Search results for "Game"

showing 10 items of 1663 documents

Computer-supported collaboration in a scripted 3-D game environment

2005

The particular focus of this paper is on scripting collaboration in a 3-D virtual game environment intended to make learning more effective, but also take into account the risk of over-scripting learning. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. This study attempts to find out whether the features of 3-D games can be used to create meaningful scripted collaborative learning environments. The results indicated that scripting persuaded student teams to enter into collaboration, but the actual processes varied.

Focus (computing)MultimediaScripting languageComputer scienceHuman–computer interactionComputer supported collaborationVirtual gameCollaborative learningcomputer.software_genrecomputerProceedings of the 2005 conference on Computer support for collaborative learning learning 2005: the next 10 years! - CSCL '05
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On Applying Adaptive Data Structures to Multi-Player Game Playing

2013

In the field of game playing, the focus has been on two-player games, such as Chess and Go, rather than on multi-player games, with dominant multi-player techniques largely being an extension of two-player techniques to an \(N\)-player environment. To address the problem of multiple opponents, we propose the merging of two previously unrelated fields, namely those of multi-player game playing and Adaptive Data Structures (ADS). We present here a novel move-ordering heuristic for a dominant multi-player game playing algorithm, namely the Best-Reply Search (BRS). Our enhancement uses an ADS to rank the opponents in terms of their respective threat levels to the player modeled by the AI algori…

Focus (computing)Sequential gameComputer scienceHeuristicbusiness.industryRank (computer programming)ComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryArtificial intelligenceGame treebusinessData structureField (computer science)
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The forager's dilemma: food sharing and food defense as risk-sensitive foraging options.

2003

Although many variants of the hawk-dove game predict the frequency at which group foraging animals should compete aggressively, none of them can explain why a large number of group foraging animals share food clumps without any overt aggression. One reason for this shortcoming is that hawk-dove games typically consider only a single contest, while most group foraging situations involve opponents that interact repeatedly over discovered food clumps. The present iterated hawk-dove game predicts that in situations that are analogous to a prisoner's dilemma, animals should share the resources without aggression, provided that the number of simultaneously available food clumps is sufficiently la…

Food defensePopulation DensityFood sharingCompetitive BehaviorEcologyAggressionForagingPopulation DynamicsPrisoner's dilemmaFeeding BehaviorRisk sensitiveEnvironmentCONTESTModels BiologicalDilemmaMicroeconomicsGame TheorymedicineAnimalsmedicine.symptomPsychologyEcology Evolution Behavior and SystematicsThe American naturalist
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Clinical and radiological features of Forestier's disease presenting with dysphagia

2018

Background Diffuse idiopathic skeletal hyperostosis (DISH), also known as Forestier's disease, is a rheumatologic condition characterized by ossification of the spinal ligaments and tendons. Large anterior osteophytes are typically present in the lower cervical levels, while upper cervical ossification resulting in dysphagia is very rare. Methods Here, we presented a patient with Forestier's disease involving massive ossification of the anterior longitudinal ligament extending from C3 to C4 downward contributing to severe dysphagia. Results A 65-year-old male presented with cervical pain and dysphagia. The computed tomography of the cervical spine demonstrated massive anterior longitudinal …

Forestier's diseasemedicine.medical_specialtyDisease030218 nuclear medicine & medical imaging03 medical and health sciencesAnterior longitudinal ligament0302 clinical medicineCervical spinemedicineNon‑surgical optionsDiffuse Idiopathic Skeletal HyperostosisSettore MED/27 - NeurochirurgiaOssificationbusiness.industrynon-surgical optionsDiffuse idiopathic skeletal hyperostosimedicine.diseaseDysphagiaCervical spineSurgeryStenosismedicine.anatomical_structureRadiological weaponSpine: Image ReportSurgeryNeurology (clinical)medicine.symptombusinessdiffuse idiopathic skeletal hyperostosis030217 neurology & neurosurgerySurgical Neurology International
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Gametic embryogenesis in Mediterranean fruit crops

2011

GAMETIC EMBRYOGENESISGameticembryogenesifruit cropMEDITERRANEAN FRUIT CROPS.Settore AGR/06 - Tecnologia Del Legno E Utilizzazioni Forestali
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Pojęcie hazardu w prawie hazardowym wybranych państw europejskich. Część II. Pojęcie hazardu w świetle definicji legalnych terminu gaming

