Search results for "GAME"

showing 10 items of 1663 documents

GENDER IN VIDEO GAMES: CREATIVITY FOR INCLUSIVITY

2022

Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters. LE GENRE DANS LES JEUX VIDÉO : LA CRÉATIVITÉ POUR L'INCLUSIVITÉ La localisation de jeux vidéo, un domaine très impacté par l’absence d’accès au jeu ainsi que par …

inclusivitéapplied linguisticsvideo gamescorpus[SHS.GENRE] Humanities and Social Sciences/Gender studies[SHS.LANGUE] Humanities and Social Sciences/Linguisticslinguistique appliquéetranscreationinclusivitygenrelocalisationtranscréationgenderjeux vidéoappli ed linguistics
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Relation between training load and recovery-stress state in high-performance swimming

2018

\(\bf Background:\) The relation between training load, especially internal load, and the recovery-stress state is of central importance for avoiding negative adaptations in high-performance sports like swimming. The aim of this study was to analyze the individual time-delayed linear effect relationship between training load and recovery-stress state with single case time series methods and to monitor the acute recovery-stress state of high-performance swimmers in an economical and multidimensional manner over a macro cycle. The Acute Recovery and Stress Scale (ARSS) was used for daily monitoring of the recovery-stress state. The methods session-RPE (sRPE) and acute:chronic workload-ratio (…

individual casemonitoringtrainingsession RPE796 SportPhysiologyinternal loadtime series analysisACWRddc:796recovery-stress state796 Athletic and outdoor sports and gamesOriginal Research
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Can Individual Movement Characteristics Across Different Throwing Disciplines Be Identified in High-Performance Decathletes?

2020

Although the individuality of whole-body movements has been suspected for years, the scientific proof and systematic investigation that individuals possess unique movement patterns did not manifest until the introduction of the criteria of uniqueness and persistence from the field of forensic science. Applying the criteria of uniqueness and persistence to the individuality of motor learning processes requires complex strategies due to the problem of persistence in the learning processes. One approach is to examine the learning process of different movements. For this purpose, it is necessary to differentiate between two components of movement patterns: the individual-specific component and …

individuality796 Sportlcsh:BF1-990pattern recognition796 Athletic and outdoor sports and gameslcsh:Psychologymachine learningtransdisciplinary individualityPsychologyhigh-performance sportssupport vector machinemotor learningGeneral PsychologyOriginal ResearchFrontiers in Psychology
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"Nothing interesting happens" : early L2 Vocabulary Acquisition via Internet Games

2017

Digitaalisuus, videopelit ja pelillisyys ovat ilmiöinä kasvaneet hyvin tärkeäksi osaksi elämää monilla elämän osa-alueilla kahden viime vuosikymmenen aikana eikä kasvatusala ole poikkeus. Pelit on otettu tärkeäksi kielen oppimisen työkaluksi kaikilla opiskeluasteilla Suomessa. Vaikka oppimispelit on oma äärimmäisen tärkeä osansa kielten oppimisessa, on pelien tärkeys oppimisen välineenä kuitenkin muualla kuin luokkahuoneessa. Pelit ovat hyödyllisiä informaalisen oppimisen välineitä. Tässä tutkielmassa käsittelen aikaista toisen kielen informaalia sanaston oppimista internet-pelien kautta. Tämän lisäksi lukija tutustuu pelien yleisiin hyötyihin oppimiseen nähden sekä aiempaan pelitutkimuksee…

informal learningEFLvideo gamesvocabulary acquisitionSLA
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Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation

2023

Educational functions of digital games are often seen only in the light of the serious and purposeful activities that aim for learning outcomes, in contrast with noneducational games that are designed for entertainment. The focus of this paper is in studying players’ learning outcomes from playing non-educational games, and how these relate to wellbeing outcomes of playing, and gaming motivation. The data for this study was collected via a survey (N = 1,202) in the United Kingdom and the United States. The survey respondents answered the question regarding what players perceive they have learnt by playing digital games. A generic datadriven qualitative content analysis of the responses to t…

informal learninggameplay motivationnon-educational gamespelitpelaaminenself-determinationwellbeing outcomesoppimistuloksettietokonepelitdigitaaliset pelitinformaali oppiminen
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Player perceptions of informal learning in non-educational games

