Search results for "Game"
showing 10 items of 1663 documents
Coordination policies to support decision making in distributed production planning
2003
Abstract Distributed production networks are considered organizational structures able to match agility and efficiency necessary to compete in the global market. Performances of such organization structures heavily depend on the ability of the network actors of coordinating their activities. The research proposes to model and design coordination problems within production network by using the Multiple Agent Technology. In particular, the paper proposes new strategies for coordinating production-planning activities within production networks. Such models have been developed and tested by using a proper simulation environment developed by using open source code and architecture. The results o…
A Functional Framework for Evaluating Method Engineering Environments: the case of Maestro II/ Decamerone and MetaEdit+
1996
CASE environments with method customisation capabilities and Computer Aided Method Engineering (CAME) environments have emerged during the last few years. While many research papers discuss the principles of method engineering and suggest requirements for new environments, we do not have critical evaluations of CAME environments using a wider method engineering framework. The aims of this study are twofold: 1) to build a preliminary framework for comparative studies of CAME environments, and 2) to increase the knowledge of the ‘state of the art’ in CAME by evaluating two CAME environments. We adapt a functional framework — originally built for CASE technology — to examine the following two …
How Are Agile Methods and Practices Deployed in Video Game Development? A Survey into Finnish Game Studios
2013
Agile methods and practices are largely deployed in software engineering. Game development shares many features that have given rise to the emergence of agility in software engineering. There is, however, a lack of understanding of the extent to which agile methods and practices are actually deployed in video game development and with which impacts. This paper reports on a survey into Finnish game studios. It shows that Scrum and, to a lesser degree, XP and Kanban are frequently used in the game studios. The most positive impacts of agility concern communication, quality of video games, and finding fun and implementable features earlier.
High Level Planning of Reconfigurable Enterprises: a Game Theoretic Approach
2006
Reconfigurable Enterprises (REs) represent production networks made of different and geographically dispersed plants that, in case of unpredictable market changes, can be reconfigured in order to gather a specific production objective. However, REs effectiveness and efficiency depend on the extent to which global performance is obtained. Basically two approaches are available to reach coordination: centralised or decentralised planning tools. In this paper, the authors propose a novel cooperative game theoretical approach for distributed production planning at high level of a RE; the proposed approach has been benchmarked in front of both a distributed one, based on negotiation, and a centr…
Virtual Worlds as Philosophical Tools : How to Philosophize with a Digital Hammer by Stefano Gualeni
2017
A book review of Stefano Gualeni. Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer, Palgrave Macmillan, 2015, 194 pp., USD 64.65, ISBN 1137521775 nonPeerReviewed
ACL Rehabilitation Enhanced by 3D Modeling Software
2010
The main purpose of this paper is to show possible positive effect of 3D modeling application in rehabilitation. Authors provide clinic example of patient with ACL reconstruction. The patient has undertaken the therapy consisting of regular rehabilitation sessions as well as those enhanced by 3D rehabilitation application. The improvement in ACL rehabilitation was significant and worth further exploration.
Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learni…
2017
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimensional computer-generated virtual spaces that are increasingly used in attendance-based and distance education. Thanks to their unique characteristics that separate them from two-dimensional virtual learning environments, social virtual reality environments can enhance distance education efficacy when used in combination with applying instructional methodologies such as situated learning, experiential learning and game-based learning. The authors of this paper describe the design and findings of a research study on game-based learning in social virtual immersive environments. The research met…
Towards a Deep Reinforcement Learning Approach for Tower Line Wars
2017
There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters AI research, and specifically Deep Reinforcement Learning. Some game environments already exist, however, these are either overly simplistic such as Atari 2600 or complex such as Starcraft II fro…
Reducing the Cost of Being the Boss: Authentic Leadership Suppresses the Effect of Role Stereotype Conflict on Antisocial Behaviors in Leaders and En…
2021
What drives entrepreneurs to engage in antisocial economic behaviors? Without dismissing entrepreneurs’ agency in their decision-making processes, our study aims to answer this question by proposing that antisocial economic behaviors are a dysfunctional coping mechanism to reduce the psychological tension that entrepreneurs face in their day-to-day activities. Further, given the overlap between the male gender role stereotype and both leader and entrepreneur role stereotypes, this psychological tension should be stronger in female entrepreneurs (or any person who identifies with the female gender role). We argue that besides the well-established female gender role – leader role incongruence…
Does the ideal entrepreneurial team exist?
2021
Up until now, studies on entrepreneurs and their relationship to business performance have focused primarily on analyzing the entrepreneur as an individual. While studies have been conducted on the entrepreneurial team, their focus has centered on team size and degree of diversity - cultural, age, gender - leaving a gap in the analysis of the effect of a team’s competencies on the outcome of the ventures. This research aims to help fill this gap by using the psychometric instrument DISC. This research analyzes entrepreneurship by opportunity, evaluating the performance of 109 Colombian companies and the composition of their entrepreneurial teams. The results obtained provide the basis for b…