Search results for "GAME"
showing 10 items of 1663 documents
Il Comune e l'Impero. Vita, Comunità e Conflitti dopo la Caduta del Muro di Berlino
2019
The purpose of this article is to try to show the peculiarities of Italian philosophical and political reflection following the fall of the Ber- Mauer liner. The implosion of the second world had been welcomed by the liberal milieu as the ineluctable sign of the end of history and of need to abandon any communist hypothesis. To this trend international opposed several intellectuals who, in one way or the other, had been linked to practical and theoretical experiences of the mold communitarian. This is not to want to close the trajectories and the possibilities opened by authors such as Agamben, Esposito and Negri in a single horizon of shared meaning, but wanting to show a marked common plo…
Video Games in Real Life
2013
Etnografia e MMORPG: Virtual ethnography and videogamers
2011
Games studies etnografia MMORPG videogiochi
“SIMaging the CITY. The Educational Use of Simulation Video Games for Disadvantaged Youth”
2013
SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo (Italy)
2013
Media/Digital Competence. The European and Italian Definition
2016
In 2007, the European Union Commission issued a Communication titled A European approach to media literacy in the digital environment where media literacy is clearly defined as “the ability to access the media, to understand and to critically evaluate different aspects of the media and media contents and to create communications in a variety of contexts” (European Commission, 2007: 3). This paper discusses this definition and present the Italian way to it.
Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)
2021
Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on compute…
Foreign (In)Direct Investment in Chinese Contemporary Art Game: The Case Studies of Uli Sigg, Guy Ullens and beyond, 1989-2013
2021
The boom in Chinese contemporary art is the result of China’s opening to foreign investment and private entrepreneurship in 1978, and the significant contribution by the transnational art enterprises of long-term patron-investor-collectors, such as Uli Sigg and Guy Ullens, between approximately 1989 and 2013. Through the opportunity offered by the gap between the private market mechanism and national heritage process for the “art game”, these investors used a variation of the controversial “Saatchi model” to generate high ROI. A further effect has been to bring CCA onto the global stage and complete the ecosystem of the art industry, building a foundation for the art economy of post-Mao Chi…
Toward a Collective Agenda on AI for Earth Science Data Analysis
2021
In the last years we have witnessed the fields of geosciences and remote sensing and artificial intelligence to become closer. Thanks to both the massive availability of observational data, improved simulations, and algorithmic advances, these disciplines have found common objectives and challenges to advance the modeling and understanding of the Earth system. Despite such great opportunities, we also observed a worrying tendency to remain in disciplinary comfort zones applying recent advances from artificial intelligence on well resolved remote sensing problems. Here we take a position on research directions where we think the interface between these fields will have the most impact and be…
Performance Analysis of Cooperative V2V and V2I Communications Under Correlated Fading
2019
Cooperative vehicular networks will play a vital role in the coming years to implement various intelligent transportation-related applications. Both vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications will be needed to reliably disseminate information in a vehicular network. In this regard, a roadside unit (RSU) equipped with multiple antennas can improve the network capacity. While the traditional approaches assume antennas to experience independent fading, we consider a more practical uplink scenario where antennas at the RSU experience correlated fading. In particular, we evaluate the packet error probability for two renowned antenna correlation models, i.e., cons…