Search results for "GAME"

showing 10 items of 1663 documents

The Psychic Life and Creativity of the Forms of Life. Some Remarks on Wittgenstein’s Philosophy of Psychology

2015

Wittgenstein’s later philosophy addresses the subject of connection between the psychic life of the individual and social context, represented by language games which are played within a form of life. Sensations and passions are part of the psychic life of the individual; far from being hidden psychological objects of a private Cartesian, they are inseparable from their social redefinition. In fact, they become visible in the context of the game. Wittgenstein argues that there is a transformation of subjective psychic life by learning language games. The psychic life of the individual is then re-organized by learning a socially defined, characteristic behaviour pattern. However, the learnin…

lcsh:Philosophy (General)media_common.quotation_subjectPassionsSubject (philosophy)Context (language use)Language-gamelcsh:Speculative philosophyPhilosophy of psychologyCreativityEpistemologyPsychicPhilosophyNegationlcsh:BD10-701Sociologylcsh:B1-5802media_common
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Boost Me: Prevalence and Reasons for the Use of Stimulant Containing Pre Workout Supplements Among Fitness Studio Visitors in Mainz (Germany).

2018

The rapidly increasing interest in fitness related sports over the past few years has been accompanied by a booming industry of nutritional supplements. Many of these substances have unproven benefits and are even potentially harmful to the user. The aim of this study was to determine the prevalence and reasons for nutritional supplement (NS) use among fitness studio visitors in Mainz (Germany), emphasizing new multi-ingredient based supplements such as pre workout boosters (PWBs). Some of the PWBs contain stimulants such as DMAA, N,α-DEPEA, DMAE and DMBA with so far unknown risks, harms and benefits. Four-Hundred and Ninety Two participants in 13 fitness studios completed a questionnaire o…

lcsh:Psychology796 Sportpre workout boosterstimulantslcsh:BF1-990prevalencenutritional supplementsPsychology796 Athletic and outdoor sports and gamesfitness studiosOriginal ResearchFrontiers in psychology
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PANCREATICODUODENAL ARTERIES ANEURYSMS: EVALUATION OF FREQUENCY AND ASSOCIATION WITH CELIAC ARTERY STENOSIS DUE TO COMPRESSION BY MEDIAN ARCUATE LIGA…

2019

The aim of the study is to evaluate the prevalence of pancreaticoduodenal arteries (PDA) aneurysms in a large population, and to define possible correlations with celiac artery stenosis due to compression by the median arcuate ligament. Radiological reports of abdominal contrast-enhanced CT scans of 18,180 patients were scrutinized to identify patients with true PDA aneurysms. Two abdominal radiologists classified the aneurysms according to size, location and morphology and scored the presence of celiac artery stenosis due to either median arcuate ligament compression or atherosclerotic disease. Eleven true PDA aneurysms were identified in 10 patients. Nine out of 10 patients had stenosis o…

lcsh:R5-920Median Arcuate Ligament SyndromeComputed Tomography AngiographyeducationCeliac arterylcsh:Medicine (General)AneurysmSuperior Mesenteric ArteryEuromediterranean Biomedical Journal
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Acromion clavicular joint reconstruction with LArS ligament in acute dislocation

2019

Background: The acromion clavicular joint dislocations are common injuries of the shoulder. The severity is dependent upon the degree of ligamentous injury. Surgical treatment is typically performed in higher grade acromioclavicular separation with several static and dynamic operative procedures with or without primary ligament replacement. Methods: 47 patients with acute Rockwood type III, IV, and V injuries were treated surgically with LARS reconstruction. The success of technique was evaluated by radiographic outcomes for each patient at every follow-up visit (one,three, 12 months), while to assess pain reduction and clinical evaluation Visual Analogue scale score (VAS) and Constant-Murl…

lcsh:RD701-811lcsh:Orthopedic surgerySettore MED/33 - Malattie Apparato Locomotorecoracoid procecoracoclavicular ligament reconstructionacromionclavicular jointshoulder injurycoracoid process
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Revisiting the Salt Lake City Olympic scandal: Would the outcome be different today?

