Search results for "Game tree"

showing 10 items of 38 documents

Standardizing the analysis of conditioned fear in rodents: a multidimensional software approach

2013

Data comparability between different laboratories strongly depends on the individually applied analysis method. This factor is often a critical source of variation in rodent phenotyping and has never been systematically investigated in Pavlovian fear conditioning paradigms. In rodents, fear is typically quantified in terms of freezing duration via manual observation or automated systems. While manual analysis includes biases such as tiredness or inter-personal scoring variability, computer-assisted systems are unable to distinguish between freezing and immobility. Consequently, the novel software called MOVE follows a semi-automatized approach that prefilters video sequences of interest for…

Multidimensional analysisStandardizationComputer sciencebusiness.industryComparabilityContext (language use)Variation (game tree)Keystroke loggingMachine learningcomputer.software_genreBehavioral NeuroscienceSoftwareNeurologyGeneticsArtificial intelligenceFear conditioningbusinesscomputerGenes, Brain and Behavior
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Disconnected Graph Layout and the Polyomino Packing Approach

2002

Conference name: GD: International Symposium on Graph Drawing 9th International Symposium Date of Conference: 23–26 September 2001 We review existing algorithms and present a new approach for layout of disconnected graphs. The new approach is based on polyomino representation of components as opposed to rectangles. The parameters of our algorithm and their influence on the drawings produced as well as a variation of the algorithm for multiple pages are discussed. We also analyze our algorithm both theoretically and experimentally and compare it with the existing ones. The new approach produces much more compact and uniform drawings than previous methods. © Springer-Verlag Berlin Heidelberg …

New approachesDiscrete mathematicsPolyominoDisconnected GraphDrawing (graphics)Computer sciencePolyominoesGraph LayoutVariation (game tree)GraphRepresentation (mathematics)AlgorithmAlgorithmsConnectivity
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Constructions of Nonagency in the Clients’ Initial Problem Formulations at the Outset of Psychotherapy

2019

This multiple case study investigated how clients construct nonagentic positions when formulating their problems in the beginning of their first psychotherapy session. The initial problem formulations of nine clients entering psychotherapy were analyzed with a detailed model drawing on discursive methodology, the 10 Discursive Tools model (10DT). We found ten problem formulation categories, each one distinguished by the tool from the 10DT model primarily used to construct nonagency. All clients gave several problem formulations from different categories and constructed nonagentic positions with a variety of discursive tools. When the resulting problem formulation categories were read in com…

Process modelingPsychotherapistProblem Formulationsnonagencyfirst psychotherapy sessionAgency (philosophy)Contrast (statistics)Variation (game tree)problem formulationstoimijuuspsykoterapiaSession (web analytics)Variety (cybernetics)diskurssianalyysiPsychiatry and Mental healthClinical PsychologyagencyConstruct (philosophy)Psychologydiscursive research
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The Development of Conditional Reasoning: A Mental Model Account

2002

Abstract Conditional (if-then) reasoning is one of the key components of logical reasoning. Studies examining the way that children and adults make conditional inferences have shown that while there are some clear developmental patterns, there is also a great deal of variation in performance due to factors such as problem content. Such variation is difficult to model without an explicit process model. In the following we propose a variant of mental model theory (Johnson-Laird, 1983) that can explain much of the empirical data. This model suggests that the development of conditional reasoning can be explained, at least partly, by such factors as the capacity of working memory, the range of k…

Reasoning systemDeductive reasoningAdaptive reasoningLogical reasoningPsychology of reasoningExperimental and Cognitive PsychologySemantic reasonerVariation (game tree)Verbal reasoningEducationPsychiatry and Mental healthPediatrics Perinatology and Child HealthDevelopmental and Educational PsychologyPsychologySocial psychologyCognitive psychologyDevelopmental Review
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Data sets for energy rating of photovoltaic modules

2013

Abstract A proposal for generating standard climatic data sets for use in energy rating of photovoltaic (PV) modules is presented which will give a good comparability between different technologies. The current proposal of standard data sets consisting of “typical days” do not give realistic estimates of PV performance and thus is not sufficient as a rating standard. A dataset striking the balance between being significant for any location but does not consisting of too much data is required. A method to generate such a dataset is presented, meeting all the requirements of an international standard while being sufficiently accurate to differentiate between different devices of different man…

Renewable Energy Sustainability and the EnvironmentComputer science020209 energyInternational standardPhotovoltaic systemComparability02 engineering and technologyVariation (game tree)021001 nanoscience & nanotechnologycomputer.software_genre7. Clean energyWork (electrical)13. Climate action0202 electrical engineering electronic engineering information engineeringInformation systemGeneral Materials ScienceRelevance (information retrieval)Data mining0210 nano-technologycomputerEnergy (signal processing)Solar Energy
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Variation between Self- and Mutual Assessment in Animal Contests

