Search results for "GAMES"

showing 10 items of 429 documents

The transnational migration of mindfulness: a call for reflective pause in sport and exercise psychology

2021

Abstract Objectives Research on transnational migration has flourished in recent years, but the transnational movement of ideas, practices, and cultural norms, especially within the sport and exercise psychology community, has received scant attention. We explored the transnational migration of mindfulness to understand how the concept has been culturally adapted to fit the mainstream sport and exercise psychology research and practice. Method Sport-based mindfulness interventions, journal articles in Psychology of Sport and Exercise in 2008–2020, and sessions of the FEPSAC 2019 Congress were examined to reflect on the current positionality of mindfulness within sport and exercise psycholog…

MindfulnessCultural perspectivebiologyAthletesPsychological research05 social sciencesPsychological intervention030229 sport sciences790 Sports games & entertainmentMainstreamingbiology.organism_classification050105 experimental psychology03 medical and health sciences0302 clinical medicineMainstream0501 psychology and cognitive sciencesCulturally competentPsychologySocial psychologyApplied Psychology
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Investigating the Effects of Differential Learning on Golfers’ Pitching Performance as a Function of Handicap

2022

Traditionally, golf instruction has been oriented toward imitation of role models, guided by errors that surround a channel of supposedly correct repetition. Recent motor learning approaches relying on the dynamics of living systems suggest the inclusion of additional noise during practice for supporting players’ movement exploration and improving adaptability that in consequence will lead to increased performance. While the effectiveness of this approach has now been demonstrated in many sports, research exploring the effects of differential learning (DL) in golf is scarce, especially when considering different shot distances and players with various handicap levels. Therefore, the p…

MineralsAdolescent796 SportMovementHealth Toxicology and MutagenesisPublic Health Environmental and Occupational HealthGolfHumansLearningdifferential learning; handicap; movement variability; club speed; carry distance; TrackMan 4Adaptation Physiological796 Athletic and outdoor sports and gamesSportsInternational Journal of Environmental Research and Public Health; Volume 19; Issue 19; Pages: 12550
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The Dark Society

2020

Ulrich Beck, a German sociologist who does not need previous presentation, casts his diagnosis about risk society as a new emerging ethos where social class and hierarchies blurred before the figure of risk. Although he shed light on the post-industrial society of the 90s, today the society he studied seems to be pretty different. Hence, a new fresh insight should replace it. This article introduces readers to the conceptual foundations of Thana Capitalism, as it was critically debated in our book The Rise of Thana Capitalism and Tourism. Per the author's conception, the risk society sets the pace to a new facet of capitalism where the other's pain remains as the main commodity to exchange.…

Modernitymedia_common.quotation_subject05 social sciences0211 other engineering and technologiesEnvironmental ethicsDestiny02 engineering and technologyCapitalismSocial classEthos021105 building & construction0502 economics and businessEliteRisk societySociology050212 sport leisure & tourismmedia_commonThe Hunger GamesInternational Journal of Risk and Contingency Management
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Clustering ball possession duration according to players’ role in football small-sided games

2022

This study aimed to explore which offensive variables best discriminate the ball possession duration according to players specific role (defenders, midfielders, attackers) during a Gk+3vs3+Gk football small-sided games. Fifteen under-15 players (age 13.2±1.0 years, playing experience 4.2±1.0 years) were grouped according to their positions (team of defenders, n = 5; team of midfielders, n = 7; team of attackers, n = 3). On each testing day (n = 3), each team performed one bout of 5-min against each team in a random order, accounting for a total of nine bouts in the following scenarios: i) defenders vs midfielders; ii) defenders vs attackers; iii) midfielders vs attackers. Based on video, a …

MultidisciplinaryFootballeigenvaluesAthletic Performancestatistical modelsSpainetäisyydenmittauspelaajatSoccerjalkapalloCluster Analysisklusterianalyysisportsdistance measurementclustering algorithmsGamestilastolliset mallitroolitgamespalloiluSports
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Distributed multi-objective optimization methods for shape design using evolutionary algorithms and game strategies

2012

Nash algorithmsfinite element methodGPGPUcomputational fluid dynamicstietotekniikkamatemaattinen optimointidomain decompositionteollinen muotoiluNash gameshape optimizationpeliteoriacompetitive gamesevolutionary algorithmsmuotodistributed optimization
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La mente in gioco. Percorsi didattici tra Neuroeducation e Video Education

