Search results for "Genre"

showing 10 items of 4351 documents

Accident ahead? Difficulties of drivers with and without reading impairment recognising words and pictograms in variable message signs

2017

A timely and accurate acquisition of the information provided by variable message signs (VMS) can be crucial while driving. In the current study, we assess the difficulties of adults with dyslexia acquiring the information shown in VMS and provide evidence to discuss the controversial use of pictograms as potential countermeasures. Twenty-two adults with dyslexia and 22 matched controls completed a simulated driving session. The legibility of 12 VMS was assessed, including six text messages (e.g. "ACCIDENT") and six single pictograms (e.g. the icon for "accident ahead"). On average, participants with dyslexia started reading text messages when they were closer to the VMS. In addition, while…

AdultMaleAutomobile DrivingAdolescentComputer sciencemedia_common.quotation_subjectControl (management)Physical Therapy Sports Therapy and RehabilitationHuman Factors and ErgonomicsFixation OcularLegibilitycomputer.software_genrePictogram050105 experimental psychologySession (web analytics)DyslexiaUser-Computer InterfaceYoung AdultReading (process)Reaction TimemedicineHumans0501 psychology and cognitive sciencesSafety Risk Reliability and QualityEngineering (miscellaneous)computer.programming_languagemedia_commonText MessagingMultimediaCompensation (psychology)05 social sciencesAccidents TrafficDyslexia050301 educationMiddle Agedmedicine.diseaseReadingCase-Control StudiesFemaleIcon0503 educationcomputerPhotic StimulationCognitive psychologyApplied Ergonomics
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Semantic distance as a critical factor in icon design for in-car infotainment systems

2017

In-car infotainment systems require icons that enable fluent cognitive information processing and safe interaction while driving. An important issue is how to find an optimised set of icons for different functions in terms of semantic distance. In an optimised icon set, every icon needs to be semantically as close as possible to the function it visually represents and semantically as far as possible from the other functions represented concurrently. In three experiments (N = 21 each), semantic distances of 19 icons to four menu functions were studied with preference rankings, verbal protocols, and the primed product comparisons method. The results show that the primed product comparisons me…

AdultMaleAutomobile DrivingiconSafety-critical user interfacesComputer scienceSemantic distancemedia_common.quotation_subjectPhysical Therapy Sports Therapy and RehabilitationHuman Factors and Ergonomicscomputer.software_genre050105 experimental psychologyUser-Computer InterfaceYoung AdultSemantic similarityHuman–computer interactionFactor (programming language)IconReaction TimeHumanssemantic distance0501 psychology and cognitive sciencesSafety Risk Reliability and QualitySet (psychology)Function (engineering)Engineering (miscellaneous)050107 human factorsmedia_commoncomputer.programming_languageta113ta213MultimediakuvakkeetCognitive Information Processing05 social sciencesIcon designEquipment DesignSemanticsProduct (mathematics)semantiikkaFemaleIconAutomobilessafety-critical user interfacescomputerApplied Ergonomics
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Spatial resolution of fMRI in the human parasylvian cortex: Comparison of somatosensory and auditory activation

2005

Abstract In spite of its outstanding spatial resolution, the biological resolution of functional MRI may be worse because it depends on the vascular architecture of the brain. Here, we compared the activation patterns of the secondary somatosensory and parietal ventral cortex (SII/PV) with that of the primary auditory cortex and adjacent areas (AI/AII). These two brain regions are located immediately adjacent to each other on opposite banks of the Sylvian fissure, and are anatomically and functionally distinct. In 12 healthy subjects, SII/PV was activated by pneumatic tactile stimuli applied to the index finger (0.5 cm 2 contact area, 4 bar pressure), and AI/AII by amplitude-modulated tones…

