Search results for "General Computer Science"

showing 10 items of 895 documents

Heuristics for the Constrained Incremental Graph Drawing Problem

2019

Abstract Visualization of information is a relevant topic in Computer Science, where graphs have become a standard representation model, and graph drawing is now a well-established area. Within this context, edge crossing minimization is a widely studied problem given its importance in obtaining readable representations of graphs. In this paper, we focus on the so-called incremental graph drawing problem, in which we try to preserve the user’s mental map when obtaining successive drawings of the same graph. In particular, we minimize the number of edge crossings while satisfying some constraints required to preserve the position of vertices with respect to previous drawings. We propose heur…

Theoretical computer scienceOptimization problemCombinatorial optimizationInformation Systems and ManagementGeneral Computer ScienceComputer science0211 other engineering and technologiesHeuristicMetaheuristic02 engineering and technologyManagement Science and Operations ResearchIndustrial and Manufacturing EngineeringGraph drawing0502 economics and business050210 logistics & transportation021103 operations researchHeuristic05 social sciencesComputer Science (all)SolverGraphVertex (geometry)VisualizationGraph drawingModeling and SimulationCombinatorial optimizationHeuristicsMathematicsofComputing_DISCRETEMATHEMATICS
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GPU-accelerated exhaustive search for third-order epistatic interactions in case–control studies

2015

This is a post-peer-review, pre-copyedit version of an article published in Journal of Computational Science. The final authenticated version is available online at: https://doi.org/10.1016/j.jocs.2015.04.001 [Abstract] Interest in discovering combinations of genetic markers from case–control studies, such as Genome Wide Association Studies (GWAS), that are strongly associated to diseases has increased in recent years. Detecting epistasis, i.e. interactions among k markers (k ≥ 2), is an important but time consuming operation since statistical computations have to be performed for each k-tuple of measured markers. Efficient exhaustive methods have been proposed for k = 2, but exhaustive thi…

Theoretical computer scienceSource codeGeneral Computer ScienceComputer scienceComputationmedia_common.quotation_subjectGPUBrute-force searchCUDAMutual informationcomputer.software_genreTheoretical Computer ScienceMutual informationCUDAModeling and SimulationEpistasisGWASNode (circuits)Data miningTupleHeuristicscomputermedia_commonJournal of Computational Science
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An Approximate Determinization Algorithm for Weighted Finite-State Automata

2001

Nondeterministic weighted finite-state automata are a key abstraction in automatic speech recognition systems. The efficiency of automatic speech recognition depends directly on the sizes of these automata and the degree of nondeterminism present, so recent research has studied ways to determinize and minimize them, using analogues of classical automata determinization and minimization. Although, as we describe here, determinization can in the worst case cause poly-exponential blowup in the number of states of a weighted finite-state automaton, in practice it is remarkably successful. In extensive experiments in automatic speech recognition systems, deterministic weighted finite-state autom…

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESFinite-state machineTheoretical computer scienceGeneral Computer ScienceComputer scienceApplied MathematicsComputer Science ApplicationsAutomatonNondeterministic algorithmNondeterministic finite automaton with ε-movesComputer Science::SoundDeterministic automatonTheory of computationStandard testMinificationAlgorithmComputer Science::Formal Languages and Automata TheoryAlgorithmica
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Transition Function Complexity of Finite Automata

2019

State complexity of finite automata in some cases gives the same complexity value for automata which intuitively seem to have completely different complexities. In this paper we consider a new measure of descriptional complexity of finite automata -- BC-complexity. Comparison of it with the state complexity is carried out here as well as some interesting minimization properties are discussed. It is shown that minimization of the number of states can lead to a superpolynomial increase of BC-complexity.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESState complexityFinite-state machineTheoretical computer scienceGeneral Computer ScienceComputer scienceTransition functionValue (computer science)MinificationMeasure (mathematics)Computer Science::Formal Languages and Automata TheoryAutomatonBaltic Journal of Modern Computing
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How to simulate free will in a computational device

1999

Since we believe that human brain is not a purely deterministic device merely reacting to the environment but rather it is capable to a free will, Theoretical Computer Science has also tried to develop a system of notions generalizing determinism. Nondeterministic and probabilistic algorithms were the first generalizations. Nondeterministic machines constitute an important part of the Theory of Computation. Nondeterminism is a useful way to describe possible choices. In real life there are many regulations restricting our behavior. These regulations nearly always leave some freedom for us how to react. Such regulations are best described in terms of nondeterministic algorithms. Nondetermini…

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceProperty (philosophy)General Computer ScienceComputer scienceProbabilistic logicDeterminismTheoretical Computer ScienceMoment (mathematics)Nondeterministic algorithmTuring machinesymbols.namesakeTheory of computationsymbolsProbabilistic analysis of algorithmsACM Computing Surveys
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Distributed Consensus in Noncooperative Inventory Games

