Search results for "Game"

showing 10 items of 1663 documents

Revista electrónica de investigación y evaluación educativa

2014

La Economía Experimental ha desarrollado diferentes experimentos que pueden ser aprovechados como una actividad docente en la enseñanza de la Economía. Su naturaleza activa y participativa motiva a los alumnos y estimula la reflexión y la mejor comprensión de algunos fenómenos económicos como el funcionamiento de los mercados, donde los resultados individuales dependen del conjunto de las decisiones de los agentes y de sus interacciones. Los experimentos económicos tienen ya una larga tradición, y han proporcionado resultados espectaculares y conclusiones ampliamente admitidas sobre la dinámica de mercados y el efecto de las instituciones económicas. Las nuevas tecnologías facilitan la real…

Classroom gamesExperimental economics educational software classroom games auctionsmétodo multimediaciencias económicasAuctionsExperimental economicsEducational softwareEconomía experimentalHerramientas docentesnuevas tecnologíasJuegos en redSubastasEducation
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Co-morbidity does not reflect complexity in internal medicine patients

2006

Internal medicine patients are mostly elderly; they have multiple co-morbidities, which are usually chronic, rather than self-limiting or acute diseases. Neither administrative indicators nor co-morbidity indexes, though validated in elderly patients, are able to completely define these "complex" patients or to allow physicians to correctly "cope" with them. For the complex patients found in internal medicine wards, internists need not only to find the best diagnosis and treatment, but also to apply a complex intervention (i.e., a comprehensive assessment and both continuous and multi-disciplinary care) in order to maintain their health and ability to function and to prevent or delay disabi…

Clinical governancemedicine.medical_specialtyProcess (engineering)business.industrymedia_common.quotation_subjectMEDLINECo-morbidityComplexitymedicine.diseaseOutcome (game theory)ElderlyInternal medicineIntervention (counseling)Management systemInternal MedicinemedicineQuality (business)Medical emergencyFunction (engineering)businessmedia_commonEuropean Journal of Internal Medicine
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The meaning of biological signals.

2020

We introduce the virtual special issue on content in signalling systems. The issue explores the uses and limits of ideas from evolutionary game theory and information theory for explaining the content of biological signals. We explain the basic idea of the Lewis-Skyrms sender-receiver framework, and we highlight three key themes of the issue: (i) the challenge of accounting for deception, misinformation and false content, (ii) the relevance of partial or total common interest to the evolution of meaningful signals, and (iii) how the sender-receiver framework relates to teleosemantics.

Cognitive scienceHistoryDeceptionComputer sciencemedia_common.quotation_subjectCommunicationEvolutionary game theoryQ Science (General)B Philosophy (General)General MedicineDeceptionInformation theoryBiological EvolutionModels BiologicalAnimal CommunicationMeaning (philosophy of language)History and Philosophy of ScienceGame TheoryKey (cryptography)AnimalsHumansRelevance (information retrieval)MisinformationGame theorymedia_commonStudies in history and philosophy of biological and biomedical sciences
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On “Action Language” in Psychoanalysis

1980

The main tenets of action language are summarized in an attempt to discern the direction in which psychoanalysis might go if action language becomes the "new metapsychology." The principal roots of action language are traced to the different linguistic/language and personality-and-culture models of anthropology and to the neobehaviorist currents of academic psychology. The authors' findings support the hypothesis that action language is a form os psychoanalytic behaviorism having idealism, logical positivism, and radical empiricism as its philosophical underpinnings. Its adoption would confound the entire motivational aspect of psychoanalysis. Specifically, the authors suggest that action l…

Cognitive sciencePsychoanalysis05 social sciencesLogical positivismMetapsychologyAction languageGeneral MedicineLanguage-game050108 psychoanalysisPsychiatry and Mental healthClinical PsychologyArts and Humanities (miscellaneous)IdealismBehaviorismDevelopmental and Educational Psychology0501 psychology and cognitive sciencesRadical empiricismPsychoanalytic theoryPsychology050104 developmental & child psychologyThe Psychoanalytic Quarterly
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Teaching types with a cognitively effective worked example format

2015

AbstractTeaching functional programming as a second programming paradigm is often difficult as students can have strong preconceptions about programming. When most of these preconceived ideas fail to be confirmed, functional programming may be seen as an unnecessarily difficult topic. A typical topic that causes such difficulties is the language of types employed by many modern functional languages. In this paper, we focus on addressing this difficulty through the use of step-by-step calculations of type expressions. The outcome of the study is an elaboration of a worked example format and a methodical approach for teaching types to beginner functional programmers.

Cognitive scienceta113Functional programmingFocus (computing)Computer scienceteaching methodsProgramming paradigmfunctional programmingOutcome (game theory)SoftwareElaborationJournal of Functional Programming
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Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization

2012

The aim of this study was to enhance and analyze communication and team-building activities in work teams that played a 3D multiplayer game. This paper reports the preliminary findings of the multi-methodological empirical study on players' perceived effects of the game play on team-building.

Collaborative softwareGame mechanicsKnowledge managementWork organizationEmpirical researchbusiness.industryComputer scienceTeam buildingComputingMilieux_PERSONALCOMPUTINGMultiplayer gamebusiness2012 IEEE 12th International Conference on Advanced Learning Technologies
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Collegamento negoziale e inadempimento del fornitore: la nuova disciplina del credito al consumo alla luce di una recente giurisprudenza comunitaria

2011

Collegamento negoziale e inadempimento del fornitore
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Nonlocal Quantum XOR Games for Large Number of Players

2010

Nonlocal games are used to display differences between classical and quantum world In this paper, we study nonlocal games with a large number of players We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player, a subclass of nonlocal games We illustrate those methods on the example of the N-player game (due to Ardehali [Ard92]) that provides the maximum quantum-over-classical advantage.

CombinatoricsAlgebraComputer Science::Computer Science and Game TheoryQuantum pseudo-telepathySimple (abstract algebra)TheoryofComputation_LOGICSANDMEANINGSOFPROGRAMSComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALQuantum worldQuantumMathematics
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Circuit Lower Bounds via Ehrenfeucht-Fraisse Games

2006

In this paper we prove that the class of functions expressible by first order formulas with only two variables coincides with the class of functions computable by AC/sup 0/ circuits with a linear number of gates. We then investigate the feasibility of using Ehrenfeucht-Fraisse games to prove lower bounds for that class of circuits, as well as for general AC/sup 0/ circuits.

CombinatoricsDiscrete mathematicsComputer Science::Hardware ArchitectureClass (set theory)Computer Science::Emerging TechnologiesComputabilityGame complexityEhrenfeucht–Fraïssé gameCircuit complexityGame theoryLinear numberElectronic circuitMathematics21st Annual IEEE Conference on Computational Complexity (CCC'06)
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Games without repetitions on graphs with vertex disjoint cycles

1997

Games without repetitions on graphs with vertex disjoint cycles are considered. We show that the problem finding of the game partition in this class reduces to this problem for trees. A method of finding of the game partition for trees have been given in [2].

CombinatoricsVertex (graph theory)Discrete mathematicsComputer Science::Computer Science and Game TheoryGeneral MathematicsProblem findingComputingMilieux_PERSONALCOMPUTINGPartition (number theory)Disjoint setsMathematicsofComputing_DISCRETEMATHEMATICSMathematicsArchiv der Mathematik
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