AdultMaleCognitive NeuroscienceAuditory cortexSomatosensory systemcomputer.software_genreSensitivity and SpecificityFingersImaging Three-DimensionalReference ValuesVoxelEvoked Potentials SomatosensoryParietal LobeCortex (anatomy)Image Processing Computer-AssistedmedicineHumansDominance CerebralAuditory CortexAnalysis of VarianceBrain MappingSecondary somatosensory cortexCerebral AqueductSomatosensory CortexAnatomyIndex fingerSulcusImage EnhancementMagnetic Resonance Imagingmedicine.anatomical_structureAcoustic StimulationNeurologyTouchSpatial normalizationEvoked Potentials AuditoryFemalePsychologyNeurosciencecomputerNeuroImage
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Neuroanatomical basis of number synaesthesias: A voxel-based morphometry study

2016

In synaesthesia, a specific sensory dimension leads to an involuntary sensation in another sensory dimension not commonly associated with it; for example, synaesthetes may experience a specific colour when listening or thinking of numbers or letters. Large-scale behavioural studies provide a rich description of different synaesthesia phenotypes, and a great amount of research has been oriented to uncovering whether a single or multiple brain mechanisms underlie these various synaesthesia phenotypes. Interestingly, most of the synaesthetic inducers are conceptual stimuli such as numbers, letters, and months. However, the impact of these concepts on the synaesthetic brain remains largely unex…

AdultMaleCognitive NeuroscienceExperimental and Cognitive PsychologySensory systemGrey mattercomputer.software_genre050105 experimental psychologyPerceptual DisordersYoung Adult03 medical and health sciences0302 clinical medicineVoxelCerebellumParietal LobeSensationNeuroplasticitymedicineHumans0501 psychology and cognitive sciencesGray MatterFunctional Neuroimaging05 social sciencesRight amygdalaVoxel-based morphometryAmygdalaMagnetic Resonance ImagingWhite MatterLeft angular gyrusTemporal LobeNeuropsychology and Physiological Psychologymedicine.anatomical_structureFemaleNerve NetPsychologyNeurosciencecomputerSynesthesia030217 neurology & neurosurgeryCortex
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Exploring the Enjoyment of Playing Browser Games

2009

Browser games--mostly persistent game worlds that can be used without client software and monetary cost with a Web browser--belong to the understudied digital game types, although they attract large player communities and motivate sustained play. The present work reports findings from an online survey of 8,203 players of a German strategy browser game ("Travian"). Results suggest that multiplayer browser games are enjoyed primarily because of the social relationships involved in game play and the specific time and flexibility characteristics ("easy-in, easy-out"). Competition, in contrast, seems to be less important for browser gamers than for users of other game types. Findings are discuss…

AdultMaleCompetitive BehaviorAdolescentComputer scienceDecision MakingInternet privacycomputer.software_genreChoice BehaviorYoung AdultGame clientGame designGermanyAdaptation PsychologicalHumansInterpersonal RelationsSocial BehaviorVideo game designGame DeveloperVideo gameProblem SolvingApplied PsychologyMotivationNon-cooperative gameGame mechanicsVideo game developmentMultimediaAttitude to Computersbusiness.industryCommunicationComputingMilieux_PERSONALCOMPUTINGGeneral MedicineBehavior AddictiveHuman-Computer InteractionVideo GamesFemalebusinesscomputerSoftwareCyberPsychology & Behavior
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k-Nearest neighbour local linear prediction of scalp EEG activity during intermittent photic stimulation

2011

The characterization of the EEG response to photic stimulation (PS) is an important issue with significant clinical relevance. This study aims to quantify and map the complexity of the EEG during PS, where complexity is measured as the degree of unpredictability resulting from local linear prediction. EEG activity was recorded with eyes closed (EC) and eyes open (EO) during resting and PS at 5, 10, and 15. Hz in a group of 30 healthy subjects and in a case-report of a patient suffering from cerebral ischemia. The mean squared prediction error (MSPE) resulting from k-nearest neighbour local linear prediction was calculated in each condition as an index of EEG unpredictability. The linear or …

