Search results for "GAME"

showing 10 items of 1663 documents

Defining Role-Playing Games as Language-Games

2011

Role-playing games are a diverse phenomenon, ranging from digital games to live action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of the definitions emphasize some aspects of role-playing games like rules, the role of players or the story. Many definitions do not describe role-playing games as such, but the activity that is role-playing. This paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009), and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. This def…

roolipeliComputingMilieux_PERSONALCOMPUTINGrole-playGames--Study and teachingdigitaaliset pelitpelitutkimusInternational Journal of Role-Playing
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"Rotaļspēle kā 5-7 gadus vecu bērnu sociālo prasmju veicinātāja"

2016

Darba autore: Eva Liepiņa Darba zinātniskā vadītāja: Dr.psyh., prof. Lūcija Rutka Darba apjoms: 52 lpp., 13 attēli, 1 tabula, 24 literatūras vienības, 5 pielikumi. Darba mērķis: izpētīt vecākā pirmsskolas vecuma bērnu sociālo prasmju veidošanos rotaļspēles darbībā. Problēmas būtība: Pirmsskolas periodā bērniem problēmas sagādā nepietiekami attīstītas sociālās prasmes. Problēmas sagādā uzturēt kārtībā vietu, kur bērns rotaļājas, apģērbu, savstarpējo attiecību veidošana, kā arī patstāvīga sava darba organizēšana. Rotaļas darbībā bērnos veidojas emocijas, pārdzīvojumi, kā arī attīstās sociālās prasmes. Pētījuma metodes: teorētiskā metode, empīriskā metode. Darba rezultāti: Bērnu sociālās prasm…

rotaļspēleempīriskais pētījumsPedagoģijavecākā pirmsskolas vecuma attīstības posmssociālās prasmesgame play
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Olfactory cues and the value of information : Voles interpret cues differently based on recent predator encounters

2018

Prey strategically respond to the risk of predation by varying their behavior while balancing the tradeoffs of food and safety. We present here an experiment that tests the way the same indirect cues of predation risk are interpreted by bank voles, Myodes glareolus, as the game changes through exposure to a caged weasel. Using optimal patch use, we asked wild-caught voles to rank the risk they perceived. We measured their response to olfactory cues in the form of weasel bedding, a sham control in the form of rabbit bedding, and an odor-free control. We repeated the interviews in a chronological order to test the change in response, i.e., the changes in the value of the information. We found…

saaliseläimetpredator-prey interactionsEvolutionary Game 28 Theoryevoluutiobiologiapetoeläimetgiving-up densityperceived risksaalistusY-maze
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Le sauvage et son double, 272 p.,

2011

sauvage - double - civilisateur - Enkidu - Gilgamesch - Ulysse - Polyphème Caïn - Abèle - Christ - Jean-Baptiste
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Players' progression through GraphoGame, an early literacy game: Influence of game design and context of play

2019

Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence progression through GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The first study shows how the game can be represented by a model that explicitly hypothesizes how the interaction between the player and the game drives progression. The second study explores user data generated by first graders (N = 137) who played the game over a period of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals…

serious gamesSocial PsychologyEarly literacyCommunicationComputingMilieux_PERSONALCOMPUTINGContext (language use)GraphoGameliteracy gamesadaptive learning:Teknologi: 500 [VDP]Human-Computer InteractionGame designMathematics educationAdaptive learninggame designPsychology
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Looking ahead in games research

2021

This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabr…

serious gamesmedia_common.quotation_subjectdigital games302 Social interaction050801 communication & media studiesSocial interactionddc:070Field (computer science)lcsh:Communication. Mass mediaInteractive electronic Media0508 media and communications0504 sociologySociologyinteraktive elektronische Mediengame studiesNews media journalism publishingmedia_commonSocial sciences AnthropologyPhilosophy of scienceCommunication05 social sciences050401 social sciences methodsmethodologyGame researchData sciencelcsh:P87-96300 Social sciences AnthropologySocial fabricGame studiesddc:300IntrospectionPublizistische Medien JournalismusVerlagswesenddc:302digital games; game studies; methodology; serious gamesMedia and Communication
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Iban "sbagliato" e responsabilità delle banche nell'esecuzione dell'operazione di bonifico