2016

Many international sport organizations face bribery scandals resulting from its event bidding process. The International Olympic Committee (IOC) faced this type of scandal with the 2002 Olympic Winter Games. Two members of the Salt Lake City Organizing Committee (SLOC) faced 15 criminal charges from providing more than US$1.2 million in cash and gifts to entice IOC members to support its bid. Ultimately both SLOC members were acquitted of all charges. Can a new interpretation of the United States’ anti-bribery law, the Foreign Corrupt Practices Act (FCPA), be effective in preventing similar sport scandals? peerReviewed

lcsh:SportslahjontaCorruptionmedia_common.quotation_subjectcorruptionbriberyAdvertisinghospitalityGeneral Medicinesport marketingOutcome (game theory)Salt lakelcsh:GV557-1198.995Political economyPolitical sciencekorruptioCommon value auctionlawvieraanvaraisuusmedia_commonChoregia
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Virtual Reality and Games

2018

The concept of Virtual Reality (VR) dates back to around 1930, where different technologies and concepts arise. For instance, in 1929 Edward Link created the Link Trainer (further patented in 1931), reported to be the first example of a commercial flight simulator, being entirely electromechanical. Also, in the 1930s, the visionary, science fiction writer Stanley G. Weinbaum brings a story (Pygmalion’s Spectacles) that introduces the early idea of a pair of goggles that makes the wearer experience a fictional world through holograms, smell, taste, and touch. Weinbaum describes uncanny experiences for those wearing the goggles, aligned with the modern experiences of VR. It is in the mid 1950…

lcsh:TComputer Networks and CommunicationsComputer science05 social sciencesNeuroscience (miscellaneous)050301 educationUNESCO::CIENCIAS ECONÓMICASVirtual reality:CIENCIAS ECONÓMICAS [UNESCO]lcsh:TechnologyComputer Science ApplicationsHuman-Computer Interactionn/aHuman–computer interactionvirtual realitylcsh:Q0501 psychology and cognitive scienceslcsh:Science0503 education050107 human factorsgamesMultimodal Technologies and Interaction
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Learning teamwork through a computer game: for the sake of performance or collaborative learning?

2021

AbstractOur study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students’ experiences and key learning outcomes of collaborative learning of teamwork skills through the game, and our analysis highlighted two key features of learning outcomes. First, the computer-based learning game promoted students’ self-reflection and evaluation of their individual team roles. Second, although the game taught students the importance of continuous information sharing in teamwork, their evaluation of team outcomes was pe…

leadershipjohtaminenoppiminenTeam Role Inventoriesmedia_common.quotation_subjectcollaborative learningoppimistuloksettiimitEducationpelitosallistaminen0502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationsimulointiyhteisöllinen oppiminentietokonepelitmedia_commonitsearviointiTeamworkInformation sharing05 social sciencesComputingMilieux_PERSONALCOMPUTINGEducational technology050301 educationSign (semiotics)Collaborative learningtiimityöcomputer simulation gameoppimispelitComputer gamehigher educationteamwork skillsHuman resource managementkorkea-asteen koulutusPsychology0503 educationreflektio050203 business & managementEducational Technology Research and Development
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On developing adaptive vocabulary learning game for children with an early language delay

2018

Vocabulary replenishment is an ordinary child development process. Deviations in this process can significantly affect the further progress and perception of the educational material in the school. A hypothesis was proposed that the similarity of words on various factors can influence the child's understanding. To test this hypothesis in this work, we propose the development of AdapTalk game for children. This game is concentrated on learning words, in the context of animals. The game will create the basis for further testing the influence of the semantic similarity of words for the child. This work describes the development background, the basic principles of calculating the semantic simil…

learning gamesemantic distanceadaptive learninglate talkers
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Urban explorations in digital serious games: educational paths for learning from the city

2023

Learning can be fostered by technologies through devices aimed at embedded exploration of physical and digital spaces, which provide for the immersion and involvement of users in transformative experiences also based on play. The paper reflects on the relations between learning and game and the potential of digital serious games for knowledge acquisition and skill development. With the purpose of exploring the educational potential and limitations of digital serious games, the contribution analyses an app aimed at learning in an immersive environment: the Explorial app. In the context of urban exploration, the app offers informative content with the aim of fostering knowledge of the city th…

learningdigital geographiesdigital serious gamecitygameSettore M-GGR/01 - GeografiaSettore M-PED/03 - Didattica E Pedagogia Speciale
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Ambient Play : Larissa Hjorth & Ingrid Richardson. Ambient Play. Cambridge, Massachusetts: The MIT Press, 2020.

2021

learningpelaaminensimulation gameskirja-arvostelutbusiness knowledgeworkli-fe skillsdigitaaliset pelitdigital workmobiilipelit
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