Search results for "GAME"
showing 10 items of 1663 documents
Adaptive Vocabulary Learning Environment for Late Talkers
2016
The main aim of this research is to provide children who have an early language delay with an adaptive way to train their vocabulary taking into account individuality of the learner. The suggested system is a mobile game-based learning environment which provides simple tasks where the learner chooses a picture that corresponds to a played back sound from multiple pictures presented on the screen. Our basic assumption is that the more similar the concepts (in our case, words) are, the harder the recognition task is. The system chooses the pictures to be presented on the screen by calculating the distances between the concepts in different dimensions. The distances are considered to consist o…
Vocational education approach: New TEL settings—new prospects for teachers' instructional activities?
2013
This study focuses on vocational education teachers’ instructional activities in a new technology-enhanced learning (TEL) setting. A content analysis is applied to investigate teachers’ and students’ interactions in a 3D game context. The findings illustrate that when teachers’ and students’ interactions are mediated by a game, teachers seem to apply different discussion activities to empower vocational learning than they do in traditional classroom settings. Additionally, the present study shows that teachers spontaneously develop new ways of supporting vocational learning processes. In more detail, two main types of instructional activities were identified: a “knowledge-providing” approac…
Achieving Fair Bandwidth Distribution in WiFi Networks: A Game Theoretical Approach
2011
International audience; Achieving fair bandwidth distribution among uplink and downlink ows in IEEE 802.11 infrastructure networks is a complex issue, due to the well-known features of the Distributed Coordination Function (DCF) which regulates the access to the shared medium. Indeed, the dynamic adaptation of the contention windows causes phenomena of short-term unfairness, while the use of homogeneous contention parameters among the contending nodes makes the aggregated downlink bandwidth equal to the uplink bandwidth of a single node. We propose a dynamic tuning of the contention parameters used by the nodes, based on simple network monitoring functionalities and rational strategies. Spe…
The Coming Crisis in the Spanish Wine Industry
1993
It appears quite likely that the worldwide demand for wine has been declining for over a decade now. While a number of reasons for this changing consumer behaviour have been advanced, no one really knows what factors are driving this market downward. This changing demand structure has very serious implications for Spanish wine makers because the fastest decline in demand is at the low priced end of the market. That is exactly the part of the market where Spanish wine makers have their strongest position. Four endgame strategies available to Spanish wine makers are presented and analyzed. Finally, a four step action program is outlined that is intended to give Spanish makers their best chanc…
Games and Bisimulations for Intuitionistic First-Order Kripke Models
2021
The aim of this paper is to introduce the notion of a game for intuitionisticfirst-order Kripke models. We also establish links between notions presented here and thenotions of logical equivalence and bounded bisimulation for intuitionistic first-order Kripkemodels, and the Ehrenfeucht–Fra ̈ıss ́e game for classical first-order structures.
Language Game: calculus or Pragmatic act?
2013
The authors have tried to make the potentiality inherent in the concept of the linguistic game evident by taking it back to its original context in the work of Wittgenstein. This paper aims to re-examine some features of Wittgenstein’s thought, considering in particular the notion of ‘language-game’. The authors believe that the language-game might play a role in overcoming once and for all the classic distinction between semantics and pragmatics. We deal with the exegetical discussion of the notion ‘language-game’ as it was interpreted in two different senses: as a synonym of calculus or as a minimal unit of linguistic activity that is directed to obtaining certain pragmatic effects in a s…
Real-time hermeneutics : meaning-making in ludonarrative digital games
2015
Game Theory and Mutual Beliefs
1995
Conventional facts are based on mutual beliefs which work as reasons for actions. The question remaining is: How can other peoples’ beliefs in something, which leads them to act accordingly, be a reason for someone else acting in a similar way? What is the compelling force of conventional facts noticed by Durkheim?
Shock-capturing schemes: high accuracy versus total-variation boundedness
2007
In this reseach work we analyze the total variation growth of some high order accurate reconstruction procedures used for the design of shock capturing schemes. This study allows to measure how oscillatory a high order accurate method is in terms of the basic elementary function chosen to increase the order of accuracy. (© 2008 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim)
Similarity Mashups for Recommendation
2013
Recommendation systems are becoming a state of the art for web-based systems as they produce additional product exposure and customer satisfaction. The Semantic Web and mashups can improve recommendation systems and provide new ways for their creation. In the web it is possible to analyze product descriptions and to use Linked Data for characterizing the similarity of objects or of objects and user interests. In this chapter, we give a brief overview of existing technical approaches and tools for creating recommendation systems that can be used to create mashups as recommendation systems.