Search results for "Graphics processing units"

showing 10 items of 21 documents

AnyDSL: a partial evaluation framework for programming high-performance libraries

2023

This paper advocates programming high-performance code using partial evaluation. We present a clean-slate programming system with a simple, annotation-based, online partial evaluator that operates on a CPS-style intermediate representation. Our system exposes code generation for accelerators (vectorization/parallelization for CPUs and GPUs) via compiler-known higher-order functions that can be subjected to partial evaluation. This way, generic implementations can be instantiated with target-specific code at compile time. In our experimental evaluation we present three extensive case studies from image processing, ray tracing, and genome sequence alignment. We demonstrate that using partial …

Intermediate languageComputer science020207 software engineeringImage processing02 engineering and technologyParallel computingPartial evaluation004020204 information systems0202 electrical engineering electronic engineering information engineeringCode generationRay tracing (graphics)General-purpose computing on graphics processing unitsSafety Risk Reliability and QualityImplementationSoftwareCompile time
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Architecture-Driven Level Set Optimization: From Clustering to Sub-pixel Image Segmentation

2016

Thanks to their effectiveness, active contour models (ACMs) are of great interest for computer vision scientists. The level set methods (LSMs) refer to the class of geometric active contours. Comparing with the other ACMs, in addition to subpixel accuracy, it has the intrinsic ability to automatically handle topological changes. Nevertheless, the LSMs are computationally expensive. A solution for their time consumption problem can be hardware acceleration using some massively parallel devices such as graphics processing units (GPUs). But the question is: which accuracy can we reach while still maintaining an adequate algorithm to massively parallel architecture? In this paper, we attempt to…

Level set methodComputer science0211 other engineering and technologiesInitialization02 engineering and technology[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingLevel setgraphics processing units0202 electrical engineering electronic engineering information engineeringLevel set methodComputer visionElectrical and Electronic EngineeringCluster analysisMassively parallelimage segmentation021101 geological & geomatics engineeringActive contour modelhybrid CPU-GPU architecturebusiness.industryImage segmentationSubpixel renderingComputer Science ApplicationsHuman-Computer InteractionControl and Systems EngineeringHardware acceleration020201 artificial intelligence & image processingArtificial intelligencebusiness[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingSoftwareInformation Systems
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Real-Time Monocular Segmentation and Pose Tracking of Multiple Objects

2016

We present a real-time system capable of segmenting multiple 3D objects and tracking their pose using a single RGB camera, based on prior shape knowledge. The proposed method uses twist-coordinates for pose parametrization and a pixel-wise second-order optimization approach which lead to major improvements in terms of tracking robustness, especially in cases of fast motion and scale changes, compared to previous region-based approaches. Our implementation runs at about 50–100 Hz on a commodity laptop when tracking a single object without relying on GPGPU computations. We compare our method to the current state of the art in various experiments involving challenging motion sequences and diff…

Monocularbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technologyRobustness (computer science)0202 electrical engineering electronic engineering information engineeringRGB color model020201 artificial intelligence & image processingComputer visionSegmentationArtificial intelligenceGeneral-purpose computing on graphics processing unitsbusinessPose
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Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures

2013

The computing capabilities of current multi-core and many-core architectures have been used in crowd simulations for both enhancing crowd rendering and simulating continuum crowds. However, improving the scalability of crowd simulation systems by exploiting the inherent parallelism of these architectures is still an open issue. In this paper, we propose different parallelization strategies for the collision check procedure that takes place in agent-based simulations. These strategies are designed for exploiting the parallelism in both multi-core and many-core architectures like graphic processing units (GPUs). As for the many-core implementations, we analyse the bottlenecks of a previous G…

Multi-core processorSpeedupComputer scienceParallel computingCollisionTheoretical Computer ScienceRendering (computer graphics)CrowdsHardware and ArchitectureScalabilityCollision detectionCrowd simulationGeneral-purpose computing on graphics processing unitsSoftwareThe International Journal of High Performance Computing Applications
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GPU accelerated Monte Carlo simulation of the 2D and 3D Ising model

2009

The compute unified device architecture (CUDA) is a programming approach for performing scientific calculations on a graphics processing unit (GPU) as a data-parallel computing device. The programming interface allows to implement algorithms using extensions to standard C language. With continuously increased number of cores in combination with a high memory bandwidth, a recent GPU offers incredible resources for general purpose computing. First, we apply this new technology to Monte Carlo simulations of the two dimensional ferromagnetic square lattice Ising model. By implementing a variant of the checkerboard algorithm, results are obtained up to 60 times faster on the GPU than on a curren…

Numerical AnalysisMulti-core processorPhysics and Astronomy (miscellaneous)Computer scienceApplied MathematicsMonte Carlo methodGraphics processing unitSquare-lattice Ising modelComputer Science ApplicationsComputational scienceComputational MathematicsCUDAModeling and SimulationIsing modelStatistical physicsGeneral-purpose computing on graphics processing unitsLattice model (physics)Journal of Computational Physics
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Accelerating H.264 inter prediction in a GPU by using CUDA

2010

H.264/AVC defines a very efficient algorithm for the inter prediction but it takes too much time. With the emergence of General Purpose Graphics Processing Units (GPGPU), a new door has been opened to support this video algorithm into these small processing units. In this paper, a forward step is developed towards an implementation of the H.264/AVC inter prediction algorithm into a GPU using Compute Unified Device Architecture (CUDA). The results show a negligible rate distortion drop with a time reduction on average up to 93.6%.