2016

Il commento analizza le decisioni del Collegio romano dell’A.B.F. che riconoscono, nell’ipotesi di errata indicazione da parte dell’ordinante dell’IBAN in un ordine di bonifico, la responsabilita` della banca del beneficiario (e non della banca dell’ordinante), per non aver verificato la discrasia tra il titolare del conto di pagamento identificato dall’IBAN inesatto e il nominativo del destinatario esplicitamente menzionato. In senso critico, si prospetta una esegesi dell’art. 24 d. legis. n. 11/2010, in materia di ‘‘identificativi unici inesatti’’, diversa rispetto a quella del Collegio, e se ne vagliano le ricadute sulla condotta richiesta ai prestatori di servizi di pagamento sul piano …

servizi di pagamentocontratti bancaridiligenza del banchiereSettore IUS/05 - Diritto Dell'Economiabonificoresponsabilità delle bancheSettore IUS/01 - Diritto PrivatoSistemi di pagamentoiban
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Archivio Storico Diocesano

2015

Il testo presenta in breve le vicende relative alla costituzione e, al contempo, le peculiarità dell'Archivio Storico Diocesano di Palermo (ASDPa), coi suoi fondi membranacei e cartacei in lingua latina, greca, araba e siriaca, i sigilli, i manoscritti miniati datati dall'XI al XVII secolo e legati al Capitolo Metropolitano; con la cospicua documentazione moderna (XV-XX secolo) utilissima come fonte per gli studiosi di storia, storia dell'arte, demografia, genealogia e quant'altro; con il suo fondo librario specialistico a stampa antico e moderno. The text briefly presents the events relating to the establishment and, at the same time, the peculiarities of the Diocesan Historical Archive of…

sigilliSettore L-ART/04 - Museologia E Critica Artistica E Del Restaurosealilluminated manuscriptarchiveparchmentpergameneSettore L-ART/01 - Storia Dell'Arte Medievalearchiviodiplomatadiplomimanoscritti miniatiarchivio; sigilli; manoscritti miniati; pergamene; diplomi
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Improving the Use of Simulation in Nursing Education: Protocol for a Realist Review

2020

BackgroundNursing education has evolved in line with societal needs, and simulation-based learning (SBL) is increasingly being used to bridge the gap between practice and education. Previous literature reviews have demonstrated the effectiveness of using SBL in nursing education. However, there is a need to explore how and why it works to expand the theoretical foundation of SBL.ObjectiveThis review aims to understand how, why, and in what circumstances the use of simulation affects learning as part of the bachelor’s program in nursing.MethodsA realist review will be conducted in accordance with the realist template for a systematic review. In particular, we will identify and explore the un…

simulation training020205 medical informaticsmedia_common.quotation_subjectComputer applications to medicine. Medical informaticsR858-859.7Delphi method02 engineering and technologyBachelorOutcome (game theory)03 medical and health sciencesnursingProtocol0202 electrical engineering electronic engineering information engineeringSociologyNurse educationrealist reviewmedia_commonProtocol (science)educationlearning030504 nursingRFoundation (evidence)General MedicineVDP::Medisinske Fag: 700::Helsefag: 800Work (electrical)Data extractionVDP::Medisinske Fag: 700::Helsefag: 800::Sykepleievitenskap: 808MedicineEngineering ethics0305 other medical scienceJMIR Research Protocols
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Vidēja pirmsskolas vecuma bērnu runas attīstības veicināšana muzikālās rotaļās un dziedāšanā

2019

Darba nosaukums: Vidējā pirmsskolas vecuma bērnu runas attīstības veicināšana muzikālajās rotaļās un dziedāšanā. Darba mērķis ir teorētiski izzināt un analizēt vidējā pirmsskolas vecuma bērnu runas attīstības veicināšanas iespējas muzikālajās rotaļās. Lai sasniegtu nostādīto mērķi tika izvēlētas tādas muzikālās darbībās – muzikālās rotaļas, dziedāšana. Darbā tika apkopotas un analizētas pedagogu, psihologu atziņas par bērnu runu, tā veidošanos vidējā pirmsskolas vecumā. Tika aprakstītas muzikālās darbības pirmsskolā. Veikti praktiski pētījumi, izmantojot muzikālās darbības un apstiprināti apgalvojumi – muzikālās rotaļas veicina bērnu runas attīstību. Darbam ir trīs nodaļa. Pirmā nodaļā anal…

singingPirmsskolas pedagoģijachildren’s speechmusical gamesmiddle preschool age
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