2015

Il gioco svolge una funzione preziosa in tutte le fasi della vita, in quanto fa emergere le peculiari eccellenze personali di ciascuno. Il libro di Giuseppa Compagno e di Giuseppa Cappuccio indaga la dimensione educativa del gioco a partire da due dall'ambito della Neuroeducation e quello della Video education rispetto a due distinti angoli visuali: il mondo dei videogame con il comune intento di porre in risalto le potenzialità della pratica ludica e le possibili applicazioni metodologiche dell’utilizzo del gioco in campo pedagogico-didattico. Il libro fornisce non solo alcuni spunti utili ad una ricognizione sul gioco nella prospettiva brain-based e nell’ambito della Video Education ma pr…

Neuroeducation project video education videogamesNeuroeducation Progettazione video education videogamesSettore M-PED/04 - Pedagogia SperimentaleSettore M-PED/03 - Didattica E Pedagogia Speciale
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Effects of video games : English language learning of girls

2014

Erilaiset kannettavat laitteet ovat lisääntyneet viimeisen muutaman vuoden aikana ja levinneet yleiseen käyttöön. Tämä levinneisyys on johtanut myös siihen, että videopelejä on saatavilla enemmän ja pelaaminen on yleistynyt. Samalla pelaamisen tutkimus on lisääntynyt ja videopelit on havaittu hyödyllisiksi. Toisaalta globaalisaatio ja teknologian kehitys on johtanut siihen, että englanti on tullut osaksi arkea entistä enemmän. Videopelit tarjoavat hauskan ja laajan oppimisympäristön, mutta videopelien vaikutuksia kielenoppimiseen ei kuitenkaan ole tutkittu vielä kovinkaan paljoa. Etenkin tyttöjen pelaamisen tutkiminen on vielä vähäistä, koska perinteisesti ajatellaan, että vain pojat pelaav…

New digital mediayouth culturemotivationflowvideo gamessecond language acquisition
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Olympic Games and Their Impacts

2017

The modern Olympic Games is considered by many to be the world’s greatest sport festival. Economic, Sociocultural and Environmental impacts are described along with policy implications, from both an historical and current perspective.

Olympic Games Mega eventSettore SECS-S/05 - Statistica SocialeTourism impacts
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Alimentare sogni, destrutturare speranze. Politiche di offerta e dinamica della domanda di gioco aleatorio nell’Italia contemporanea

2013

I dati sul coinvolgimento degli italiani nel consumo di giochi di tipo alea (gambling in genere, scommesse, lotterie ecc.) evidenziano come negli ultimi dieci anni la pratica della “scommessa” sia diventata oltremodo diffusa. A questa crescita ha certamente contribuito, oltre alla crisi congiunturale richiamata da alcuni studiosi quale causa contingente, sia l‘aumento dell’offerta di gioco, cresciuta notevolmente rispetto al passato e in Italia fondamentalmente gestita dal monopolio statale, sia la maggiore accessibilità consentita dalle nuove tecnologie della comunicazione. Nell’intervento si descrive lo stato attuale della domanda e dell’offerta del consumo di gioco, prendendo in consider…

Organizational Behavior and Human Resource ManagementEconomics and EconometricsSociology and Political ScienceSettore SPS/07 - Sociologia GeneraleGAMING GAMBLING BETTING RISK GAMES OF CHANCEGioco d'azzardo Scommesse Sociologia del gioco d'azzardo
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Magis – A magical adventure: Using a mobile game to deliver an ACT intervention for elementary schoolchildren in classroom settings

2022

Studies of the effects of the COVID-19 pandemic have shown that this health emergency has affected especially young people. Supporting the well-being of children is thus particularly urgent. However, the high prevalence of ill-being among children requires novel approaches to providing help. Health care resources are limited, and many children did not receive support even before the pandemic. The current study presents a novel approach to delivering brief interventions for school-aged children. A mobile game based on acceptance and commitment therapy was used to increase psychological flexibility and well-being among 10 to 12-year-old schoolchildren. A sample of 106 students played the game…

Organizational Behavior and Human Resource ManagementHealth (social science)therapeutic gameshyväksymis- ja omistautumisterapiakoululaisetlapset (ikäryhmät)tunne-elämän häiriötpsykoterapiaschool-based interventionbrief interventionmielenterveysongelmatkäyttäytymishäiriötacceptance and commitment therapyBehavioral Neurosciencehenkinen hyvinvointichildreninterventiohoitoApplied PsychologyEcology Evolution Behavior and SystematicsmobiilipelitJournal of Contextual Behavioral Science
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