Search results for "Game Developer"
showing 4 items of 14 documents
Designing and analyzing collaboration in a scripted game for vocational education
2008
This study attempts to combine the technological possibilities of 3D-game environments and collaborative learning scripts. The study is a design experiment (N=64) with multiple data collection and analysis (quantitative and qualitative) methods. The aims were twofold: The aim was to develop a game environment to simulate issues of work safety in a vocational context and to answer the following questions on the basis of an empirical study: (1) What kind of activities did the scripted game environment generate among the players? (2) How did the least and the most successful groups differ in this respect despite the same scripted game environment? Findings indicated that scripted game environm…
Agent-based Social Gaming with AMUSE
2014
Abstract This paper describes the core features and the multi-agent architecture of AMUSE (Agent-based Multi-User Social Environment), a novel agent-based platform for social gaming. AMUSE is designed to offer game developers readymade solutions to many issues that are common to social games like, e.g., advanced management of matches, turns and players. AMUSE is developed on top of WADE to leverage the scalable and solid agent-based deployment environment and the PaaS approach that it provides. This paper first outlines some of the motivations that originated the development of AMUSE. Then, it presents the multi-agent architecture of AMUSE and it enumerates the major applicative features th…
The Use of Game World Tasks Concepts in Higher Education
2016
The link between tasks presented in games and tasks used in higher education might have more in common than we think. Analysing how tasks work in games and applying those structures to higher education teaching can enable teachers to develop more creative, situated and exciting tasks for their students. In addition, it can improve communication and feedback. Analysis shows that tasks are an area where elements of gamification work. This article looks into the possibility of reproducing the flexibility and key components of game tasks in actual tasks in higher education. We look at the challenges and limitations and ways to solve them. Therefore, we analyse the concept of quest-logs in games…
Learnings from the Finnish Game Industry
2016
The motivation behind our research was the rapid growth and business wins of world-class Finnish game companies, like Supercell, as well as the success of other game companies in Finland. In particular, Supercell's growth is something that has not been heard of before and this raised the interest to research what game companies have been doing right. Supercell is not the only Finnish success. Rovio is also well known and has the roots for success from few years before. There are also other game companies in Finland that have succeeded and this motivated us to investigate what is happening behind the game industry and what could be learned from there that could be applied to other software i…