Search results for "GAME"

showing 10 items of 1663 documents

SiO2 nanodaliņu ietekme uz augu gametiskajām šūnām

2017

Jekaterina Voskresenska, 2017. Silīcija dioksīda nanodaliņu ietekme uz augu gametiskajām šūnām. Maģistra darbs satur: 63 lpp., 12 attēlus, 1 tabulu un 105 bibliogrāfiskos atsauces. Darba zinātniskais vadītāji Dr. biol. Dace Grauda un Dr. sc.ing. Inga Ļašenko Silīcija dioksīda nanodaļiņas uz Zemes ir bijušas miljoniem gadu un šobrīd tām ir svarīga loma apkārtējā vidē, it īpaši pilsētās. Nanodaļiņu potenciālā toksicitāte ir izraisījusi plašas diskusijas sabiedrības un zinātnieku vidū. Silīcija dioksīda nanodaļiņas izrāda atšķirīgu citotoksisku ietekmi uz zīdītāju šūnām. Silīcija dioksīda nanodaļiņu ietekme uz augiem vēl tiek pētīta. Lai noteiktu šūnu izmaiņas fizioloģiskajā līmenī tiek izmant…

plūsmas citometrijametilēšanagametiskās šūnasBioloģijananodaļinassilīcija dioksīds
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Politics and Sports Capitalism in the Southeast Asian Games

2020

The Southeast Asian Games has been negatively politicised since the 1950s. It has sported a complex interplay of colonialism, decolonisation, nationalism, geopolitics, patronage and capitalism. Repurposing it for the well-being of individual athletes and the regional sporting culture is long overdue. Yet, to depoliticise sports toward positive purpose necessitates collective political action. nonPeerReviewed

politisoituminenpolitiikkaurheiluSoutheast AsiaSoutheast Asian Games
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Związek indukowanych emocji z ruminacjami i orientacją pozytywną

2018

The article, based on the theory of Barbara Fredrickson (1998), shows the connection of positive emotions (satisfaction,joy) and negative emotions (sadness, disgust) with positive orientation, the belief that life is a zero-sum game and emerging ruminations. Emotions were induced by means of multimedia induction, one for each of the emotions. Dependent variables were measured using the “Positive Orientation” questionnaires by Łaguna, Oleś i Filipiuk (2011), “Scale of Belief in a Zero-sum Game” by Różycka and Wojciszke (2010) and “Ruminations Questionnaire” Baryły and Wojciszke (2005). 120 students took part in the study (59 men and 61 women at the age of M=22.4). The results show that the s…

positive orientationruminationemotionsbelief that life is a zero-sum gameCzasopismo Psychologiczne
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Anatomia e biomeccanica del posterolateral corner del ginocchio

2009

“Dark side of the knee”: letteralmente, lato oscuro del ginocchio. Questa definizione ben si adatta alle strutture postero-esterne del ginocchio. Questa regione anatomica negli ultimi anni ha saputo attirare l’attenzione di ricercatori e studiosi, per molto e forse troppo tempo focalizzata sullo studio del legamento crociato anteriore. Comunque, l’analisi dei risultati e degli insuccessi della chirurgia ricostruttiva del legamento crociato anteriore ha dato uno slancio fondamentale per comprendere ancor di più la complessa biomeccanica del ginocchio e le lesioni associate a rottura dei legamenti del pivot centrale come quelle postero-laterali. In questa rivisitazione della letteratura ci si…

posterolateral corner del ginocchio legamento popliteofibulare legamento collaterale lateraleSettore MED/33 - Malattie Apparato Locomotore
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Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