2022

The potential of non-educational games in learning is well-established, but there have been relatively few empirical studies attempting to explore the kinds of informal learning take place in non-educational games outside of formal education. Simultaneously, student motivation is known to have a connection to learning outcomes, but there is a lack of research on the relationship between gaming motivations and informal learning in games. This paper aims to fill the gap in research by, firstly, forming an empirically-based understanding of what players perceive they are learning from playing non-educational games, and secondly, exploring the potential connections of self-articulated learning …

informal learningmotivaationon-educational gameserilaiset oppijatoppimistyylitmieltymyksetgameplay motivesoppimistuloksetpelitutkimusinformaali oppiminenlearning outcomespelitlearner typesgameplay preferencespelaajatdigitaaliset pelit
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Beyond life-skills: talented athletes, existential learning and (Un)learning the life of an athlete

2022

Following developments in educational discourse more broadly, learning discourses in youth sport have been shaped by outcome-based and instrumental goals of developing useful life-skills for ‘successful’ lives. There is, however, a need to expand such traditional understandings of sport-based youth development, which we undertook by exploring existential learning in sport through encountering discontinuity. We conducted in-depth qualitative research with 16 Finnish athletes (seven men/nine women, aged 19–20), five of whom had recently disengaged from the athlete development pathway. In the interviews, we used creative non-fiction vignettes to invite reflections on learning experiences in sp…

informal learningtietoisuusvuorovaikutusHealth (social science)oppiminenSocial Psychologyoppimiskokemuksetelämäntaitososiaaliset taidotL300 SociologyC600 Sports SciencePhysical Therapy Sports Therapy and Rehabilitationcritical moments790 Sports games & entertainmenthenkinen kasvuC800 Psychology790 Sports games & entertainmentliikuntapsykologiapsyykkinen valmennuspositive youth developmenteksistentiaalipsykologiahuippu-urheilijaturheilijatV500 PhilosophyQualitative Research in Sport, Exercise and Health
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Design implications for digital scratch-card games

2008

instant-win lotterydigital gamesrahapelitscratch-cardmoney gamesdesign implicationstietokonepelitgames
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Validación de un instrumento de observación para el análisis de habilidades socio-emocionales en Educación Física

2017

Ante la necesidad de dotar a los docentes de Educación Física de herramientas que les permitan valorar con rigor el resultado de su trabajo en el ámbito socio-emocional, el presente trabajo expone el proceso de diseño y validación de un sistema de categorías para valorar las habilidades socioemocionales de alumnado de primer ciclo de educación primaria de Educación Física, a través de la observación en situaciones de juego motor. Los resultados obtenidos tras el análisis lógico y empírico de los datos ponen de manifiesto la fiabilidad y estabilidad de las categorías propuestas. Además, se muestra todo el proceso como ejemplo para la elaboración de instrumentos de observación que sean útiles…

instrumento de observaciónValidaciónmotor gameobservation instrumentEducación FísicaPhysical EducationEducació físicacompetencia socio-emocionaljuego motorsocio-emotional skillsCompetències professionals EnsenyamentValidity
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L'agricoltore in attività

2018

The author focuses on the European Union and the domestic legislative framework related to the definition of “active farmer”, underlining its critical points and its ambiguities. The author proposes some indications on the reasons of the failure of the model of active farmer introduced by EU legislation in order to make European Union action more efficient, with a view to containing expenditure in the agricultural sector. According to the author, the reasons for the failure derive from a lack of clarity on the real needs that the European Union and domestic bodies want to express through the filter of the active farmer. The author underlines how these regulatory measures have had an exclusi…

interessi finanziariarticolo 9 del regolamento (UE) n. 1307/2013pagamenti diretti in agricolturaAgricoltore in attivitàSettore IUS/03 - Diritto Agrariopolitica agricola comune e tutela degli interessi finanziari dell’Unione
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