2009

This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInformation Systems and ManagementGeneral Computer ScienceManagement Science and Operations ResearchIndustrial and Manufacturing Engineeringsymbols.namesakeSettore ING-INF/04 - AutomaticaGame theory; Multi-agent systems; Inventory; Consensus protocolsEconomicsRisk dominanceGame theoryMulti-agent systemsStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALRationalizabilityConsensus protocols; Game theory; Inventory; Multi-agent systemsConsensus protocolsMulti-agent systemNash equilibriumEquilibrium selectionModeling and SimulationBest responsesymbolsRepeated gameEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaMathematical economics
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Some decisional problems on rational relations

1997

Abstract In this paper we prove that the problem of deciding whether a deterministic rational relation is star-free is recursively solvable, although the same problem for any rational relation is undecidable. We also prove that a rational relation is star-free if and only if it is aperiodic and deterministic.

TheoryofComputation_MISCELLANEOUSDiscrete mathematicsTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESGeneral Computer ScienceTheoretical Computer ScienceUndecidable problemTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESIf and only ifAperiodic graphComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONAstrophysics::Solar and Stellar AstrophysicsRational relationComputer Science::Formal Languages and Automata TheoryAstrophysics::Galaxy AstrophysicsComputer Science(all)MathematicsTheoretical Computer Science
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Multiobjective GRASP with Path Relinking

2015

In this paper we review and propose different adaptations of the GRASP metaheuristic to solve multiobjective combinatorial optimization problems. In particular, we describe several alternatives to specialize the construction and improvement components of GRASP when two or more objectives are considered. GRASP has been successfully coupled with Path Relinking for single-objective optimization. Moreover, we propose different hybridizations of GRASP and Path Relinking for multiobjective optimization. We apply the proposed GRASP with Path Relinking variants to two combinatorial optimization problems, the biobjective orienteering problem and the biobjective path dissimilarity problem. We report …

TheoryofComputation_MISCELLANEOUSMathematical optimizationInformation Systems and ManagementGeneral Computer ScienceBiobjective optimizationGRASPCombinatorial optimization problemOrienteeringManagement Science and Operations ResearchMulti-objective optimizationIndustrial and Manufacturing EngineeringModeling and SimulationPath (graph theory)HeuristicsMetaheuristicMathematicsEuropean Journal of Operational Research
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On the vibrations of a mechanically based non-local beam model

2012

The vibration problem of a Timoshenko non-local beam is addressed. The beam model involves assuming that the equilibrium of each volume element is attained due to contact forces and long-range body forces exerted, respectively, by adjacent and non-adjacent volume elements. The contact forces result in the classical Cauchy stress tensor while the long-range forces are taken as depending on the product of the interacting volume elements and on their relative displacement through a material-dependent distance-decaying function. To derive the motion equations and the related mechanical boundary conditions, the Hamilton's principle is applied The vibration problem of a Timoshenko non-local beam …

Timoshenko beam theoryBody forceNon-local elasticityGeneral Computer ScienceGeneral Physics and AstronomyContact forceLong-range interactionsymbols.namesakeFree vibrations; Hamilton's principle; Long-range interactions; Non-local elasticity; Timoshenko beam theoryGeneral Materials ScienceHamilton's principleVolume elementPhysicsCauchy stress tensorEquations of motionFree vibrationGeneral ChemistryMechanicsComputational MathematicsTimoshenko beam theoryClassical mechanicsHamilton's principleMechanics of MaterialssymbolsSettore ICAR/08 - Scienza Delle CostruzioniBeam (structure)Computational Materials Science
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Multilayer neural networks: an experimental evaluation of on-line training methods

2004

Artificial neural networks (ANN) are inspired by the structure of biological neural networks and their ability to integrate knowledge and learning. In ANN training, the objective is to minimize the error over the training set. The most popular method for training these networks is back propagation, a gradient descent technique. Other non-linear optimization methods such as conjugate directions set or conjugate gradient have also been used for this purpose. Recently, metaheuristics such as simulated annealing, genetic algorithms or tabu search have been also adapted to this context.There are situations in which the necessary training data are being generated in real time and, an extensive tr…

Training setGeneral Computer ScienceArtificial neural networkbusiness.industryComputer scienceComputer Science::Neural and Evolutionary ComputationMathematicsofComputing_NUMERICALANALYSISContext (language use)Management Science and Operations ResearchMachine learningcomputer.software_genreBackpropagationTabu searchModeling and SimulationConjugate gradient methodGenetic algorithmSimulated annealingArtificial intelligencebusinessGradient descentcomputerMetaheuristicComputers & Operations Research
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