Search results for "Game Theory"

showing 10 items of 498 documents

Two-Player Noncooperative Games over a Freight Transportation Network''

2004

A game between two players acting on the same road transportation network is considered in this paper. The first player aims at minimizing the transportation costs, whereas the second player aims at maximizing her profit (or, in general, her utility) that is proportional to the flow passing through the arcs under her control. We introduce bilevel linear programming formulations for this problem. We derive conditions of existence and properties of the equilibrium points and propose an algorithm finding a local optimal solution. Finally, we present an application of the model to a real system involving trucks travelling through Europe from a Middle Eastern country.

Equilibrium pointTrucknon-cooperative gamesComputer Science::Computer Science and Game TheoryNon-cooperative gameOperations researchLinear programmingComputer sciencebilevel programmingTransportationfreight transport; non-cooperative games; network; bilevel programmingFlow networkBilevel optimizationProfit (economics)Freight transportationNoncooperative gamesfreight transportBilevel programming; Freight transportation; Networks; Noncooperative gamesnon-cooperative gamenetworkNetworksGame theoryCivil and Structural Engineering
researchProduct

Finding optimal finite biological sequences over finite alphabets: the OptiFin toolbox

2017

International audience; In this paper, we present a toolbox for a specific optimization problem that frequently arises in bioinformatics or genomics. In this specific optimisation problem, the state space is a set of words of specified length over a finite alphabet. To each word is associated a score. The overall objective is to find the words which have the lowest possible score. This type of general optimization problem is encountered in e.g 3D conformation optimisation for protein structure prediction, or largest core genes subset discovery based on best supported phylogenetic tree for a set of species. In order to solve this problem, we propose a toolbox that can be easily launched usin…

FOS: Computer and information sciences0301 basic medicineTheoretical computer scienceOptimization problemComputer Science - Artificial IntelligenceComputer science[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]Quantitative Biology - Quantitative MethodsSet (abstract data type)[INFO.INFO-IU]Computer Science [cs]/Ubiquitous Computing03 medical and health sciences[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR]State spaceMetaheuristicQuantitative Methods (q-bio.QM)Protein structure prediction[INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationToolboxCore (game theory)Artificial Intelligence (cs.AI)030104 developmental biology[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA]FOS: Biological sciences[INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET][INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]Word (computer architecture)
researchProduct

FlashRL: A Reinforcement Learning Platform for Flash Games

2017

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of…

FOS: Computer and information sciencesArtificial Intelligence (cs.AI)Computer Science - Artificial IntelligenceComputer Science - Computer Science and Game TheoryComputer Science and Game Theory (cs.GT)
researchProduct

Election Manipulation on Social Networks with Messages on Multiple Candidates

2019

We study the problem of election control through social influence when the manipulator is allowed to use the locations that she acquired on the network for sending \emph{both} positive and negative messages on \emph{multiple} candidates, widely extending the previous results available in the literature that study the influence of a single message on a single candidate. In particular, we provide a tight characterization of the settings in which the maximum increase in the margin of victory can be efficiently approximated and of those in which any approximation turns out to be impossible. We also show that, in simple networks, a large class of algorithms, mainly including all approaches recen…

FOS: Computer and information sciencesComputer Science - Computer Science and Game TheoryComputer Science and Game Theory (cs.GT)
researchProduct

Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
researchProduct

On the Complexity of Solving Subtraction Games

2018

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary Subtraction game of $n$ stones is $O(n^{3/2}\log n)$. The best known deterministic algorithms for solving such games are based on the dynamic programming approach. We show that this approach is asymptotically optimal and that classical query complexity for solving a Subtraction game is generally $\Theta(n^2)$. This paper perhaps is the first explicit "quantum" contribution to algorithmic game theory.

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryQuantum PhysicsComputer Science - Computational ComplexityComputer Science - Computer Science and Game TheoryComputer Science - Data Structures and AlgorithmsComputingMilieux_PERSONALCOMPUTINGFOS: Physical sciencesData Structures and Algorithms (cs.DS)Computational Complexity (cs.CC)Quantum Physics (quant-ph)Computer Science and Game Theory (cs.GT)
researchProduct

