Search results for "General Social Sciences"

showing 10 items of 574 documents

Recursive and bargaining values

2021

Abstract We introduce two families of values for TU-games: the recursive and bargaining values. Bargaining values are obtained as the equilibrium payoffs of the symmetric non-cooperative bargaining game proposed by Hart and Mas-Colell (1996). We show that bargaining values have a recursive structure in their definition, and we call this property recursiveness. All efficient, linear, and symmetric values that satisfy recursiveness are called recursive values. We generalize the notions of potential, and balanced contributions property, to characterize the family of recursive values. Finally, we show that if a time discount factor is considered in the bargaining model, every bargaining value h…

Computer Science::Computer Science and Game TheoryDiscountingSociologia matemàticaProperty (philosophy)ComputingMilieux_THECOMPUTINGPROFESSIONSociology and Political ScienceGeneral Social SciencesComputingMethodologies_ARTIFICIALINTELLIGENCEEconomia socialComputer Science::Multiagent SystemsComputingMilieux_COMPUTERSANDSOCIETYMatemàtica financeraEconomia Mètodes estadísticsStatistics Probability and UncertaintyValue (mathematics)Mathematical economicsGeneral PsychologyMathematics
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Values of games with probabilistic graphs

1999

Abstract In this paper we consider games with probabilistic graphs. The model we develop is an extension of the model of games with communication restrictions by Myerson (1977) . In the Myerson model each pair of players is joined by a link in the graph if and only if these two players can communicate directly. The current paper considers a more general setting in which each pair of players has some probability of direct communication. The value is defined and characterized in this context. It is a natural extension of the Myerson value and it turns out to be the Shapley value of a modified game.

Computer Science::Computer Science and Game TheorySociology and Political ScienceIf and only ifComputingMilieux_PERSONALCOMPUTINGProbabilistic logicGeneral Social SciencesStatistics Probability and UncertaintyDirect communicationShapley valueMathematical economicsGeneral PsychologyGraphMathematics
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REPEATED GAMES WITH PROBABILISTIC HORIZON

2005

Repeated games with probabilistic horizon are defined as those games where players have a common probability structure over the length of the game's repetition, T. In particular, for each t, they assign a probability pt to the event that "the game ends in period t". In this framework we analyze Generalized Prisoners' Dilemma games in both finite stage and differentiable stage games. Our construction shows that it is possible to reach cooperative equilibria under some conditions on the distribution of the discrete random variable T even if the expected length of the game is finite. More precisely, we completely characterize the existence of sub-game perfect cooperative equilibria in finite s…

Computer Science::Computer Science and Game TheorySociology and Political ScienceSequential gameProbabilistic logicComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesPrisoner's dilemmaConvergence (routing)Repeated gameApplied mathematicsrepeated games probabilistic horizon cooperationDifferentiable functionStatistics Probability and UncertaintyMathematical economicsRandom variableGeneral PsychologyMathematicsEvent (probability theory)
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The Impact of Forced Answering and Reactance on Answering Behavior in Online Surveys

2020

Forced answering (FA) is a frequent answer format in online surveys that forces respondents to answer each question in order to proceed through the questionnaire. The underlying rationale is to decrease the amount of missing data. Despite its popularity, empirical research on the impact of FA on respondents’ answering behavior is scarce and has generated mixed findings. In fact, some quasi-experimental studies showed that FA has detrimental consequences such as increased survey dropout rates and faking behavior. Notably, a theoretical psychological process driving these effects has hitherto not been identified. Therefore, the aim of the present study was twofold: First, we sought to experi…

Computer science05 social sciencesReactanceGeneral Social SciencesLibrary and Information SciencesComputer Science ApplicationsOrder (business)0502 economics and businessSoziologie SozialwissenschaftenMathematics education050211 marketingLaw050203 business & managementDropout (neural networks)Social Science Computer Review
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Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation

2015

Simulation. The concept of simulation has been contested in academia since its proliferation in the 1960s. This is hardly the case in videogame research, the subject of which is commonly discussed as a simulation or something that simulates with little analytical consideration of the term’s other scientific roles. Comparison. The article compares the simulation of videogame research to the ways in which other scientific sectors utilize the term. Problematic science communication. It turns out that videogame research has found an eccentric use for simulation with none or little relation to the term’s scientific (knowledge-driven) and etymological (imitational) predecessors. This becomes a p…

Computer scienceMetaphorbusiness.industrymedia_common.quotation_subjectGeneral Social SciencesAnimationComputer Science ApplicationsEpistemologyta616Science communicationVirtuality (gaming)The Conceptual FrameworkArtificial intelligenceta518Materialismbusinessta611media_commonSimulation & Gaming
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Co-citation Percentile Rank and JYUcite : a new network-standardized output-level citation influence metric and its implementation using Dimensions A…

2022

AbstractJudging value of scholarly outputs quantitatively remains a difficult but unavoidable challenge. Most of the proposed solutions suffer from three fundamental shortcomings: they involve (i) the concept of journal, in one way or another, (ii) calculating arithmetic averages from extremely skewed distributions, and (iii) binning data by calendar year. Here, we introduce a new metric Co-citation Percentile Rank (CPR), that relates the current citation rate of the target output taken at resolution of days since first citable, to the distribution of current citation rates of outputs in its co-citation set, as its percentile rank in that set. We explore some of its properties with an examp…