Reduction (complexity)CUDACoprocessorComputer scienceImage processingParallel computingGeneral-purpose computing on graphics processing unitsGraphicsData compression2010 Digest of Technical Papers International Conference on Consumer Electronics (ICCE)
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On the performance of multi-GPU-based expert systems for acoustic localization involving massive microphone arrays

2015

Sound source localization is an important topic in expert systems involving microphone arrays, such as automatic camera steering systems, human-machine interaction, video gaming or audio surveillance. The Steered Response Power with Phase Transform (SRP-PHAT) algorithm is a well-known approach for sound source localization due to its robust performance in noisy and reverberant environments. This algorithm analyzes the sound power captured by an acoustic beamformer on a defined spatial grid, estimating the source location as the point that maximizes the output power. Since localization accuracy can be improved by using high-resolution spatial grids and a high number of microphones, accurate …

Signal processingReverberationComputer scienceMicrophoneReal-time computingGeneral EngineeringAcoustic source localizationSound powercomputer.software_genreGridExpert systemMicrophone arraysComputer Science ApplicationsSound source localizationNoiseArtificial IntelligenceTEORIA DE LA SEÑAL Y COMUNICACIONESCIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIALGraphics Processing UnitscomputerSteered Response Power
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CUDA-enabled Sparse Matrix–Vector Multiplication on GPUs using atomic operations

2013

We propose the Sliced Coordinate Format (SCOO) for Sparse Matrix-Vector Multiplication on GPUs.An associated CUDA implementation which takes advantage of atomic operations is presented.We propose partitioning methods to transform a given sparse matrix into SCOO format.An efficient Dual-GPU implementation which overlaps computation and communication is described.Extensive performance comparisons of SCOO compared to other formats on GPUs and CPUs are provided. Existing formats for Sparse Matrix-Vector Multiplication (SpMV) on the GPU are outperforming their corresponding implementations on multi-core CPUs. In this paper, we present a new format called Sliced COO (SCOO) and an efficient CUDA i…

SpeedupComputer Networks and CommunicationsComputer scienceSparse matrix-vector multiplicationParallel computingComputer Graphics and Computer-Aided DesignTheoretical Computer ScienceMatrix (mathematics)CUDAArtificial IntelligenceHardware and ArchitectureBenchmark (computing)MultiplicationGeneral-purpose computing on graphics processing unitsSoftwareSparse matrixParallel Computing
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GPU accelerated Monte Carlo simulations of lattice spin models

2011

We consider Monte Carlo simulations of classical spin models of statistical mechanics using the massively parallel architecture provided by graphics processing units (GPUs). We discuss simulations of models with discrete and continuous variables, and using an array of algorithms ranging from single-spin flip Metropolis updates over cluster algorithms to multicanonical and Wang-Landau techniques to judge the scope and limitations of GPU accelerated computation in this field. For most simulations discussed, we find significant speed-ups by two to three orders of magnitude as compared to single-threaded CPU implementations.

cluster algorithmsStatistical Mechanics (cond-mat.stat-mech)Computer scienceComputationNumerical analysisspin modelsMonte Carlo methodHigh Energy Physics - Lattice (hep-lat)FOS: Physical sciencesStatistical mechanicsGPU computingPhysics and Astronomy(all)Computational Physics (physics.comp-ph)generalized-ensemble simulationsMonte Carlo simulationsComputational scienceCUDAHigh Energy Physics - LatticeSpin modelGeneral-purpose computing on graphics processing unitsGraphicsPhysics - Computational PhysicsCondensed Matter - Statistical Mechanics
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CUDA-BLASTP: Accelerating BLASTP on CUDA-enabled graphics hardware

2011

Scanning protein sequence database is an often repeated task in computational biology and bioinformatics. However, scanning large protein databases, such as GenBank, with popular tools such as BLASTP requires long runtimes on sequential architectures. Due to the continuing rapid growth of sequence databases, there is a high demand to accelerate this task. In this paper, we demonstrate how GPUs, powered by the Compute Unified Device Architecture (CUDA), can be used as an efficient computational platform to accelerate the BLASTP algorithm. In order to exploit the GPU's capabilities for accelerating BLASTP, we have used a compressed deterministic finite state automaton for hit detection as wel…

graphics hardwareSource codeComputer sciencemedia_common.quotation_subjectGraphics hardwareGraphics processing unitParallel computingGeneral Purpose Computation on Graphics Processing Unit (GPGPU)Computational scienceInstruction setCUDAGeneticsComputer GraphicsDatabases Proteinmedia_commondynamic programmingFinite-state machineSequence databaseApplied MathematicsProteinsCompute Unified Device Architecture (CUDA)sequence alignmentGeneral-purpose computing on graphics processing unitsAlgorithmsSoftwareBiotechnology
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