Nash codes for noisy channels

2012

This paper studies the stability of communication protocols that deal with transmission errors. We consider a coordination game between an informed sender and an uninformed decision maker, the receiver, who communicate over a noisy channel. The sender's strategy, called a code, maps states of nature to signals. The receiver's best response is to decode the received channel output as the state with highest expected receiver payoff. Given this decoding, an equilibrium or "Nash code" results if the sender encodes every state as prescribed. We show two theorems that give sufficient conditions for Nash codes. First, a receiver-optimal code defines a Nash code. A second, more surprising observati…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryTheoretical computer scienceComputer scienceInformation Theory (cs.IT)Computer Science - Information TheoryStochastic gamejel:C72jel:D82Stability (learning theory)Data_CODINGANDINFORMATIONTHEORYManagement Science and Operations Researchsender-receiver game communication noisy channel91A28Computer Science ApplicationsComputer Science - Computer Science and Game TheoryBest responseCode (cryptography)Coordination gameQA MathematicsDecoding methodsCommunication channelComputer Science and Game Theory (cs.GT)Computer Science::Information Theory
researchProduct

Shared value economics: an axiomatic approach

2020

[EN]The concept of shared value was introduced by Porter and Kramer as a new conception of capitalism. Shared value describes the strategy of organizations that simultaneously enhance their competitiveness and the social conditions of related stakeholders such as employees, suppliers and the natural environment. The idea has generated strong interest, but also some controversy due to a lack of a precise definition, measurement techniques and difficulties to connect theory to practice. We overcome these drawbacks by proposing an economic framework based on three key aspects: coalition formation, sustainability and consistency, meaning that conclusions can be tested by means of logical deduct…

FOS: Computer and information sciencesFOS: Economics and businessQuantitative economicsCooperative gamesComputer Science - Computer Science and Game TheoryEconomics - Theoretical EconomicsSociety and environment.Theoretical Economics (econ.TH)Multiple criteria decision makingComputer Science and Game Theory (cs.GT)
researchProduct

The network of global corporate control.

2011

The structure of the control network of transnational corporations affects global market competition and financial stability. So far, only small national samples were studied and there was no appropriate methodology to assess control globally. We present the first investigation of the architecture of the international ownership network, along with the computation of the control held by each global player. We find that transnational corporations form a giant bow-tie structure and that a large portion of control flows to a small tightly-knit core of financial institutions. This core can be seen as an economic “super-entity” that raises new important issues both for researchers and policy make…

FOS: Computer and information sciencesInternationalityFinancial ManagementEconomicsFinancial intermediarylcsh:MedicineNetwork theorySocial and Behavioral Sciences01 natural sciences010305 fluids & plasmasMicroeconomics050207 economicslcsh:ScienceMutual fundIndustrial organizationProfessional CorporationsMultidisciplinaryCorporate governanceApplied MathematicsPhysics05 social sciencesCommerceComputer Science - Social and Information NetworksComplex SystemsSocial Control PoliciesCore (game theory)Interdisciplinary PhysicsGeneral Finance (q-fin.GN)Quantitative Finance - General FinanceResearch ArticlePhysics - Physics and SocietyControl (management)FOS: Physical sciencesSpatial Economic AnalysisPhysics and Society (physics.soc-ph)BiologyStatistical MechanicsFOS: Economics and businessFinancial management0502 economics and business0103 physical sciencesownership corporate control network theoryStructure of MarketsSocial and Information Networks (cs.SI)business.industryFinancial marketlcsh:RIndustrial Organizationlcsh:QbusinessMathematicsPloS one
researchProduct

IncentMe: Effective Mechanism Design to Stimulate Crowdsensing Participants with Uncertain Mobility

2018

Mobile crowdsensing harnesses the sensing power of modern smartphones to collect and analyze data beyond the scale of what was previously possible with traditional sensor networks. Given the participatory nature of mobile crowdsensing, it is imperative to incentivize mobile users to provide sensing services in a timely and reliable manner. Most importantly, given sensed information is often valid for a limited period of time, the capability of smartphone users to execute sensing tasks largely depends on their mobility pattern, which is often uncertain. For this reason, in this paper, we propose IncentMe, a framework that solves this core issue by leveraging game-theoretical reverse auction …

FOS: Computer and information sciencesOptimizationMonitoringComputer Networks and CommunicationsComputer scienceDistributed computingMobile computingCrowdsensing02 engineering and technologyComputer Science - Networking and Internet ArchitectureReverse auctionSmart phoneCrowdsensingGame Theory0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringSensorNetworking and Internet Architecture (cs.NI)Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMechanism designMobile computing020206 networking & telecommunicationsAuctionNavigationCore (game theory)RoadComputer Networks and CommunicationSensingTask analysisTask analysiParticipatoryState (computer science)MechanismSmartphoneWireless sensor networkIncentiveSoftware
researchProduct