Computer scienceValue (computer science)General Social SciencesviiteanalyysiResolution (logic)Library and Information Sciencescomputer.software_genreCo-citationComputer Science ApplicationsSet (abstract data type)Percentile rankcitation count normalizationMetric (mathematics)Data miningarticle-level metricsCitationcomputerarviointitieteellinen julkaisutoimintabibliometriikka
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El panel de loterías como tarea no paramétrica para la obtención de la actitud frente al riesgo

2012

In this paper, we propose a simple task for eliciting attitudes toward risky choice, the Sabater-Grande and Georgantzís (SGG) lottery-panel task, which consists in a series of lotteries constructed to compensate riskier options with higher risk-return trade-offs. Using Principal Component Analysis technique, we show that the SGG lotterypanel task is capable of capturing two dimensions of individual risky decision making: subjects’ average willingness to choose risky projects and their sensitivity towards variations in the return to risk. We report results from a large dataset obtained from the implementation of the SGG lottery-panel task and discuss regularities and the desirability of its …

Computer sciencelcsh:HM401-1281Aversión al riesgoGeneral Social SciencesPsychometric testsRisk aversionLotteriesTask (project management)Decision-making; Lotteries; Risk aversionlcsh:Sociology (General)Aversión al riesgo; Loterías; Tests psicométricos; Toma de decisionesSimple (abstract algebra)Principal component analysisEconometricsSensitivity (control systems)LoteríasSocial psychologyToma de decisionesDecision-makingTests psicométricos
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Reputation or peer review? The role of outliers

2018

We present an agent-based model of paper publication and consumption that allows to study the effect of two different evaluation mechanisms, peer review and reputation, on the quality of the manuscripts accessed by a scientific community. The model was empirically calibrated on two data sets, mono- and multi-disciplinary. Our results point out that disciplinary settings differ in the rapidity with which they deal with extreme events—papers that have an extremely high quality, that we call outliers. In the mono-disciplinary case, reputation is better than traditional peer review to optimize the quality of papers read by researchers. In the multi-disciplinary case, if the quality landscape is…

Computer sciencemedia_common.quotation_subjectLibrary and Information Sciences050905 science studiesField (computer science)ArticlePeer reviewOutliersQuality (business)Information filtering systemmedia_commonReputationAgent-based simulationPoint (typography)05 social sciencesGeneral Social SciencesData scienceComputer Science ApplicationsReputation systemOutlier0509 other social sciencesInformation filter050904 information & library sciencesDisciplineMulti-disciplinary scienceReputation
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Sixth graders’ evaluation strategies when reading Internet search results : an eye-tracking study

2018

Eye-tracking technology was used to examine Internet search result evaluation strategies adopted by sixth-grade students (N = 36) during ten experimental information search tasks. The relevancy of the search result’s title, URL, and snippet components was manipulated and selection of search results as well as looking into probabilities on the search result components was analysed. The results revealed that during first-pass inspection, students read the search engine page by first looking at the title of a search result. If the title was relevant, the probability of looking at the snippet of the search result increased. During second-pass inspection, there was a high probability of students…

Computer sciencemedia_common.quotation_subjectSearch engine results pagehakukoneetcomputer.software_genreINDIVIDUAL-DIFFERENCESeye trackinglukeminensilmänliikkeetRELEVANCEArts and Humanities (miscellaneous)Reading (process)Developmental and Educational PsychologyWEB SEARCHverkkolukutaitotiedonhakuta515media_commontiedonlähteetInternetMOVEMENTSMultimediabusiness.industry05 social sciencesCHILDRENS050301 educationGeneral Social Sciencesonline readingPERFORMANCEINFORMATION-SEEKINGONLINE SEARCHHuman-Computer InteractionSKILLSkatseenseurantaEye trackingThe Internetinformation searchinternet0509 other social sciencessearch engine results page050904 information & library sciencesbusiness0503 educationcomputerBEHAVIORBehaviour and Information Technology
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Recognition in multicultural societies. Intergroup relations as second-order recognition

2015

Since the 1990s, the notion of social recognition has developed into a key concept for sociological theory. Recognition theory seems especially promising as a means of understanding intercultural conflicts, as the sociology of intercultural relations often addresses claims of recognition of a specific identity that is different from that of the main society. The aim of this article is to show that recognition theory can be used as a key concept in examining group inclusion in multicultural societies. Nevertheless, the existing theoretical approaches to recognition are insufficient for that purpose. Therefore, I develop my own approach to the recognition of minority groups as second-order re…

Conflictos socialesSociological theoryInclusion (disability rights)media_common.quotation_subjectlcsh:HM401-1281General Social SciencesIdentity (social science)Social recognitionMulticulturalismSocial conflictsEpistemologyReconocimientoRecognitionMulticulturalismolcsh:Sociology (General)Axel HonnethIntercultural relationsOrder (exchange)MulticulturalismSociologySocial psychologymedia_commonRevista Internacional de Sociología
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