Search results for "Graphics"

showing 10 items of 1223 documents

Efficient estimation of tuned liquid column damper inerter (TLCDI) parameters for seismic control of base‐isolated structures

2022

This paper presents an enhanced base-isolation (BI) system equipped with a novel passive control device composed of a tuned liquid damper and an inerter (TLCDI). With the aim of reducing the seismic response of BI systems, this contribution focuses on the design of the TLCDI providing analytical solutions for the optimal TLCDI parameters, easily implementable in the design phase. The effectiveness of the proposed approach in terms of seismic response reduction and computational gain is validated by comparison with classical numerical optimization techniques. The control performance of two different base-isolated TLCDI-controlled structures is assessed by employing real-ground motion records…

Computational Theory and MathematicsInerterBase-IsolationTLCDIBuilding and ConstructionTLCDSettore ICAR/08 - Scienza Delle CostruzioniComputer Graphics and Computer-Aided DesignComputer Science ApplicationsCivil and Structural EngineeringComputer-Aided Civil and Infrastructure Engineering
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Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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An optimized mass storage FFT for vector computers

1995

Abstract The performance of a segmented FFT algorithm which allows the out-of-core computation of the Fourier transform of a very large mass storage data array is presented. The code is particularly optimized for vector computers. Tests performed mainly on a CONVEX C210 vector computer showed that, for very long transforms, tuning of the main parameters involved leads to computation speed and global efficiency better than for FFTs performed in-core. The use of tunable parameters allows optimization of the algorithm on machines with different configurations.

Computer Networks and Communicationsbusiness.industryComputer scienceComputationFast Fourier transformPrime-factor FFT algorithmArray data typeComputer Graphics and Computer-Aided DesignTheoretical Computer ScienceVector processorsymbols.namesakeFourier transformSplit-radix FFT algorithmArtificial IntelligenceHardware and ArchitectureComputer data storagesymbolsbusinessAlgorithmSoftwareParallel Computing
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An efficient distributed algorithm for generating and updating multicast trees

2006

As group applications are becoming widespread, efficient network utilization becomes a growing concern. Multicast transmission represents a necessary lower network service for the wide diffusion of new multimedia network applications. Multicast transmission may use network resources more efficiently than multiple point-to-point messages; however, creating optimal multicast trees (Steiner Tree Problem in networks) is prohibitively expensive. This paper proposes a distributed algorithm for the heuristic solution of the Steiner Tree Problem, allowing the construction of effective distribution trees using a coordination protocol among the network nodes. Furthermore, we propose a novel distribut…

Computer Networks and Communicationscomputer.internet_protocolComputer scienceDistributed computingNetwork ontology.Distance Vector Multicast Routing ProtocolMultimedia Broadcast Multicast ServiceSteiner tree problemTheoretical Computer Sciencesymbols.namesakeArtificial IntelligenceConvergence (routing)Multicast addressXcastCommunication complexityPragmatic General MulticastIntelligent systemSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMulticast transmissionProtocol Independent MulticastMulticastInter-domainbusiness.industryNode (networking)Programmable networkComputer Graphics and Computer-Aided DesignSource-specific multicastHardware and ArchitectureDistributed algorithmNetwork serviceReliable multicastsymbolsSituation calculuIP multicastbusinesscomputerSoftwareComputer networkParallel Computing
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Bifurcations of Elementary Graphics

1998

After the regular limit periodic sets, the simplest limit periodic sets are the elementary graphics.

Computer Science::GraphicsApplied mathematicsLimit (mathematics)GraphicsBifurcation diagramMathematics
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Spline histogram method for reconstruction of probability density function of clusters of galaxies

2003

We describe the spline histogram algorithm which is useful for visualization of the probability density function setting up a statistical hypothesis for a test. The spline histogram is constructed from discrete data measurements using tensioned cubic spline interpolation of the cumulative distribution function which is then differentiated and smoothed using the Savitzky-Golay filter. The optimal width of the filter is determined by minimization of the Integrated Square Error function. The current distribution of the TCSplin algorithm written in f77 with IDL and Gnuplot visualization scripts is available from http://www.virac.lv/en/soft.html

Computer Science::GraphicsAstrophysics (astro-ph)MathematicsofComputing_NUMERICALANALYSISFOS: Physical sciencesAstrophysicsComputingMethodologies_COMPUTERGRAPHICS
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The geometry of surfaces in 4-space from a contact viewpoint

1995

We study the geometry of the surfaces embedded in ℝ4 through their generic contacts with hyperplanes. The inflection points on them are shown to be the umbilic points of their families of height functions. As a consequence we prove that any generic convexly embedded 2-sphere in ℝ4 has inflection points.

Computer Science::GraphicsDifferential geometryHyperplaneInflection pointHyperbolic geometryComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)GeometryGeometry and TopologyAlgebraic geometrySpace (mathematics)Topology (chemistry)Projective geometryMathematicsGeometriae Dedicata
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Entropy dissipation of moving mesh adaptation

2012

Non-uniform grids and mesh adaptation have been a growing part of numerical simulation over the past years. It has been experimentally noted that mesh adaptation leads not only to locally improved solution but also to numerical stability of the underlying method. There have been though only few results on the mathematical analysis of these schemes due to the lack of proper tools that incorporate both the time evolution and the mesh adaptation step of the overall algorithm. In this paper we provide a method to perform the analysis of the mesh adaptation method, including both the mesh reconstruction and evolution of the solution. We moreover employ this method to extract sufficient condition…

Computer Science::GraphicsFOS: MathematicsNumerical Analysis (math.NA)Mathematics - Numerical AnalysisComputingMethodologies_COMPUTERGRAPHICSMathematics::Numerical Analysis
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The Local Fractional Derivative of Fractal Curves

2008

Fractal curves described by iterated function system (IFS) are generally non-integer derivative. For that we use fractional derivative to investigate differentiability of this curves. We propose a method to calculate local fractional derivative of a curve from IFS property. Also we give some examples of IFS representing the slopes of the right and left half-tangent of the fractal curves.

Computer Science::GraphicsIterated function systemFractalFractal derivativeGeneralizations of the derivativeMathematical analysisAstrophysics::Instrumentation and Methods for AstrophysicsDerivativeDifferentiable functionComputational geometryMathematicsFractional calculus2008 IEEE International Conference on Signal Image Technology and Internet Based Systems
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