Search results for "Formas"
showing 10 items of 979 documents
3 – 4 gadus vecu bērnu priekšstatu par formu sekmēšana didaktiskajās spēlēs
2022
Bakalaura darba autore - Zanda Šteina. Darba temats - ”3-4 gadus vecu bērnu priekšstatu par formu veidošanās didaktiskajās spēlēs”. Darba vadītāja - Dr. paed. Dagnija Vigule Darba mērķis - analizēt teorētiskās atziņas un veikt empīrisku pētījumu par 3 – 4 gadus vecu bērnu priekšstatu par formu veidošanos didaktiskajā spēlē. Darbs sastāv no divām daļām teorētiskā daļa un empīriskā daļa. Pirmajā daļā tiek analizēt teorētisko atziņu literatūra par ģeometrisko formu izpratni didaktiskajās spēlēs. Bet empīriskajā daļā tiek aprakstīts pētījuma gaita un metodes. Tika veikta bērnu sākotnējais zināšanu un prasmju novērojums rotaļnodarbībās, plānotas, organizētas un īstenotas dažādas didaktiskās spēl…
Design and Development of a Multi-Mode, Two-Wheeled, Self-Balancing Service Platform
2019
Master's thesis Mechatronics MAS500 - University of Agder 2019 This thesis covers the design and development of a multi-mode, two-wheeled, self-balancing serviceplatform. The purpose of such a platform is to assist people with transportation tasks in crowdedspaces like airports by consuming as little space as possible and minimizing its overall footprint.This is solved by constructing a robot that can transition between bicycle and differential driveconfigurations and keep its balance in both configurations as well as in the transition processbetween them. A two-wheeled, self-balancing robot is an inherently unstable system that can bebased on the theory of an inverted pendulum. The unstabl…
Re-modelling the interaction design and structure of an online store
2021
Master's thesis in Multimedia and educational technology (MM506) The development of new technologies during the last couple of years have resulted in a massive growth within e-commerce, and it has for many people become a part of their daily life. BBB system AS is a Norwegian company established in the 1950s, that specializes in creating bookshelves with their unique module system. Throughout the years BBB has become a familiar name in many households, and their bookshelf products are distributed through hundreds of different dealerships across Norway, Copenhagen, Bern and Flensburg. In the year of 2015, BBB System AS launched their first-ever webstore, which they intended to use for market…
Er det en sammenheng mellom en kraft-hastighetsprofil målt i lab og en kraft-hastighetsprofil målt med GPS på fotballbanen?
2021
Master's thesis in Sports science (ME517) Introduksjon: God fysisk kapasitet er svært nødvendig for å kunne prestere og lykkes i fotball. Kapasiteten til fotballspillere er stadig i utvikling. Denne utkilingen harde siste årene økt kraftig. Hensikten med denne undersøkelsen er å finne sammenhengen mellom kraft-hastighetsprofilering fra lab og felt (GPS). Kan man slippe å måtte bruke mye penger og tid på testing i lab når man kan få samme resultat fra GPS data? Konklusjon: Funnene i denne studien baserte seg på spørsmålet om sammenhengen mellom prestasjon på GPS og labtesting viste signifikant sammenheng. Resultatet viser at det er flere variabler. Dette tyder på at det vil være mulig å kunn…
New metrics for analysis and presentation of device-based indices of physical activity : Exploration of a novel way of reducing accelerometer data in…
2021
Master's thesis in Sports science (ME517) Background: Device-based measurements of human behavior are becoming the standard tool to collect precise, valid, and free-living indices of habitual physical activity. However, differences between brands and lack of consensus regarding data reduction strategies, hampers between and within study comparisons. New metrics such as the analytical (average acceleration and intensity gradient) and translational metrics (MX) proposed by Rowlands et al. (2019a) might overcome some of these limitations. Currently the new metrics have not been applied to large representative data sets and comparisons of measurement properties between traditional and new accel…
Læreres opplevelse av kvalitet i digitale hjelpemidler
2021
Master's thesis in Multimedia and educational technology (MM500)
Digitalt læringsspill som verktøyfor nybegynnende trommeslagere
2020
Master's thesis in Multimedia and educational technology (MM500)
Game-based learning in Norwegian classrooms : Perceived challenges and the potential of digital supplementary resources to facilitate the use of game…
2018
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2018 Games are a popular form of entertainment that can keep individuals motivated and engaged for hours at a time. Our motivations to sink multiple hours into playing games have been studied by researchers, instructional designers, and game designers alike, with the goal of understanding and highlighting the elements that have positive or negative effects on the players. Games have also been recognised as a potential teaching and learning tool due to their capability to integrate content and elements that nurture intrinsic motivation, learner engagement, and facilitate different approaches to learning. Howeve…
The differences between tutor and student perceptions of design elements in online courses
2017
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 The purpose of this study is to examine tutor and student perceptions of how design elements are implemented in online courses. The four elements collaboration, motivation, digital tools and course structure are discussed in an attempt to identify how various ways of implementing them can impact learning in an online environment. The study discusses how course tutors justify the use of the various elements, and then discusses students perceptions of how these elements impacted learning. The two online courses used in this research are SV-408 E-teaching 1 and MM-106 Nettkunnskap, which are part of a one ye…
Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games
2020
Master's thesis in Multimedia and educational technology (MM500) This research discusses to what degree a digital learning game can affect motivation, engagement and participation in learning humane and safe hunting, and how a VR version compares to a screen-based version. Additionally, it discusses whether a digital learning game about humane and safe hunting can make learners more confident when taking the ”Jegerprøve” exam and dealing with real-life hunting situations. A game working on both computers and VR equipment was developed using the human-centred design process. The game went through two iterations, and usability testing was conducted on both of them. The results of the testing …