: High power DC and AC charging modes. It will be interesting to see which technology will prevail in the next few years and if the charging mode option on a given EV affects its sales performance. This study presents the current e-mobility scenario in Norway and Italy, in particular analyzing: EV technical and commercial features, electric vehicle market related national incentive policies, technical and diffusion connecto…
Beyond MAYA for game-changing multisensory design
2017
With information technology becoming ever more embedded in our surrounding everyday things, the nature of interactions and the way we experience digitalization is becoming increasingly embodied. Thus, growing effort is placed on examining the multisensory nature of interaction experience. From a design perspective, increased knowledge of how people experience materials and how to design to encourage varying material experiences opens new opportunities for the generation of rich multisensory user experience, and accomplishing game-changing results. In particular, the innovation space opened up by understanding people's material expectations of designs is significant. An experiment (N = 78) w…
Current status of double balloon enteroscopy with focus on the Wiesbaden results.
2006
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars
2006
In recent years Virtual Reality technologies have enabled astronomers to recreate and explore three dimensional structures of the Universe for scientific purposes. Mars, due to its scientific interest,has been the focal point of numerous research projects using these technologies, however, none of these virtual reality tools have been developed specifically for entertainment purposes.The focus of this paper is to present MarsVR, as an entertainment research project that educates people on the topography and orography of the planet Mars from the perspective of popular science. Some projects have been designed MarsVR for entertainment purposes and include the latest advances in 3D real time a…
ACTIVE LEARNING METHODS IN STUDIES: STUDENTS’ OPINIONS AND EXPERIENCES
2021
Rapid changes in education and pedagogy are related not only to the global crisis caused by COVID-19, but also to other changes determined by globalization and technological convergence—labour mobility, changes in different professions and changes in teacher–student relations—that are also affected by intergenerational differences. Changes in the pedagogical paradigm, which are included in the content of the Paris Communiqué (2018) and outlined in many important educational development and planning documents, emphasise students’ transition from being mere recipients of information to being participants actively engaged with new information in a learning environment. Following the identifica…
<p>Systematic Use of Song and Music in Dementia Care: Health Care Providers’ Experiences</p>
2020
Background and aim Using song and music in a systematic way in residential dementia care may have several positive impacts on the patients, as well as the care providers. The aim of this study was to explore how health care providers experienced taking responsibility for conducting a song and music program in dementia care in nursing homes. Methods An explorative, qualitative study design was used. Focus groups were formed by 17 health care providers from 3 different nursing homes. These providers had experience implementing and using the "Gjenklang" ("reverberation") song and music program especially developed for people with dementia. Focus group interviews were transcribed verbatim, and …
The joy of teaching and learning in academia – teachers’ perspectives from three countries
2021
All over the world, the educational landscape has changed dramatically over the last year, impacting the way we teach and learn. It is time for reflecting and searching for new ways to support each other, during these pandemic times and beyond; time to co-construct creative partnerships and to innovate new ways to co-create. Change is an inevitable part of teaching and learning but the adaptations currently required are of unprecedented scale. How can we teach and learn with joy in today’s academia? How can we support each other, as teachers, in more creative ways? These two reflective questions were at the base of the study, which was conducted by university teachers from three countries: …
Using Problem-focused Approach to Nurture Creativity and Entrepreneurship among Students
2015
Abstract This paper discusses the use of a problem-focused approach to nurture creativity and entrepreneurship among students in a school setting. The study sample consisted of three groups of students (age 16 years old) from three secondary schools in Malaysia. The participants consist of 25–35 students from each school (n=95). The data collection took place during three workshops, which were conducted using a problem-focused approach, with participants from each school. At the end of each workshop, participants were asked to fill in an electronic diary about their experience. The participants’ reflections after the first workshop were analysed to identify the use of a problem-focused appr…
Developing a Pedagogical Framework and Design Principles for STEM Learning Environment Design
2020
The need for effective and attractive learning environments (LEs) for science, technology, engineering, and mathematics (STEM) has been internationally recognized. Additionally, the connection between STEM learning and cross-curricular skills such as creativity, innovation, and entrepreneurship has garnered attention. A deep theoretical and empirical understanding is required when designing STEM LEs. In this study, a pedagogical framework for STEM LEs has been developed based on feedback from students, aged 10–18 years old, teachers, school directors, parents, and STEM professionals, and supported by the literature. First, representatives of key stakeholder groups in Belarus, Finland, Germa…