Search results for "GAME"
showing 10 items of 1663 documents
Does the literate game help 3rd and 4th grade Zambian children learn how to read
2008
Teaching and learning to read in Afrikaans : teacher competence and computer-assisted support
2018
This thesis is in the form of a monograph consisting of three distinct, but related studies. The three studies examined Grade 1 teachers’ knowledge and perceptions of reading instruction in classrooms in Namibia; and the use of GraphoGame in Afrikaans as a digital learning tool and as an intervention tool for struggling readers. Three data sets were collected: teachers (N = 132), children (N = 202) and struggling readers (N = 19). The results offered three main findings. First, the results revealed that teachers lacked basic knowledge regarding language and reading instruction. Second, the effect of using the GraphoGame Afrikaans digital reading tool in the classroom showed that the gain sc…
Computer-aided game design
2008
"Hyökkäys Moskovaan!" – Tapaus Raid over Moscow Suomen ja Neuvostoliiton välisessä ulkopolitiikassa 1980-luvulla
2011
Artikkeli käsittelee Suomen ensimmäistä poliittisesti latautunutta tietokonepelikohua, joka syttyi helmikuussa vuonna 1985 MikroBitissä julkaistusta Raid over Moscow’n peliarvostelusta. Arvostelua seurannut julkinen kritiikki laukaisi tapahtumaketjun, joka kärjistyi eduskuntakyselyn kautta Neuvostoliiton epäviralliseen vetoomukseen pelin markkinoinnin ja myynnin estämiseksi ja lopulta diplomaattiseen protestiin neuvostovastaisesta aineistosta Suomen tiedotusvälineissä. Tässä artikkelissa tarkastellaan pelikohun syntyyn ja ratkaisuun vaikuttaneita poliittisia, oikeudellisia sekä kulttuurisia osatekijöitä. Artikkeli perustuu sarjaan Suomen ulkoasiainministeriön muistioita, jotka käsittelevät …
Differences between female and male gamers and gender-specific risk-factors for internet gaming disorder (IGD)
2020
Introduction: Videogames have become more popular across females, although their widespread diffusion among males. How- ever, few studies have examined differences between female and male gamers and gender-specific risk factors for Internet Gaming Disorder (IGD). Objectives: The study aimed to describe males and females’ differ- ences in a sample of gamers, and to identify gender-specific risk- factors for IGD, accounting for alexithymia, playing habits, and other perceived stressors. Methods: Participants were gamers joining online communities, tested by IGDS-SF9 and TAS-20 for alexithymia. To explore isk-factors for IGD (outcome: IGD>=21), we set a binary logistic regression stratified…
Hölder regularity for stochastic processes with bounded and measurable increments
2022
We obtain an asymptotic Hölder estimate for expectations of a quite general class of discrete stochastic processes. Such expectations can also be described as solutions to a dynamic programming principle or as solutions to discretized PDEs. The result, which is also generalized to functions satisfying Pucci-type inequalities for discrete extremal operators, is a counterpart to the Krylov-Safonov regularity result in PDEs. However, the discrete step size $\varepsilon$ has some crucial effects compared to the PDE setting. The proof combines analytic and probabilistic arguments.
Neurocognitive Predictors of Response to Intervention With GraphoGame Rime
2021
This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…
Digital solutions for multilingual learning environments : the case of GraphoGame™ adaptations in Kenya
2015
Breve commento a margine della sentenza sulla esternalizzaizone Eutelia-Agile-Omega. Il ruolo dei collegamenti societari nella valutazione della anti…
2010
Evaluación y caracterización biomecánica de los trinquetes de pelota valenciana. (Biomechanical assessment and characterization of the Valencian ball…
2012
El trinquete es la instalacion de referencia en la practica de la pelota valenciana, donde se juegan las modalidades profesionales de escala i corda y raspall. Sin embargo, no existe una normativa ni procedimientos de ensayo especificos que permitan definir las caracteristicas mecanicas que deben reunir paredes y pavimento del trinquete, para que los jugadores tengan una practica segura y optimicen su rendimiento. El objetivo de este estudio fue analizar diferentes variables mecanicas en las instalaciones de juego, determinar los procedimientos de ensayo mas adecuados y, finalmente, proponer unos valores mecanicos que definan una instalacion de calidad. Los estudios se llevaron a cabo en 10…