2022

Artykuł stanowi drugie z cyklu opracowań, których celem jest przedstawienie i analiza znaczenia, jakie przypisuje się pojęciom „hazard” i „gry hazardowe” w przepisach prawa hazardowego wybranych państw europejskich, a także skonfrontowanie normatywnego znaczenia tego pojęcia z cechami hazardu w ujęciu nauk społecznych. Analizie poddano unormowania tych państw anglojęzycznych, w treści których na określenie zbiorczej kategorii przedsięwzięć o charakterze hazardowym używa się terminu gaming, tj. Malty i Irlandii. W opracowaniu wykorzystano przede wszystkim metody komparatystyki prawniczej. W zakresie, w jakim przedstawiono cechy hazardu w ujęciu nauk społecznych, oparto się na dorobku przedst…

Gamblinggambling lawgames of chancegaminggry losoweHazardprawo hazardoweKrytyka prawa.Niezależne studia nad prawem
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Playing horror : narrative and genre in Valve's Left 4 Dead Series

2013

The place of story and narrative in digital games has been a hotly contested topic within the field of Game Studies during the past two decades. Beyond the question of whether games can or should be used for telling stories, research interest has focused on the nature of game narratives and their distinct qualities in comparison to other expressive media, like literature and film. The aim of this thesis is to contribute to this debate by examining the elements involved in storytelling not in digital games overall, but in one particular series, namely Valve Software‘s Left 4 Dead and Left 4 Dead 2. The use of this in-depth case study allows an examination of how various different elements co…

Game StudiesDigital GamesvideopelitKauhutarinatkerrontaKerronnalliset rakenteetpelitutkimusNarrativenarratiivisuusHorrortarinatStorytellingkauhudigitaaliset pelit
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Studying the field of game studies : a proposal model to categorize game studies

2016

Tässä Pro gradu -tutkielmassa kartoitan pelitutkimuksen kenttää ehdottamalla mallia, jonka avulla on mahdollista kategorisoida pelitutkimuksia. Kategorisoinnin avulla voidaan saada lisää tietoa siitä, mitä pelitutkimuksen alueella tutkitaan. Mäyrän (2008) ja Juulin (2011) pelitutkimuksen kuvailujen perusteella olen rakentanut mallin, jota kutsun 3+1-malliksi. Ehdottomani 3+1-mallin kategorioiden mukaisesti kaikki pelitutkimukseksi luokiteltavat tutkimukset voi kategorisoida johonkin seuraavista luokista: peli, pelaaja tai konteksti, tai näiden yhdistelmiin: peli ja pelaaja, peli ja konteksti, pelaaja ja konteksti, tai kaikista kolmesta koostuvaan pelaaminen-luokkaan. Tämä Pro gradu -tutkiel…

Game StudiesMeta Game StudiesCategorizationkategoriatpelitutkimus
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Game analysis and control by means of continuously learning networks

2002

The paper deals with the question, if and how the process of learning can be modelled, analysed and maybe improved by means of Neural Networks. The problem is that most of the developed types of ne...

Game analysisArtificial neural networkbusiness.industryComputer science05 social sciencesControl (management)Process (computing)Physical Therapy Sports Therapy and Rehabilitation030229 sport sciencesMachine learningcomputer.software_genre050105 experimental psychology03 medical and health sciences0302 clinical medicine0501 psychology and cognitive sciencesOrthopedics and Sports MedicineArtificial intelligencebusinesscomputerInternational Journal of Performance Analysis in Sport
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Narrative Definitions for Game Design

2010

Enhancing the benefits of learning games by utilizing narratives or narrative elements is not a new idea. Many existing learning games utilize more or less story structures, virtual worlds, and various characters as a part of a story. Computer game genres, such as adventure games and role-playing games, have received a lot of attention in the field of serious games by researchers and game developers. Hence, the potential of narratives for learning support is already clearly recognized. However, narratives have not yet offered unambiguous solutions to the design of learning games. For example, more often than not the use of embedded stories does not lead to a desired outcome that is an enter…

Game art designGame mechanicsGame designMultimediaComputer scienceGame design documentComputingMilieux_PERSONALCOMPUTINGLevel designGame DeveloperVideo game designcomputer.software_genrecomputerComputer game
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