AdultMaleComputer sciencePhotic StimulationBiomedical EngineeringBiophysicsElectroencephalographyEyeMachine learningcomputer.software_genreBrain IschemiaYoung AdultIschemiamedicineHumansEEGPredictabilityIntermittent photic stimulationK nearest neighbourPredictability mapAgedScalpLocal linearmedicine.diagnostic_testbusiness.industrySpectrum AnalysisLocal linear predictionElectroencephalographySignal Processing Computer-AssistedPattern recognitionScalp eegmedicine.anatomical_structureScalpSettore ING-INF/06 - Bioingegneria Elettronica E InformaticaCortexLinear ModelsFemaleArtificial intelligencebusinesscomputerPhotic StimulationMedical Engineering & Physics
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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Outcomes after acute myocardial infarction in HIV-infected patients: analysis of data from a French nationwide hospital medical information database.

2013

Background— We aimed to assess in-hospital case fatality and 1-year prognosis in HIV-infected patients with acute myocardial infarction. Methods and Results— From the PMSI (Program de Medicalisation des Systèmes d’informatique) database, data from 277 303 consecutive acute myocardial infarction patients hospitalized from January 1, 2005, to December 31, 2009, were analyzed. Surviving patients were followed up for 1 year after discharge. HIV-infected patients were compared with uninfected patients. Among the cohort, HIV-infected patients (n=608) accounted for 0.22%. All-cause hospital and 1-year mortality rates were lower in the HIV-infected group than in uninfected patients (3.1% versus 8.…

AdultMaleDatabases FactualStatistics as TopicMyocardial InfarctionHIV Infectionscomputer.software_genreCohort StudiesPhysiology (medical)Case fatality ratemedicineHumansMyocardial infarctionMedical Informatics ApplicationsAgedRetrospective StudiesAged 80 and overIschemic cardiomyopathyDatabasebusiness.industryMortality rateRetrospective cohort studyMiddle Agedmedicine.diseaseHospitalizationTreatment OutcomeCohortFemaleMyocardial infarction diagnosisFranceCardiology and Cardiovascular MedicinebusinesscomputerCohort studyCirculation
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Testing the validity of the International Atomic Energy Agency (IAEA) safety culture model

2012

This paper takes the first steps to empirically validate the widely used model of safety culture of the International Atomic Energy Agency (IAEA), composed of five dimensions, further specified by 37 attributes. To do so, three independent and complementary studies are presented. First, 290 students serve to collect evidence about the face validity of the model. Second, 48 experts in organizational behavior judge its content validity. And third, 468 workers in a Spanish nuclear power plant help to reveal how closely the theoretical five-dimensional model can be replicated. Our findings suggest that several attributes of the model may not be related to their corresponding dimensions. Accordi…

AdultMaleEngineeringAdolescentOperations researchPoison controlHuman Factors and ErgonomicsOCCUPATIONAL SAFETYComputer securitycomputer.software_genrelaw.inventionYoung AdultATOMIC PROCESSESlawSurveys and QuestionnairesNuclear power plantAgency (sociology)Content validityHumansSafety cultureSafety Risk Reliability and QualityFace validityModels Statisticalbusiness.industryAtomic energyPublic Health Environmental and Occupational HealthInternational AgenciesReproducibility of ResultsMiddle AgedNuclear EnergyOrganizational CultureSpainOrganizational behaviorModels OrganizationalSafety cultureFemaleSafetyFactor Analysis Statisticalbusinesscomputer
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Immersion and emotion: their impact on the sense of presence.

2005

The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …

AdultMaleEngineeringAdolescentSense of presenceVirtual realityAffect (psychology)computer.software_genreJudgmentUser-Computer InterfaceHuman–computer interactionSurveys and QuestionnairesImmersion (virtual reality)HumansMass MediaMedia contentApplied PsychologyMass mediaMultimediabusiness.industryCommunicationGeneral MedicineMiddle AgedAffective valenceHuman-Computer InteractionAffectFemalebusinessVideo wallcomputerCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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