Search results for "GAME"

showing 10 items of 1663 documents

Il Comune e l'Impero. Vita, Comunità e Conflitti dopo la Caduta del Muro di Berlino

2019

The purpose of this article is to try to show the peculiarities of Italian philosophical and political reflection following the fall of the Ber- Mauer liner. The implosion of the second world had been welcomed by the liberal milieu as the ineluctable sign of the end of history and of need to abandon any communist hypothesis. To this trend international opposed several intellectuals who, in one way or the other, had been linked to practical and theoretical experiences of the mold communitarian. This is not to want to close the trajectories and the possibilities opened by authors such as Agamben, Esposito and Negri in a single horizon of shared meaning, but wanting to show a marked common plo…

Settore SPS/01 - Filosofia PoliticaSettore M-FIL/03 - Filosofia MoraleAgamen Esposito Negri Italian TheorySettore M-FIL/06 - Storia Della FilosofiaSettore M-PED/01 - Pedagogia Generale E Sociale
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Video Games in Real Life

2013

Settore SPS/07 - Sociologia GeneraleVideo game digital media Games studies social uses
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Etnografia e MMORPG: Virtual ethnography and videogamers

2011

Games studies etnografia MMORPG videogiochi

Settore SPS/08 - Sociologia Dei Processi Culturali E ComunicativiSettore SPS/07 - Sociologia GeneraleGames studies etnografia MMORPG videogiochi
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“SIMaging the CITY. The Educational Use of Simulation Video Games for Disadvantaged Youth”

2013

Settore SPS/08 - Sociologia Dei Processi Culturali E ComunicativiVideo games educational use disadvantaged youth
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SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo (Italy)

2013

Settore SPS/08 - Sociologia Dei Processi Culturali E ComunicativiVideo games media education video game education
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Media/Digital Competence. The European and Italian Definition

2016

In 2007, the European Union Commission issued a Communication titled A European approach to media literacy in the digital environment where media literacy is clearly defined as “the ability to access the media, to understand and to critically evaluate different aspects of the media and media contents and to create communications in a variety of contexts” (European Commission, 2007: 3). This paper discusses this definition and present the Italian way to it.

Settore SPS/08 - Sociologia Dei Processi Culturali E ComunicativiVideogames disadvantaged youth social work empowerment media education
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Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)

2021

Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on compute…

Sex in video gamesseikkailupelitvideopelitComputer adventure games -- HumorvitsitPuzzles and gamesLeisure suit Larry -- Computer gamesseksualisoituminenongelmanratkaisupelitseksuaalisuushuumoridigitaaliset pelitVideo games -- Social aspects
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Foreign (In)Direct Investment in Chinese Contemporary Art Game: The Case Studies of Uli Sigg, Guy Ullens and beyond, 1989-2013

2021

The boom in Chinese contemporary art is the result of China’s opening to foreign investment and private entrepreneurship in 1978, and the significant contribution by the transnational art enterprises of long-term patron-investor-collectors, such as Uli Sigg and Guy Ullens, between approximately 1989 and 2013. Through the opportunity offered by the gap between the private market mechanism and national heritage process for the “art game”, these investors used a variation of the controversial “Saatchi model” to generate high ROI. A further effect has been to bring CCA onto the global stage and complete the ecosystem of the art industry, building a foundation for the art economy of post-Mao Chi…

Sigg UliEntrepreneurshipVisual Arts and Performing ArtsUllens GuyStrategy and Managementheritage processart industry infrastructureForeign direct investmentBoomContemporary artkansainvälisyysnykytaidePolitical sciencesijoittajatChinese contemporary artChinaforeign (in)direct investmentkansallinen kulttuuriSaatchi modelkulttuuriperintöulkomaiset investoinnitEconomyKiinaart gametaidekauppaLawThe Journal of Arts Management, Law, and Society
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Toward a Collective Agenda on AI for Earth Science Data Analysis

2021

In the last years we have witnessed the fields of geosciences and remote sensing and artificial intelligence to become closer. Thanks to both the massive availability of observational data, improved simulations, and algorithmic advances, these disciplines have found common objectives and challenges to advance the modeling and understanding of the Earth system. Despite such great opportunities, we also observed a worrying tendency to remain in disciplinary comfort zones applying recent advances from artificial intelligence on well resolved remote sensing problems. Here we take a position on research directions where we think the interface between these fields will have the most impact and be…

Signal Processing (eess.SP)FOS: Computer and information sciences010504 meteorology & atmospheric sciencesGeneral Computer Science530 PhysicsInterface (Java)Computer Vision and Pattern Recognition (cs.CV)Earth sciencedata analysisComputer Science - Computer Vision and Pattern Recognition0211 other engineering and technologiesearth observation02 engineering and technology01 natural sciencesEnvironmental scienceData modelingFOS: Electrical engineering electronic engineering information engineeringClimate science1700 General Computer ScienceElectrical Engineering and Systems Science - Signal ProcessingElectrical and Electronic EngineeringInstrumentation021101 geological & geomatics engineering0105 earth and related environmental sciences11476 Digital Society Initiative3105 Instrumentation2208 Electrical and Electronic Engineering1900 General Earth and Planetary SciencesDeep learninginterpretable AIRemote sensingartificial intelligencehybrid modelsEarth system scienceAIRemote sensing (archaeology)10231 Institute for Computational ScienceGeneral Earth and Planetary SciencesPotential gameDisciplineIEEE Geoscience and Remote Sensing Magazine
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Performance Analysis of Cooperative V2V and V2I Communications Under Correlated Fading

2019

Cooperative vehicular networks will play a vital role in the coming years to implement various intelligent transportation-related applications. Both vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications will be needed to reliably disseminate information in a vehicular network. In this regard, a roadside unit (RSU) equipped with multiple antennas can improve the network capacity. While the traditional approaches assume antennas to experience independent fading, we consider a more practical uplink scenario where antennas at the RSU experience correlated fading. In particular, we evaluate the packet error probability for two renowned antenna correlation models, i.e., cons…

Signal Processing (eess.SP)FOS: Computer and information sciencesvehicle-to-infrastructure (V2I)Computer scienceComputer Science - Information TheoryReliability (computer networking)Real-time computingStackelberg gameComputer Science - Networking and Internet Architecturelangaton tiedonsiirto0502 economics and businessTelecommunications linkFOS: Electrical engineering electronic engineering information engineeringStackelberg competitionpeliteoriaFadingfading channelsElectrical Engineering and Systems Science - Signal ProcessingIntelligent transportation systemerror probabilitygamesNetworking and Internet Architecture (cs.NI)liikennetekniikka050210 logistics & transportationVehicular ad hoc networkreliabilityNetwork packetsignal to noise ratioInformation Theory (cs.IT)Mechanical Engineering05 social sciencesvehicle-to-vehicle (V2V)rakenteettomat verkotTransmitter power outputComputer Science Applicationsantenna correlationAutomotive Engineeringälytekniikkavehicular ad hoc networksantennas
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