2014

Limited resources lead animals into conflicts of interest, which are resolved when an individual withdraws from a direct contest. Current theory suggests that the decision to withdraw can be based on a threshold derived from an individual’s own state (self-assessment) or on a comparison between their own state and their opponent’s (mutual assessment). The observed variation between these assessment strategies in nature does not conform to theory. Thus, we require theoretical developments that explain the functional significance of different assessment strategies. We consider a hawk-dove game with two discrete classes that differ in fighting ability, in which the players strategically decide…

Self-assessmentCompetitive BehaviorComputer sciencePopulationVariation (game tree)CONTESTModels Biologicalstrategic errorMicroeconomicsmutual assessmentAnimalseducationEcology Evolution Behavior and Systematicstietoeducation.field_of_studycontestBehavior AnimalMutual assessmentAdversaryInvestment (macroeconomics)self-assessmentBiological EvolutionAnimal Communicationta1181Functional significancesignaling
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Using Temporal Texture for Content-Based Video Retrieval

2000

Textures evolving over time are called temporal textures and are very common in everyday life. Examples are the smoke flowing or the wavy water of a river. The idea explored in this paper is that image features based on temporal texture could allow a better performance of current content-based video retrieval systems that are mainly based on static characteristics of representative frames, like color and texture. To this aim we analyze the spatio-temporal nature of texture and its application in content-based access to video databases. In particular, we represent temporal texture using the spatio-temporal autoregressive (STAR) model and a variation of self-organizing maps (SOM) where each n…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industryNode (networking)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONVariation (game tree)Star (graph theory)CBIR texture analysisTexture (geology)Language and LinguisticsComputer Science ApplicationsHuman-Computer InteractionAutoregressive modelImage textureComputer visionQuery by ExampleArtificial intelligencebusinessRepresentation (mathematics)computerComputingMethodologies_COMPUTERGRAPHICScomputer.programming_languageJournal of Visual Languages & Computing
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Physical Metaphor for Streaming Media Retargeting

2014

We here introduce an image/video retargeting method that operates arbitrary aspect ratios resizing achieved in real-time performances. Most of the literature retargeting approaches sacrifice real-time performances in behalf of quality. On the other hand, existing fast methods provide arguable results. We can obtain a valuable trade-off between effectiveness and efficiency. The method named Spring Simulation Retargeting (SSR) is mainly based on a physical springs-based simulation. The media are assumed as flexible objects composed of particles and springs with different local stiffness properties, related to the visual importance of the content. The variation of the object size generates ela…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industryVariation (game tree)Object (computer science)Computer Science ApplicationsVisualizationImage (mathematics)Spring (device)Computer graphics (images)Signal ProcessingRetargetingMedia TechnologyComputer visionArtificial intelligenceElectrical and Electronic EngineeringbusinessPhysical simulation retargeting visual saliency
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Community detection algorithm evaluation with ground-truth data

2018

International audience; Community structure is of paramount importance for the understanding of complex networks. Consequently, there is a tremendous effort in order to develop efficient community detection algorithms. Unfortunately, the issue of a fair assessment of these algorithms is a thriving open question. If the ground-truth community structure is available, various clustering-based metrics are used in order to compare it versus the one discovered by these algorithms. However, these metrics defined at the node level are fairly insensitive to the variation of the overall community structure. To overcome these limitations, we propose to exploit the topological features of the ‘communit…

Statistics and ProbabilityComputer science‘Community-graph’Community structureVariation (game tree)[INFO.INFO-RO]Computer Science [cs]/Operations Research [cs.RO]Complex networkCondensed Matter Physics01 natural sciencesGraph010305 fluids & plasmasCommunity structureSet (abstract data type)0103 physical sciencesNetwork analysis010306 general physicsCluster analysisAlgorithmNetwork analysis
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A geostatistical approach for dynamic life tables: The effect of mortality on remaining lifetime and annuities

2010

Dynamic life tables arise as an alternative to the standard (static) life table, with the aim of incorporating the evolution of mortality over time. The parametric model introduced by Lee and Carter in 1992 for projected mortality rates in the US is one of the most outstanding and has been used a great deal since then. Different versions of the model have been developed but all of them, together with other parametric models, consider the observed mortality rates as independent observations. This is a difficult hypothesis to justify when looking at the graph of the residuals obtained with any of these methods. Methods of adjustment and prediction based on geostatistical techniques which expl…

Statistics and ProbabilityLife tableEconomics and EconometricsESTADISTICA E INVESTIGACION OPERATIVAStructure (category theory)Variation (game tree)GeostatisticsTable (information)GridParametric modelStatisticsEconometricsGraph (abstract data type)GeostatisticsStatistics Probability and UncertaintyBootstrap confidence intervalMathematicsBootstrap confidence intervals
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