2019

Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing by anticipating some of the potential design strategies that might contribute to higher risk consumer behavior. Attention was directed towards the analysis of patents for potential in-game purchasing systems, with 13 identified on Google Patents. The design features were analysed in relation to the consumer rights and guarantees described in the terms of use agreements of the patent assignees. The analysis revealed that some in-game purchasing systems could be characterized …

predatory monetization050801 communication & media studiesEntitlementBehavioral economicsvideo gamegaming disorder0508 media and communicationsGame designArts and Humanities (miscellaneous)microtransaction: Multidisciplinary general & others [H99] [Social & behavioral sciences psychology]MarketingVideo gameGeneral PsychologyConsumer behaviour05 social sciencesComputingMilieux_PERSONALCOMPUTING:170106 - Health Clinical and Counselling Psychology [FoR]050301 educationConsumer protection: Multidisciplinaire généralités & autres [H99] [Sciences sociales & comportementales psychologie]Purchasingconsumer protectionHuman-Computer Interaction; Arts and Humanities (miscellaneous); General Psychology; Gambling; GamingHuman-Computer InteractionConsumer Bill of Rightsin-game purchasingBusiness0503 educationComputers in Human Behavior
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Mobile game monetization

2015

Mitä rahallistamis menetelmiä on olemassa mobiilipeleille? Entä mitä täytyy ottaa huomioon sovellettaessa tiettyä rahallistamis menetelmää tiettyyn pelityyppiin? Tässä kandidaatintutkielmassa perehdytään siihen mitä mobiilipelit ovat, mikä on Apple App Store, millaisa eri pelityypepjä on, mitkä ovat eri rahallistamismenetelmät mobiilipeleille ja lopuksi rahallistamismenetelmiä käyttöönotettaessa huomioitavia asioita käsitellään luvun verran. Tukimustuloksena esitellään muutama potenttiaalinen rahallistamismenetelmä. Sekä tehdään selväksi että rahallistamismenetelmän valinta on riippuvainen pelistä. Erilaisilla peleillä ja rahallistamismenetelmillä on eri laatuvaatimukset. What are potential…

premium appsfreemiumpaid appsnon-premium appsfree to playmobile gameApp Storedownloadable con-tentlite appsmonetizationin-app purchasesbusiness modelpaywallin-app advertisement
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Gdy problemy inspiracją do podnoszenia jakości kształcenia uczniów w młodszym wieku szkolnym

2014

problemy do rozwiązaniamyślenie twórczezasady postępowaniacreative thankingrules of conduct problems to salvegry problemoweproblematic games
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Prognožu spēles sistēma

2018

Programmatūra "Prognožu spēle" ir sistēma, kas ļauj administratoriem pievienot komandas, sporta notikumus un izveidot no tiem spēles uz kurām reģistrēti lietotāji var veikt savas prognozes un atkarībā no prognozes sakritības ar rezultātiem saņemt attiecīgo punktu daudzumu. Šis dokuments satur sistēmas programmatūras prasības specifikāciju (PPS), kurā ir parakstītas sistēmas prasības, un programmatūras projektējuma apraksta (PPA), kurā ir noteikta sistēmas realizācija.

prognožu spēleDatorzinātneLaravelPHPforecast game
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HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers

2020

[EN] Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalization experience. The participants in this study were 39 patients plus 39 caregivers. A quantitative analysis revealed a significant improvement in patient's and caregiver's psychosocial factors f…

psychosociallcsh:BF1-990Intervention050105 experimental psychology03 medical and health sciences0302 clinical medicineNursingIntervention (counseling)Psychologycancer0501 psychology and cognitive sciencescaregiverinterventionGeneral PsychologyCancerOriginal ResearchgamesPediatric05 social sciencesCaregiverPediatric cancerlcsh:PsychologypediatricGamesPsychologyLENGUAJES Y SISTEMAS INFORMATICOSPsychosocial030217 neurology & neurosurgeryPsychosocialFrontiers in Psychology
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Tècniques d'anàlisi genètica: Tema 7

2014

El document forma part dels materials docents programats mitjançant l'ajut del Servei de Política Lingüística de la Universitat de València. Tema 7 de 8, de què consta l'assignatura. Es presenta les metodologies per detectar lligament en pedigrís humans, l'utilització de la puntuació LOD i els experiments en híbrids de cèl·lules somàtiques d'home-ratolí

puntuació LODUNESCO::CIENCIAS DE LA VIDA::Genéticadetecció de lligament en humanstècniques d'anàlisi genètica
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